turtle32 wrote:Its late, and i believe i understand what you are saying. I don't think you quite understood my suggestion.
I was thinking that if it was possible to somehow make any game created or that boils down to a 1 vs 1 freestyle to not lose the effect of freestyle with the waiting until the other player has taken their turn, they just have to wait until the turn it begun. It is a good idea for 3 or more players though.
What you indicate that you want is exactly the reason WHY these changes are being made. You want the de facto double turn. Whilst this does provide an adrenaline rush, it is not inherently fair to all players. Remember, lack wants the games on this site to be somewhat fair and balanced.
I've also previously addressed a way to still get your adrenaline rush: join a freestyle speed game and agree that no one moves until at least 2 minutes and 29 seconds into the round. OR for freemium members, wait the 12 hours to do so (obviously it's much better to be Premium in this situation).
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IF I were to vote in favor of allowing Player A to NOT wait until Player B had finished a turn ... I would definitely say that Player B should at least have begun attacking (Begin Turn, Deploy, Attack 1st Territory) before Player A can move again. This would cut down partially on the de facto double turn, and still allow both players to make simultaneous/overlapping moves (cause of the adrenaline rush).