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Chess Map

Postby cramill on Fri Aug 25, 2006 10:50 pm

Latest Version

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Below is my original post:

Image

This is what I have now, I guess I won't do any more until I have some suggestions or comments. This is the large version. (But it may be a little too large.)

So basically, this will look like a chess board, like a game is in progress, but you are playing risk on it. The pecies provide bariers and prevent the game from being just a grid. The letters are there just for now to represent peices (K = King, N= kNight, B = Bishop, and so on)(I will add actual peices later).

Right now there are only 38 'countries'. But i think it would be better if there were 42 (the classic map has 42 countries). So I would need to remove 4 of the chess peices and maybe re-arrange stuff to make it work better or whatever. (the reinforcements for 'continents' could probably be adjusted also).

Edit: I think the # of countries has been taken care of - it is fine in my most current version of the map. But there still is discussion of continent bonuses.

I will take any suggestions for improvements, and tell me if you like the idea and how it looks for now.
Last edited by cramill on Wed Jun 06, 2007 11:05 am, edited 13 times in total.
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Postby nascarfan38124 on Sat Aug 26, 2006 1:09 am

i think the colors need to be redone red orange and purple look too close togeather to be adjecent maybe move the colors around more or making them more darker

also i dont know if you have planed on this but instead of the letters being the pieces you should have the actual peices

finaly i think that the up down, left right, and diagonal might be too many boarders for one place because they can have potentualy 8 boarders
but i have looked at it more and it looks like you already pretty much fixed that problem with the chess peice placement
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Postby gavin_sidhu on Sat Aug 26, 2006 1:23 am

Maybe you should have all pieces on the board and them not impassible countries. if you control a chess piece, you can attack countries that could be normally attacked in a game of chess, ie. the bishop at F4 could attack G5, D2, E5 etc. Only problem with this is continets will be impossible to keep and how would u move if u were on a square without a piece.
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Postby reverend_kyle on Sat Aug 26, 2006 3:08 am

awful playability.. for the record.. i"ve played a map based off a chessboard btw.
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Postby cramill on Sat Aug 26, 2006 10:17 am

nascarfan38124 wrote:also i dont know if you have planed on this but instead of the letters being the pieces you should have the actual peices

Yeah, thats the plan. I said that is what i was going to do.

reverend_kyle wrote:awful playability.. for the record.. i"ve played a map based off a chessboard btw.

But did that have any peices on the board? I know over at LandGrab (another inferior risk based website) there is or was a chess board map, but it was just a grid and rather stupid. But this is not just a grid. I think you should consider taking a closer look at this one.

gavin_sidhu wrote:Maybe you should have all pieces on the board and them not impassible countries. if you control a chess piece, you can attack countries that could be normally attacked in a game of chess, ie. the bishop at F4 could attack G5, D2, E5 etc. Only problem with this is continets will be impossible to keep and how would u move if u were on a square without a piece.

I don't think that would be such a good idea. Also, you would only have 32 'countries' and I think a map needs more countries than that (at least to be able to play 6 people on it).
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Postby Mr. K on Sat Aug 26, 2006 1:50 pm

I think this looks really cool.

And I wouldn't sacrafice playability for 42 countries. Fewer countries can still be good smaller maps. For example, 36 allows for a 3 or 4 player game to have no nuetral territories to start.
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Postby cramill on Sat Aug 26, 2006 2:37 pm

nascarfan38124 wrote:red orange and purple look too close togeather to be adjecent

Maybe. How would it be if I moved the black king to E7 and have E8 an orange square?

Mr. K wrote:I think this looks really cool.

And I wouldn't sacrafice playability for 42 countries. Fewer countries can still be good smaller maps. For example, 36 allows for a 3 or 4 player game to have no nuetral territories to start.

Thanks. And I will consider adding two peices to make it 36.
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Postby reverend_kyle on Sat Aug 26, 2006 2:53 pm

ok, what makes it different..
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Postby nascarfan38124 on Sat Aug 26, 2006 2:58 pm

yea that might help but i was thinking mor along the lines of changing the colors around but i think that may be a good change for playability reasons
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Postby cramill on Sat Aug 26, 2006 3:16 pm

reverend_kyle wrote:ok, what makes it different..

This map is not only the chess board itself (without peices), but the peices on this map are not territories, they are boundaries, so not every territory can be attacked from every direction.

nascarfan38124 wrote:but i was thinking mor along the lines of changing the colors around

I'm not sure what you mean. Do you mean: Change the colors themselves? (choosing different colors or making them darker) or Make the 'continents' diferent?

nascarfan38124 wrote:i think that the up down, left right, and diagonal might be too many boarders for one place because they can have potentualy 8 boarders
but i have looked at it more and it looks like you already pretty much fixed that problem with the chess peice placement

I was thinking about this a little more and maybe something needs to be done about this. Many spaces can be attacked from 5 other spaces, which does seem like alot. I was thinking maybe only some spaces should be able to attack and be attacked diagonaly. Or, does anyone think it is fine how it is?
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Postby nascarfan38124 on Sat Aug 26, 2006 9:39 pm

i was thinking more along the lines of switching the colors around like red, or orange with maybe blue but making them darker would also work

and i think the playability is good and would be better if you made the move that you said earlier
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yey

Postby sfhbballnut on Sat Aug 26, 2006 9:43 pm

I like this and would really love to see it further.!!!!!!!!! :D
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Postby cowshrptrn on Sat Aug 26, 2006 9:47 pm

This looks really cool, i'd definately try it out once it gets made
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Postby gavin_sidhu on Sat Aug 26, 2006 10:28 pm

Y r u so stressed about the number of territories? leave it as is, there is nothing wrong with 38 territories, neutral countries arent that bad (i like them, they are great defence) This map has a risk of becoming like the crossword, and if that happens after the third turn half the countries on the board will be neutral.

