Battle of Waterloo [Quenched]

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Battle of Waterloo [Quenched]

Postby cairnswk on Wed Oct 31, 2007 7:42 am

Battle of Waterloo

Poll Results

How Should Napoleon's Waterloo map be represented?
A. Standard Risk Style Territory Map like Classic 30% [ 8 ]
B. Standard Risk Style Using Different Shapes for Artillery, Cavalry, & Infantry 57% [ 15 ]
C. An Attack line map like Pearl Harbor with icons 11% [ 3 ]
D. Another Option - please explain in thread. 0% [ 0 ]

Total Votes : 26

Sizes:
Small: 600 x 580
Large: 800 x 773

Current Version 32
Total territories - 104

Small
Image

Large
Click image to enlarge.
image


Version 32 for uploading.
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
_Waterloo_181213.xml
(55.26 KiB) Downloaded 8 times





In Dec 2013, the map was reworked in Photoshop 5 from it's original Fireworks Version.

Original Map and Concept

There has been some call for a while for someone to do the Napoleoonic wars in some form or another.

Below is a battle map that i want to use, but because of the complications of this battle, and the fact that it was staged over several hours on this day June 18, I want to know from the Foundry how this map should best be dramatised.

Therefore the poll above has been devised to determine some direction for this map.

Link below:
http://i155.photobucket.com/albums/s282 ... oo_map.png
Last edited by cairnswk on Wed Jan 08, 2014 1:22 pm, edited 50 times in total.
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Postby Gnome on Wed Oct 31, 2007 9:29 am

I would like to see this map worked out, I'll watch this map closely :wink:

Good luck with it :)
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Postby unriggable on Wed Oct 31, 2007 10:45 am

It would be perfect if this was quench on June 15, preferably 2015.
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Postby RjBeals on Wed Oct 31, 2007 11:19 am

There's an obvious battle line going down the center, but I still prefer the classic map style. I vote B. I'm not a good enough player to use the attack line strategy to help me - it usually gets me killed. Regardless - good luck Cairns. I'm sure your graphics will be outstanding.
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Postby yeti_c on Wed Oct 31, 2007 11:33 am

Dude - loving your work (again)...

Alternatively - as a precursor (I don't know how easy this is to do) you could have an overall "Naploeon's" empire type thing... with specific battles locations etc...

Then as you see fit you could do each battle in minute detail (like this one?)

(Then I can pretend to be Sharpe again!!!)

C.
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Postby cairnswk on Wed Oct 31, 2007 5:36 pm

Gnome wrote:I would like to see this map worked out, I'll watch this map closely :wink:

Good luck with it :)


Thanks Gnome...I hope this one works well. [-o<
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Postby cairnswk on Wed Oct 31, 2007 5:38 pm

unriggable wrote:It would be perfect if this was quench on June 15, preferably 2015.


He he ha ha! For an Anniversary that would be great....but i think players want this as an addition to the site long long time before then. :wink:
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Postby cairnswk on Wed Oct 31, 2007 5:43 pm

yeti_c wrote:Dude - loving your work (again)...

Alternatively - as a precursor (I don't know how easy this is to do) you could have an overall "Naploeon's" empire type thing... with specific battles locations etc...

Then as you see fit you could do each battle in minute detail (like this one?)

(Then I can pretend to be Sharpe again!!!)

C.


Yeti_c...thanks for that suggestion! I could probably do that as the last thing. At the mo i have committed (myself) to getting this up well before December, and have two weeks hols now to work on it. It's not going to be an easy map to lay out! Sorry... :)
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Postby onbekende on Wed Oct 31, 2007 7:15 pm

You knwo I only comment later on, but fine map again

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^ you know you want to add this!!


do it like an ancient map where generals oversaw the battle with (wit pions for each division and even a hand and ruler :D)
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Postby cairnswk on Wed Oct 31, 2007 7:39 pm

onbekende wrote:You knwo I only comment later on, but fine map again

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^ you know you want to add this!!


do it like an ancient map where generals oversaw the battle with (wit pions for each division and even a hand and ruler :D)


What is "pions"?
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Postby Aerial Attack on Wed Oct 31, 2007 11:01 pm

I think pions = peons

Peons are pawns or underlings used for whatever purposes suit their master/commander (in this case the commander is a field marshal).

I was one of the few who voted to use the battle lines like Pearl Harbor. I realize we are in a renaissance of sorts - with the boon in map production (especially, non-traditional ones), but I don't feel this would be as good once converted to a traditional map.
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Postby cairnswk on Thu Nov 01, 2007 1:31 am

Aerial Attack wrote:I think pions = peons

Peons are pawns or underlings used for whatever purposes suit their master/commander (in this case the commander is a field marshal).

I was one of the few who voted to use the battle lines like Pearl Harbor. I realize we are in a renaissance of sorts - with the boon in map production (especially, non-traditional ones), but I don't feel this would be as good once converted to a traditional map.


Indeed Aerial Attack. I was hoping for such an outcome as your suggested battle lines. The flavour of this attack sequences is very much lost on the normal traditional style of map, however, i am attempting to produce it so it doesn't loose that "force".
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Postby The1exile on Thu Nov 01, 2007 1:49 am

If you're going to use it, can you rotate the map so it's a more simple north to south affair (wellington and napoleon respectively).

is it possible to code mobile bombardment points?
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Postby sangfroid on Thu Nov 01, 2007 1:56 am

Given it's a small scale map, I'd consider introducing another layer of complexity and reality.

If a unit is attacked from the flank (with enemy units on two sides OR attacked from East or West since the battle lines are arrayed north/south) then they are enfilladed, which would require say a -1 modifier on their highest defense roll. This would reflect their inability to bring all their guns to bear on their target,

This was standard tactics in the firearms era and produced collossal casualties when executed correctly. There are other possiblities I could suggest, but this would be one of the easier ones to implement.

Thoughts??
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Postby yeti_c on Thu Nov 01, 2007 3:49 am

The1exile wrote:is it possible to code mobile bombardment points?


No!!!

But Artillery should definitely bombard stuff... and I think the Cavalry should be able to attack say two "territories" ahead... and Infantry one or something!!

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