Conquer Club

Maps, What do YOU want? (Question 3 - Gameplay Gimmicks)

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Do you like gameplay gimmicks?

 
Total votes : 0

Re: crazy

Postby oaktown on Sun Oct 21, 2007 6:20 pm

Piestar wrote:I love the bonuses, but there is another VERY good reason to keep developing them.

If any copyright issues should pop up, the MORE original content you have, the better chance you have of keeping this cool site alive.

You might end up losing the Classic Map, which would suck, but it wouldn't kill the place.

If all we did was a clear version of someone elses product, not so good...

The gameplay is public domain, as it was developed prior to hasbro's packaging of it under the name Risk. Anybody can remake the game so long as they don't use the name or steal any of hasbro's artwork.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Coleman on Mon Oct 22, 2007 4:49 am

soundout9 wrote:wow coleman how long did it take for you to make this thread?
Not very but thanks for asking. Maybe 30-40 minutes.

Thanks for all the feedback, even the weird ones, and for voting.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby jiminski on Mon Oct 22, 2007 6:23 am

Keep the creativity and complexity coming! (not sure about the subliminal phallus's but i'll try anything once)
People will fuss and moan at first at anything new.... it's annoying not knowing what the hell is going on but once you figure out how everything works it only adds.


I avoided 'Age of merchants' for a while; i played a couple of games got whooped having no idea of how to build a bonus' until it was too late.
No one likes being at a disadvantage to someone who obviously knows the score.

I realise that it is not the map-makers job but it helps a hell of a lot if GM (BOB) works straight away. Perhaps not so much with Merchants but certainly with Pearl Harbour.

Just random thoughts but Maybe there could be a combination of territories on a new map which gave no bonus but allowed attack to any territory on the board (Missile silos, command center, 2 radars... or something) ... there would be a rush for these territories as well as for bonus's.

Anyway cheers for the maps!
Last edited by jiminski on Mon Oct 22, 2007 11:24 am, edited 1 time in total.
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Postby arizona on Mon Oct 22, 2007 10:17 am

It's been mentioned a coupla times on this thread, but i think it's worth stating explicitly.

one gimmick that would open a lot of different map ideas is continents or regions that open new doors. You take a territory and it allows passage through borders that would otherwise be closed. You can see the possibilities:

A siege-style map, where you have to take the regions outside the castle to open the gate.

A space hulk map, where occupying the control room allows your armies to pass through otherwise locked doors.

etc.

Don't know how it would work for team play, though...
Lieutenant arizona
 
Posts: 46
Joined: Mon Jul 24, 2006 3:49 am

Postby Coleman on Mon Oct 22, 2007 12:48 pm

arizona, we've asked for that, but right now it isn't possible with the current xml (code that makes the maps work).

We have no idea when or if lack will add it, but now you're someone I can quote asking for it when he wants to put together another list of xml features to add. :)
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Re: Maps, What do YOU want? (Question 3 - Gameplay Gimmicks)

Postby rebelman on Wed Nov 21, 2007 5:23 am

Coleman wrote:There has been a recent tendency for new maps to grow more and more complex, this is something lack encouraged when he added more xml features. But do you like it? That's the question.

Do you like gameplay gimmicks?

Here is a list of all current maps along with their gimmicks for reference:

No Gameplay Gimmicks
Classic
Africa
Ancient Greece
Arctic
Australia
Battle For Australia
Brazil
Canada
Caribbean Islands
Crossword
Doodle Earth
Europe
France
Germany
Hong Kong
Indochina
Ireland
Middle Earth
Middle East
Mongol Empire
North America
Portugal
USA
U.S. Senate
WWII Iwo Jima

Bonusless Territories
Alexander's Empire
CCU
Extreme Global Warming

One Way Attack Routes
Asia
British Isles
Cairns Coral Coast

Bombardments - Attacks that don't conquer territories but instead turn them neutral.
Battle Of Actium

Shared Bonuses (Capitals) - Some places with more than one bonus.
BeNeLux
Discworld
Great Lakes
Italy
Montreal
Rail USA
Tamriel
WWII Eastern Front

Multiple - More Than One Gimmick

Age Of Merchants
Bonusless Territories
No Continents
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

Chinese Checkers
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.

Circvs Maximvs
Bonusless Territories
One Way Attack Routes

D-Day: Omaha Beach!
Bonusless Territories
Negative Bonuses
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

King Of The Mountains
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

Pearl Harbor
Bombardments - Attacks that don't conquer territories but instead turn them neutral.
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Philippines
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

San Francisco
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Siege!
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Space
Shared Bonuses - Some places with more than one bonus.
Teleports

USApocalypse
Negative Bonuses
Shared Bonuses - Some places with more than one bonus.

Valley Of The Kings
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

World 2.1
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.

8 Thoughts
Negative Bonuses
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.


coleman, can you please update this list with the more recently quenched maps.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby Molacole on Wed Nov 21, 2007 1:34 pm

DiM wrote:as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.
User avatar
Lieutenant Molacole
 
Posts: 552
Joined: Fri Jun 23, 2006 8:19 am
Location: W 2.0 map by ZIM

Postby Dancing Mustard on Wed Nov 21, 2007 2:57 pm

Dancing Mustard wrote:I think that maps here would be a whole lot better if you put greater amounts of subliminal penis imagery and masonic symbols into the background graphics.

That is all.

It's still far too subtle guys, we need more...
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!

Garth wrote:Yeah, I bet he's totally studly and buff.
User avatar
Corporal Dancing Mustard
 
Posts: 5442
Joined: Mon Mar 19, 2007 3:31 pm
Location: Pushing Buttons

Postby jiminski on Thu Nov 22, 2007 3:53 pm

Dancing Mustard wrote:
Dancing Mustard wrote:I think that maps here would be a whole lot better if you put greater amounts of subliminal penis imagery and masonic symbols into the background graphics.

That is all.

It's still far too subtle guys, we need more...


There appears to be a very large one in the map of Thailand. I think they shot the entirety of their bolt on this map.
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

gimmicks

Postby schlepp on Thu Nov 22, 2007 7:22 pm

I liked Battle for Australia as it was originally with the 12 or 15 neutral territories. It created slightly different gameplay depending on how the neutrals were spread. Most others must not have liked the neutrals.
Also, my regular teammates and I have been discussing how much fun it would be to play larger (more teams) team games. It would only be feasible on a larger map like World 2.1.
I neglected to add that I really like the variety of options we have. Thank you to those who put in all the work developing the maps.
User avatar
Sergeant 1st Class schlepp
 
Posts: 14
Joined: Fri Dec 22, 2006 10:14 pm

Previous

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users