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One more thing about the dice.

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Postby General Cornrow on Wed Mar 29, 2006 8:36 pm

Wait you mean they don't favor players with blue eyes... hahaha
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Postby ADAM TJ on Wed Mar 29, 2006 8:44 pm

can we finnaly delete this thread?
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Postby Spicy! on Wed Mar 29, 2006 9:29 pm

The reason why the dice seem so sticky is because we don't see our own amazing defense rolls.
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Postby zorba_ca on Wed Mar 29, 2006 11:41 pm

Three things:

First:

The reason why the dice seem so sticky is because we don't see our own amazing defense rolls.


Spicy brings up an EXCELLENT point. We see less than 1/2 of the rolls. People should look into a game next time and see how their opponents fared. For example, in one of my games an opponent placed 3 armies in Western Australia on 3 turns and did not lost every battle! Good call Spicy!

NOTE to Lack: Would it be possible to keep a list of all rolls that occurred in a game so we can see what happened when we weren't playing (i.e. who attacked who, who was successful?) It would have the added effort of allowing people to see their defensive rolls, as Spicy pointed out.


Second:

When generating each line on the list, I randomly picked a number from 1 to 6 five times. That does not favour any combination, does it? Since each line is independent and is used once, each roll combination has an equal chance of arising the moment you roll the dice.


You are correct, Lack. In theory this should mean that any given roll has an equal chance of arising. I made my suggestion of enumerating all possible outcomes and choosing one to try and add a more realistic "feel". Players may feel better knowing that all outcomes do exist and that each one can actually occur. Perhaps the strongest case I can make for my suggestion is that it ensures that every number generated is used. Although I agree that using the current method every number has an equal chance of being omitted, the key to using random numbers is to use as many as possible to ensure randomness. Given the current attack methods (usually 3 vs. 1) and the number of rolls we go through (30,000/day) we lose a lot of numbers. (NOTE: My suggestion may also cut down on the "sticky" feeling, but I have to give that some more thought before I post).

Maybe the easiest way to do this is to just generate a string of numbers (as per Troy and smloh) and choose those that are needed. That ensures all numbers are used.


Third:

I am glad we all agree the most important thing is to not recycle the file.

Let us know when the new file is up running, and how you plan to ensure that it is not recycled.


Thanks, Lack!
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Postby CockAsian on Thu Mar 30, 2006 9:42 pm

These rolls are f*ckin' retarded!!!
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Postby agarvin on Mon Apr 03, 2006 11:20 pm

CockAsian wrote:These rolls are f*ckin' retarded!!!


I totally agree! No matter how many times I stand on one leg while whistling the national anthem, or say 50 hail mary's while sacrificing a goat, none of the usual methods for influence fickle fate have any results!

It's really too bad that complete games, with every attempted attack and its result, is recorded and displayed, or we could test the unluckiness or luckiness of each particular player.

In the absense of this, I recommend pulling some strontium-90 or cobalt-60 from an old fire detector and hooking it up to a geiger counter via a USB cable, for real randomness. Or consult that rivetting best seller from the RAND corporation, One Million Random Numbers With Standard Deviations.
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Postby Fangz on Tue Apr 04, 2006 10:29 pm

Ok, the people blaming the dice are being very silly indeed.

Consider the way the game works.

RNG is called for 1st attacker die
RNG is called for 2nd attacker die
RNG is called for 3rd attacker die
RNG is called for 1st defender die
RNG is called for 2nd defender die

If there is a problem with the RNG, it must be one that generates a sequence of low low low high high low low low. A mighty weird periodic sequence that just HAPPENS to match your playing pattern. If the sequence has a slightly different period, then this would drift out of sync and you won't get your alleged effect.

Now, consider something else. You aren't the only person playing. Rolls from other games will increment the internal state of the RNG. That's why it isn't the case that every game is the same. Other players will pour in a huge amount of additional randomness.

FInally, even if we recycle the random number buffer, what will be required for the rolls to repeat is for precisely 500k rolls to elapse between one attack and the next.

So in the end, blame the RNG or not, you are asking for a huge range of independent physical events to conspire against you, just so that you fail your attack. Isn't that a little too much to ask?

the key to using random numbers is to use as many as possible to ensure randomness.


Erm, no. There is no reason at all why that should be true. In fact, there are good reasons that skipping ahead in a sequence in a consistent way like this can allow problems to appear which do not exhibit themselves when you just go from one number to the next.

This shows in a very basic way how using fixed numbers skews true randomness


That's insane. That's saying that there is a difference between calling out dice rolls as you roll them, and writing down dice rolls then reading them out.
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Postby Marvaddin on Wed Apr 05, 2006 5:45 pm

Today was another black dice day. See what they did to me in game 12019. I had 5 armies on Burma and 6 on Maratha... deployed, attacked,... and simply lost all to kill 1 army.
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Postby johnnyrotten on Wed Apr 05, 2006 6:01 pm

It's been happening a lot more than normal to me in the last couple of days, too...
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Postby max is gr8 on Thu Apr 06, 2006 10:21 am

For all of you mental heads I am also doing a test calculating how many times the roll is used overall and even to please you even more I will do the test and roll 500,000 to verify that they are rndom I'll be back in a month.

