Visaoni wrote:frogger4 wrote:I think small is just too much luck, which I don't have
I don't get how bigger = less luck.
let's take doodle earth and world 2.1 in a 1v1 sequential flat rate chained
on doodle earth you'll start with 6 terits (18 troops) and a bonus of 3 troops.
you deploy 3 and attack 6v3 (it's flat rate so you need a card) you get crappy dice and lose 2 throws in a row. it ends 2v3. it's no point attacking something else so you end turn.
the other guy deploys his 3 and attacks your 2. he wins the first throw. and ends turn.
summary after round 1 you have 15 troops in 5 terits and no cards and the other guy has 21 troops 7 terits and 1 card.
so just because of 2 crappy throws your opponent has 33% more troops than you. not to mention if he manages to get a mixed set form the first 3 rounds you are dead. i played doodle earth 1v1 i was in a game where i had shitty dice. after 3 rounds the other guy had ~13 troops and i had 3. but i got a mixed set from my first 3 cards. i killed him despite the fact i had 4 times less armies than him. all luck no skill
now here's another story. on world 2.1 you start with 37 terits (111 troops) and a bonus of 12 troops. you deploy your 12 troops and no matter how crappy your dice are you'll still manage to get a card 99% of the time. and the time you won't get a card (very rarely you lose 12v3) you'll still have 111 troops left so you won't feel like an elimination is coming.
the point is in big maps a few bad throws don't matter while in small maps 1 (ONE) crap throw can mean defeat.
and i do mean 1 crappy throw.
i was in a game on doodle earth where a guy took africa. he had 2 on the border i could attack. i also had 2. deployed 3 on my 1 and attacked 4v2. he hit 2 bigger dice and it ended 2v2. he kept his bonus then creamed me.
if i had taken his 2 with my 4 it would have been my game but i didn't.
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