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Wisse wrote:Coleman wrote:Corroctad.klupar wrote:it take a few years for lack to update the server
coorectod
pepperonibread wrote:Wisse wrote:Coleman wrote:Corroctad.klupar wrote:it take a few years for lack to update the server
coorectod
Corrected?
original map
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revamp
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DiM wrote:i think this would solve all the problems with people complaining.
rebelman wrote:There are 2 threads discussing this map after opening in general discussion:
http://www.conquerclub.com/forum/viewtopic.php?t=32187
http://www.conquerclub.com/forum/viewtopic.php?t=32200
One in the tournies section:
http://www.conquerclub.com/forum/viewto ... 328#836328
One in bug reports:
http://www.conquerclub.com/forum/viewtopic.php?t=32281
One in flame wars
http://www.conquerclub.com/forum/viewto ... sc&start=0
rebelman wrote:DiM wrote:i think this would solve all the problems with people complaining.
nope it wont stop me![]()
i miss the old map yes, but I believe this new one is flawed in a very significant way, until that has been resolved I will continue complaining, no map should have ever been quenched that discriminates so much against those of us with bad eyesight - as I said on the thread in general discussion until this fundemental flaw is fixed thip map should remain her and not go live.
PS I refuse to turn on the colorblind setting just for this map as this would set a precedence in here that i don't want to set ie maps can be rolled out with no more concern for those of us with bad eyesight.
Optimus Prime wrote:rebelman, I am having a hard time believing that you are pitching such a fit about this in so many different places around the forum. If you can't see the armies because of the colors use the BoB Script (that has now been fixed to work perfectly fine with AJAX) and fade the map by 10-20%. You aren't going to convince anyone to delete the new map.
Aerial Attack wrote:I think the problem is that those with poor eyesight have difficulty differentiating primary colors when overlaid on a variant of that color. This is one of the few maps that does not use the darker/lighter shade army circles around the army numbers. Therefore, the seamless integration into the map makes it more difficult to determine who might be where. I guess for visually impaired persons, the foundry might need to implement a requirement for army circles on any terrs that too closely resemble the colors used for the army numbers themselves.
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