WidowMakers wrote:The reason i asked is that the colors on the old map are hard, if not harder, to read than the new map. Several people have said this. While I am not saying the numbers are like reading black font on white paper, they are easier to read than the old one. I am not trying to be a pain here but this map went though TONS of criticism and I actually redid the entire thing from scratch after the competition was over. So I am not trying to put our junk and make it harder for people to play.
I guess what I am saying id that if it had been a problem with the old map, people would have complained and then you would have a case. But the did not complain so it is hard for me to understand why it is a problem now.

The main issue I have with this is that the foundry is open and people can voice their opinions and issues. If after a map if quenched and there were no gameplay issues (XML, misspelled names, missing graphics) but people can complain about it and force a fix, then we are all in trouble. A map should not be taken off or required to be drastically changed because a very small percentage of players dislike it. This is a dangerous precedent and I believe should not be allowed.
And again it is not because I don't have time to fix them or don't think I can. It is because the stage is now set for anyone to complain about anything on all of the current maps to potentially make them fix the "problems"
WM
The above quote comes from another thread but as its specific to this map - I am responding here.
i had no difficulty reading the old canada map, the reason for my current difficult is the particular background shade. i'm going to use green as an example - if 2 leafs are different shades of green and both fall on the same lawn, I may be able to distinguish one but not the other. In the old map I can distinguish the numbers from the territories quite easily unfortunately on this new one I'm in trouble and I know by posts i am not alone. This map if it remains unchanged needs a warning attached as was suggested by someone else on another thread. Those of us that are visually impaired in any way should where possible be considered in the map design process eg using the color blind pallet and avoid blending/clashing colors where possible.
Relatively speaking i am new to this site but I am finding my feet all the time. over the last while I have been commenting on maps at the stage where comments should be made (check Gimil's Classic - outside of "joke comments" I have been a regular contributor to that thread over the last while or DiM's AoMight, I commented on cairn's bamboo jack before it reached the foundry and I have posted a few comments in Oaktown's new map, so I am making use of this open policy to comment on maps.
I already said I got a huge shock when this came out to play as I always assumed based on the first post this was a competition thread and this map was never going to be played - I will know better in future (although reading back over the thread from the start to a foundry / site noob like me it really fails to spell it out that this was going to be going into play hence I payed it no attention, other than admiring it from a visual perspective.
I genuinely believe in this instance there is a huge gameplay issue if a selection of players not just me can't make out army numbers that is a fundemental gameplay issue. After the red numbers issue in d day - I appealed to catographers to not clash colors like this and I volunteered to check the maps of anyone that thought they may have a problem and this offer was taken up by some. I already said to cairns I will start in the final forge and work backwards commenting on maps that have obvious clashes this will take some time but it would be great if the cartographers themselves could avoid clashing colors as a rule.
I never said I dislike this map in fact the opposite is true, I really like it that is why it is so frustrating that it is unplayable for me and others like me.
I joined cc at the start of August and this is the second map quenched in that time where a problem like this has arisen - d day first with the red numbers and now this. Actually refering back to gimil's map on an earlier version it looked like he would have a similar problem with numbers but I flagged it on the thread and he changed it when he updated.
Regarding your comments on not setting a precedence, that is your choice but then the site needs to attach a warning to this map that it is not suitable for some with a visual impairment at least then no new member with a problem like mine will play this map and think that all cc's maps are designed in this way.
I have made my comments very clear at this stage on this map and despite what you said above if I encounter problems with quenched maps in the future I will highlight them obviously if I see them prior to quenching i will flag them then and i hope others will continue to do the same.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.