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Mission Cards Option *Rejected*

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Mission Cards Option *Rejected*

Postby SMITH197 on Thu Apr 06, 2006 6:12 pm

Not sure about copyright stuff, but I dont think we've really talked about randomly being assigned a mission to complete at the begining of the game (Like the Mission cards in the RISK board game). I know we probably dont want to be too much like RISK, but it would certainly add a new and entertaining twist to games where it is used....Thoughts? Comments?
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Postby areyouincahoots on Thu Apr 06, 2006 6:21 pm

interesting! very interesting!
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Postby thegrimsleeper on Thu Apr 06, 2006 7:10 pm

I used my Mission Cards as a starter for my barbecue.

Thumbs down.
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Postby AndyDufresne on Thu Apr 06, 2006 8:40 pm

Well they don't have to be a requirement. If they were somewhat easy to implement as an option for some games I'd be game for it. But if it would be too much of a hassle leave 'em out.

--Andy
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Postby Jota on Thu Apr 06, 2006 9:16 pm

I don't remember what Risk's mission cards look like, but if they're what they sound like, I agree with Andy.

It reminds me of another idea I had recently: scenarios. Basically, they'd be XML files that specified which countries each player controlled at the start, how many armies were on each, perhaps a name for each side, and possibly also how many cards they started with and how many armies they could deploy in the first turn. It'd let you try out interesting historical battles, and it'd also let you compare different strategies based on the same initial configuration.

Mission cards and scenarios would likely work well together. But they're both things that probably aren't worth the time and effort it'd take to implement them.
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Postby SMITH197 on Thu Apr 06, 2006 9:33 pm

It would probably not be worth diverting lacks attention to right now, but CC is still young and it definatly could be something we could implement in the future.
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Mission Risk

Postby perimosocordiae on Thu Aug 10, 2006 9:22 pm

Adding a mission risk option would add significant enjoyability, at least for me.

I was a little surprised to not see it here, as it has been featured in all of the Risk board games I've ever seen.

[Modo Action] Merged this new topic to the desginated discussion topic [/Modo Action]
Sorry about that ^ Didn't see this topic.
Last edited by perimosocordiae on Thu Aug 10, 2006 11:30 pm, edited 1 time in total.
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Postby reverend_kyle on Thu Aug 10, 2006 9:49 pm

thegrimsleeper wrote:I used my Mission Cards as a starter for my barbecue.

Thumbs down.


you barbecue...

thumbs up.
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Postby Hoff on Fri Aug 11, 2006 9:47 am

AndyDufresne wrote:Well they don't have to be a requirement. If they were somewhat easy to implement as an option for some games I'd be game for it. But if it would be too much of a hassle leave 'em out.

--Andy


I agree, it would be a significant step up to make mission cards a game option, like terminator, or standard. That would be sick.
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Mission Cards

Postby cenamom on Wed Jan 31, 2007 12:30 pm

I don't know if this has been suggested yet, but I think the mission cards throw up some interesting games. I like the Middle Earth style cards versus the classic mission cards. Anyways, just an idea.
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Postby wicked on Wed Jan 31, 2007 12:49 pm

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Postby CreepyUncleAndy on Wed Jan 31, 2007 6:46 pm

:!: Git'ir-dun!
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Postby lackattack on Fri Jun 29, 2007 12:15 am

I am changing this from Pending to Rejected. We now have Assasin games and recent XML changes allow maps to have objectives. So much of the mission gameplay already exists. Also it would be tough to generate a true deck of mission cards for each map.
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Postby wicked on Fri Jun 29, 2007 12:23 am

you go turtle! 8)
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