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Coding AJAX-compatible GM scripts

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Postby Boilers2000 on Thu Oct 18, 2007 8:41 am

stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.
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Postby yeti_c on Thu Oct 18, 2007 8:51 am

sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

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Postby rebelman on Thu Oct 18, 2007 9:04 am

yeti_c wrote:
sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

C.


wish i read this before i manually had to adjust opacity in 20 differnt maps or else wish i only played classic life would be so much easier.
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Postby yeti_c on Thu Oct 18, 2007 9:15 am

Bah - end users are never happy are they?!

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Postby rebelman on Thu Oct 18, 2007 9:43 am

yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby yeti_c on Thu Oct 18, 2007 9:51 am

rebelman wrote:
yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol


No worries...

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Postby yeti_c on Thu Oct 18, 2007 9:52 am

OK - I've just uploaded the latest version...

FIXED :

a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated

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Postby yeti_c on Thu Oct 18, 2007 10:13 am

OK - I've just uploaded the latest version...

FIXED :

a) Tweaked display on small/standard text map for multiple owners of same (required) continent.

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?

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Postby Night Strike on Thu Oct 18, 2007 10:33 am

stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.
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Postby homes32 on Thu Oct 18, 2007 10:45 am

yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

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Postby yeti_c on Thu Oct 18, 2007 10:52 am

OK - I've just uploaded the latest version...

FIXED :

Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.

Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?

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Postby yeti_c on Thu Oct 18, 2007 10:53 am

homes32 wrote:
yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

-homes32


The clock does work - but the format isn't changed...

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Postby rebelman on Thu Oct 18, 2007 10:57 am

Night Strike wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.


as do i night strike yeti explains it above just adjust in new bob opaqueness down to 10% on each map and then install old bob and turn off ajax
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby homes32 on Thu Oct 18, 2007 11:05 am

I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?
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Postby yeti_c on Thu Oct 18, 2007 11:06 am

homes32 wrote:I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?


Nope that don't work yet...

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Postby Sven Hassel on Thu Oct 18, 2007 11:12 am

i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?
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Postby adul on Thu Oct 18, 2007 12:06 pm

Sven Hassel wrote:i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?


play with the opacity settings. Well cycle through it seems to clear it up.
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Postby Sven Hassel on Thu Oct 18, 2007 12:16 pm

thanks a lot :D
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Postby CrabNebula on Thu Oct 18, 2007 12:47 pm

CrabNebula wrote:Great job yeti_c!

Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.

Thanks!


Please!

Also about Continents override, I assume continents will be overridden in maps like World 2.1 etc where for example, for North America you get extra 3 armies then the total bonus applied together. So why not, not count the whole bonus and just give the individual bonus plus the extra bonus?
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Postby kenbeuken on Thu Oct 18, 2007 12:57 pm

Con someone please help me with this mapfade issue. I clicked the box on uninstall of old BOB and did everything I read about, but i cannot get a clear picture.

Check out this game
http://www.conquerclub.com/game.php?game=817664

The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.

Please help.
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Postby Aerial Attack on Thu Oct 18, 2007 1:08 pm

Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665
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Postby Tisha on Thu Oct 18, 2007 9:38 pm

i was wondering if the slowness in older games is something that is going to be fixed?
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Postby hecter on Thu Oct 18, 2007 9:47 pm

Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?

Ya, that's a good one. The longer the game log, the slower it gets... Sometimes I'd have to wait 2 minutes before it would refresh after attacking...
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Postby yeti_c on Fri Oct 19, 2007 2:39 am

Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?


I had a partial fix for this - but it didn't calculate some stuff correctly!!

Don't fear I will recode this to work better though.

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Postby yeti_c on Fri Oct 19, 2007 2:41 am

Aerial Attack wrote:Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665


Soz - the game is over - so I can't repro - it does work in my test game though - If anyone else can reproduce reliably please inform me ASAP.

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