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sully800 wrote:And there appears to be some table formatting issues on the My Games screen, but I'm sure that will get sorted out.
Night Strike wrote:Also, the games need to show armies after they're finished.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
lackattack wrote:sully800 wrote:And there appears to be some table formatting issues on the My Games screen, but I'm sure that will get sorted out.
Please explain, Sully ...Night Strike wrote:Also, the games need to show armies after they're finished.
I was just thinking the same thing
Night Strike wrote:It would be nice if they showed for spectators also, but I can understand how that would be abused.
lackattack wrote:Fog Of War
According to Wikipedia, the fog of war is a term used to describe the level of ambiguity in situational awareness experienced by participants in military operations. Now you can turn up the ambiguity in your Conquer Club games with this radical new game option! The fog of war masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks territory and continent names in the log. Originally suggested by seraphesy back in Jan 2006. Enjoy!
lackattack wrote:My Games Sorted
The Active Games tab now lists time remaining and sorts the games in that order, with the games where it's your turn on top. No more scrolling and guessing for the most urgent game to play!
Speed Games Improved
We've received quite a lot of feedback that 5 minutes isn't enough time when you eliminate someone and have a mid-turn cash-in. So the round/turn will now be extended by 2.5 minutes after each elimination in a speed game. If that's still not enough we'll consider lengthening it even more in the future.
We also got rid of that annoying "please don't click refresh so often" popup and fixed an issue where the auto-refresh can mess up your dropdown menu selection. Auto-refresh will no longer occur when a game dropdown menu is in focus.
rebelman wrote:lackattack wrote:Fog Of War
According to Wikipedia, the fog of war is a term used to describe the level of ambiguity in situational awareness experienced by participants in military operations. Now you can turn up the ambiguity in your Conquer Club games with this radical new game option! The fog of war masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks territory and continent names in the log. Originally suggested by seraphesy back in Jan 2006. Enjoy!
Can someone clarify is this going to be automatic in all games now as I don't see an option to include / not include it under either start a game or game finder.
Night Strike wrote:Then you aren't paying attention. It asks: Fog of War: No Yes After forts and before joinability.
Try again.....grainbelt wrote:THE BOLD NAME THING IS MISSING WHICH REALLY SUCKS, YOU HAVE TO CLICK ON THE GAME TO SEE IF IT IS YOUR TURN
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