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Circus Maximus Strategy?

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How do you play the Circus Maximus Map?

 
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Postby flyingskiman on Fri Aug 03, 2007 1:12 pm

I tried the "Wall" in a game im in now and all of the other players took turns busting through it. I went from the strongest player in the game to somewhere near the bottem. So it the "Wall" at least did not work for me....
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Postby Coleman on Fri Aug 03, 2007 2:00 pm

Ways to do well at Circus Maximus

1) Don't play it.
2) Get the inside lane and work your way out. (Strat A)
3) Build a huge wall and then work your way from it. (Strat B)
....3a) Build a huge territory then work you way from it, same thing really.
4) Try to stay behind everyone's main collections of forces, or next to them if you are around the same strength. (Strat C) ((Not always possible))

I'd say A & C is the way to go strat wise if you find yourself playing it. But 1 is the best option.
Warning: You may be reading a really old topic.
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Postby CoffeeCream on Fri Aug 03, 2007 3:31 pm

I'm new and I thought that strategy B would have been the best, but I'll take your word for it.
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Postby Bob Janova on Fri Aug 03, 2007 3:41 pm

I tried Strategy B as I mentioned earlier in the thread, and lost. The trouble with it is that sooner or later someone is going to have to attack you (or get squeezed between another opponent and you), so you are guaranteed to take large losses. Also, the next player behind them is likely to eliminate them, get their cards and damage you more heavily. An alternative would be to roll your blockade forward once a player starts to get squeezed behind you, to give them easy 1s – which is kind of a variant of C.
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Strategy in Circus Maximus.

Postby J0057 on Mon Sep 03, 2007 3:15 pm

This game right here

Is driving me nuts, we've been going round about 8 times already, is there any suggestion you might make that I can break this endless circle of repetition.
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Postby The1exile on Mon Sep 03, 2007 3:18 pm

Keep attacking.

You should always play cards on CM though.
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Postby wcaclimbing on Thu Sep 06, 2007 4:02 pm

always keep all your entire army on the farthest CENTER place. then it lets you attack all 3 of the spaces in the next row. Then it is easy to turn in cards and with a bit of time, you can run around the entire map and kill a guy or two.


Inner Lane
Center lane [your armies go here]
Outer Lane
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Postby Poisonflood on Sat Sep 29, 2007 1:52 pm

I don't know why but I like that map. The first time I played it I won. I don't expect to win anymore in that map. But I just love the game with escalating cards and agressive penetrations, makes me horny.
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Postby Herakilla on Sat Sep 29, 2007 2:45 pm

ive never lost that map, my strategy is to not allow them easy territories, if i can i will actually keep my rear territories more fortified than those in the front.

works really well in 3 player cause the other two tend to avoid my larger defenses and hit eachother while i slowly gain one or two territories a turn
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Postby BaldAdonis on Sat Sep 29, 2007 6:36 pm

3 different card options, 3 ways to play.

Escalating is the simplest. Keep strong territories scattered around the map, 3 or 4 is good, and the centre lanes are best. Blocks are also easy to put up, just choose one enemy you want to protect with an inside or outside lane, and build up behind them. You don't fall into the trap where they see you as a threat and try to attack you, as you would on other non-directional maps. When it comes time to cash in, see who you can kill; basic escalating strategy applies.

No cards can be a really long game, because no bonuses means everyone seems to be on the same level. In the beginning rounds, just build, don't attack. Once people have moved around, there will be ones open. Set up two forces on opposite sides of the track. Build on those. Be patient. Let the others attack each other, and just keep building. Sooner or later, most of your opponents will have evacuated one side of the track and positioned their strongest forces next to one of yours. Now you can attack: with unlimited forts, the best way is to attack from one base directly towards the other, then use the other to sweep out every territory in front of it. Now you should have a path all the way around the track, and you can fortify anywhere. Modify your strategy in other fortification games. With all those territories, choose one of the strategies mentioned by others to defend them, and build again, this time collecting more than anyone else.

Flat rate is a combination of the beginning strategy in escalating, and the end of no cards. In these games it is most important not to appear vulnerable, because you never know what sort of sets your opponents will come up with. Good luck.
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Circus Strategy

Postby Lukeplastow on Thu Aug 28, 2008 3:28 pm

I think this is a cracking map and im currently playing my first game on it. I was wondering if anybody knew a good strategy for it. There is obviously a way to play it and I was wondering if anyone would give me some tips.
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Re: Circus Strategy

Postby multiplayertim on Tue Sep 02, 2008 4:44 pm

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Re: Circvs Maximvs Strategy

Postby cyrenius on Fri Jun 26, 2009 12:28 am

I played just 1 time but I loved it.The setings where standard,terminator, escalating, unlimited, fog.I almost won it.I din't won it. I begin my decisive turn, and din't finished it.There was only 1 player left to take out.
As a strategi I used the classic escalating strategy.Waited to cash in my set until the spoils permited me to take out the players with 4 or 5 cards.If I wouldn't made that mistake ,I would won it.
Overall, with those setings , I love this map
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Re: Circvs Maximvs Strategy

Postby Woodruff on Fri Jun 26, 2009 12:11 pm

Circus Maximus is my absolute favorite map, particularly for 1-vs-1 and really only with no-spoils. So keep in mind that the following is for no-spoils.

My 1-vs-1 strategy is very similar to my "multi players" strategy. Essentially, never leave any 1s and never attack with less than 7. The ONLY time I alter from that strategy is if another player (and particularly in 1-vs-1, obviously) has enough territories to take a bonus (12 or more)...which makes breaking them a bit more important.
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