:lol: Ok I am doing the test but over time At first I'm just finding how often each number comes up :lol:
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Postby fishfleas on Thu Apr 06, 2006 12:37 pm

I have no idea where Fangz is coming from with my quote......

Just quoting one line from my huge explanation..... I think he is taking it out of context... or maybe he misunderstood me....
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Postby max is gr8 on Fri Apr 07, 2006 5:25 am

At the moment I'm just makink the spread sheet then I get to work.
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Postby Fangz on Fri Apr 07, 2006 11:27 am

fishfleas wrote:I have no idea where Fangz is coming from with my quote......

Just quoting one line from my huge explanation..... I think he is taking it out of context... or maybe he misunderstood me....


You said in your explanation that by rolling and then parsing the list, you influence the rolls. But that doesn't make any sense because each of the items on the list are independent of each other.

The 'problem' you identify with taking numbers off a predetermined list is identical to that of writing numbers down and reading them out in order. Each time you read out a number, yes, you would change the odds of generating the remaining from the list. But you need to be considering the entire event including the generation of the list in the first place, and thus the system retains randomness.

And the rest of the post is just really, really wrong and silly.
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Postby zarvinny on Mon Aug 28, 2006 8:55 pm

NYMEX wrote:sparticus, cry me a river. !
i have game 8 WHERE SOMEONE SURRENDERED BUT 7 TURNS LATER CAME BACK TO WIN THE GAME WITHOUT EVER ROLLING THE DICE
HE OWNED ALMOST THE WHOLE WORLD WITHOUT EVER LOGGING IN. AS WELL I AND ANOTHER PLAYER WERE ELIMINATED FROM THIS GAME FRO BEING DEADBEATS BUT WE BOTH PLAYED EVERY DAY. DELANY43 IS A HOMO AND A POTENTIAL MULTY,

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, YOUR PROMPT REVIEW IS APPRECIATED
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Postby ZawBanjito on Tue Aug 29, 2006 9:21 am

Yeah, Crackattack... you never did get around to that one!

Serious, what? Why is this dragged up?

No, seriously, really, I'm fascinated. This stuff is gold. But why?
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Re: come on now...just not frikkiin possible!!!

Postby GabonX on Tue Aug 29, 2006 5:08 pm

Spartacus wrote:I am playing 6 games simultaneously and am extremely skeptical right now about the randomness of the die rolls!!!

3 times in a row, I attecked territorries which were occupied by 1 army with a minimum of 7 and in each case lost the battle!!!

I believe the actual odds of this ever happening are over 7 million to 1!!!

you people need to fine tune the randomness of the dice, cause after thsi happening I am not to sure we have a quality product here, this has completely changed my view!!!

FIX IT !!!

IT AIN't RIGHT !!!

SPARTACUS!!!
There have almost definately been over 7 million rolls by this point. It had to happen to someone and God must hate you more than anyone else on this site.
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Postby reverend_kyle on Wed Aug 30, 2006 1:55 am

I've been getting bad dice rolls in the past 2 days.. like lose a gaame worthy.. but oh well such is life.
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Postby zarvinny on Sun Sep 03, 2006 9:15 pm

i've gettin REAL bad rolls t-t-t-today junior.

for example, first i have 6 vs 1 and it goes down to 1 vs 1. then 4 vs 1 goes to 1 vs 1 also, in the same turn!
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Postby x on Sun Sep 03, 2006 9:30 pm

The beauty of any completely random system is that anything that can happen, given enough time, will.

I have a cite for this & I can provide it if you want. One statistics professor, on the first day of class, tells his students to go home & flip a coin 200 times. Just glancing at the sheets he can tell immediately who cheated by writing down what they thought would happen, and who actually did the assignment.

How? Easy. The truly random ones frequently have streaks as long as 5 or 10 or more, but the faked ones don't. The student's dont expect it to happen, but the truth of the matter is, with 200 flips, the odds of NOT getting a streak like that are astronomically high.
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Postby sully800 on Mon Sep 04, 2006 12:08 am

A streak of 5, yes that will happen. A streak of 10? That's 1 in 1024. It 'should' only happen for 1 in 5 kids then....its certainly not astonishly high odds to not have a streak like that.
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Postby onbekende on Mon Sep 04, 2006 2:08 am

I got a streak of 12-1 yesterday, also 5-1, 8-2, 10-3.
Was the first good dice day I ever had here
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Postby hendy on Mon Sep 04, 2006 10:34 am

ONCE APON A TIME I CUOLD WIN 7 ON 2 :cry:
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Postby x on Mon Sep 04, 2006 1:32 pm

Here's the citation.

http://www.rexswain.com/benford.html

No specific mention of what kinds of streaks to expect.
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Postby MeDeFe on Tue Sep 05, 2006 1:38 pm

Here's an experiment: I just lost 7 armies trying to conquer a country that had only 1 on it.
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Postby PaperPlunger on Tue Sep 05, 2006 1:44 pm

i've been afraid to attack 2 with less than 8 ;lately.

But seriously, in REAL LIFE, do you ever see anyone losing 10 v 2?
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