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Postby maniacmath17 on Sat Aug 26, 2006 11:35 pm

Not that it matters to the gameplay, but as an avid chess player, the board does not seem possible. If it is white's turn, then he gets the black queen for free, and if its black's turn then he gets white's bishop.

If you are adding more pieces, I would suggest black's bishop on f8 to protect the queen. I guess the white bishop is ok, I'll just assume it's whites turn.
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Postby nascarfan38124 on Sat Aug 26, 2006 11:42 pm

maniacmath17 wrote:Not that it matters to the gameplay, but as an avid chess player, the board does not seem possible. If it is white's turn, then he gets the black queen for free, and if its black's turn then he gets white's bishop.

If you are adding more pieces, I would suggest black's bishop on f8 to protect the queen. I guess the white bishop is ok, I'll just assume it's whites turn.


i was going to write something about that but then it makes you look really picky and have too much time on your hands

what does that say about me :roll:
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Postby cramill on Sun Aug 27, 2006 12:57 am

maniacmath17 wrote:Not that it matters to the gameplay, but as an avid chess player, the board does not seem possible. If it is white's turn, then he gets the black queen for free, and if its black's turn then he gets white's bishop.

If you are adding more pieces, I would suggest black's bishop on f8 to protect the queen. I guess the white bishop is ok, I'll just assume it's whites turn.

I play chess too (that is why I like the idea of this map)(but I don't think i would call myself an avid chess player like you, but I do like playing chess). And I was only sort of going for the possible game look, but with being able to play Risk on it, but I didn't find it too important to make the game possible. (Well it could be possible with people who aren't very good a chess or something.) But anyways, i will probably be moving the king to E7 (read above). That shoud protect the black queen also I guess.
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Postby cramill on Sun Aug 27, 2006 11:04 pm

Okay people I have made a few minor changes, tell me which one of these looks better:

Change 1
Change 2

The first one was just a change of the position of the black king, with the lighter colors kept. And the second one has a little darker colors. Which one is better?
Last edited by cramill on Mon Aug 28, 2006 12:13 pm, edited 1 time in total.
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Postby nascarfan38124 on Sun Aug 27, 2006 11:38 pm

i know that this might me annoying but i think the lighter one looks better now that you moved the king because they are more seperated sorry for the inconvienece but i really like this map and cant wait till i can play it
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Postby maniacmath17 on Sun Aug 27, 2006 11:44 pm

I like both changes. If you could make the colors even darker I think it would only make things better.

What's really throwing me off is the spaces where the pawns are next to the yellow continent. Those 2 colors look very similar. Maybe with the actual pieces there would be less confusion. I wonder if adding a darker outlining around each continent would help?
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Postby nascarfan38124 on Mon Aug 28, 2006 12:14 am

i see what you mean with the yellow and i think the darker version (already created) fixes that problem and i dont think a border or darker colors are needed

i think the main problem you will have with this map is the name issue. the crossword map is very disliked (i like it) because of its county names people are not excited when attacking from 3 down to 5 across ect. and people will probably no like attacking from 3a to 4b and stuff like that

otherwise i think the map is great and this is the map i am most looking forward to in the future
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Postby sully800 on Mon Aug 28, 2006 9:28 am

I like the darker colors a lot better. I think that clarity is a key component of every map (meaning everyone understands the rules and the continents and borders etc)...and the darker colors make the different continents much more clear. I also think the addition of actual pieces will make everything look better and seperate the continents better.

On the note of clarity, I don't think you can make diagonal attacks possible only from a few countries. This would make the map extremely confusing and force you to draw lines all over it connecting the possible diagonals. I would say either use digaonals or not, but don't use a few.
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Postby cramill on Mon Aug 28, 2006 10:36 am

I think when I add the peices to the board I will take away the labeling of those squares where the peices are. And when this is playable, it will have the numbers of armies on the squares, so there shouldn't be too much confusion of where the continents are.
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Postby nascarfan38124 on Mon Aug 28, 2006 11:40 am

sully800 wrote:On the note of clarity, I don't think you can make diagonal attacks possible only from a few countries. This would make the map extremely confusing and force you to draw lines all over it connecting the possible diagonals. I would say either use digaonals or not, but don't use a few.


if you look in the bottom left area of the map it says that diagaonal attacks can be made anywhere on the board :wink:
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Postby happysadfun on Mon Aug 28, 2006 11:45 am

The map is OK right now.
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