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tidalsemaj wrote:Putting a limit on the amount of armies on a territory will increase the level of strategy in a game. Instead of having all new armies placed on one territory, which then proceeds to territory-hop all over the whole map.
tidalsemaj wrote:The reason why it would increase the strategy is because instead of putting all of your armies on one territory that then proceeds to territory-hop all over the board, you would need to figure out which territories to max out in order to conquer in every necessary direction.
This would prevent someone is Central America from bouncing all the way over to Australia in one turn. If someone in NA wanted to conquer the map, they'd have to max out Alaska, Greenland, and Central, and then have to take more one turn to do so. There are usually more than one front in a war, it doesn't make sense that one can go from Central America to Eastern Australia, conquering everything in between, all in one turn. It would be better, in my opinion if they had to use a 2, 3, or 4 front strategy in order to win.
Like I said before, I simply would like this to be a game option, not a rule for all games. And I'm sure that I'm not the only person that would want to play their games like this.
KoE_Sirius wrote:Bad idea....It would be like tic tac toe.
No one would win and it would be stale mate...Games could take years to finish once you have 12 on every spot.
tidalsemaj wrote:Another option would be that you could put more than 12 armies on a territory if and only if there was no other choice.
BaldAdonis wrote:Risktaker17 and KoE_Sirius:
Try playing a game like this (on a real board, with good players). Instead of building to the point of stalemates like many games do now, players have to attack, both in order to expand their territories, and to take advantage of attacking dice. It's a lot more active game than unlimited builds.
Armies you can't deploy because of having 12 everywhere are lost. You shouldn't build beyond your capabilities.
4V4T4R wrote:What if the territory cap is based on the numbers of contiguous territories that you own? I believe that risk 2 for pc had a rule like this.
It only applies for placing reinforcements, not the actual number of reinforcements there.
For example, during troop deployment you could place a number of armies on a country equal to 3+(3*number of adjacent territories that you own)
Note that this does not limit the total number of armies that you can have on a territory, only the number that you can add to it each round.
Herakilla wrote:4V4T4R wrote:What if the territory cap is based on the numbers of contiguous territories that you own? I believe that risk 2 for pc had a rule like this.
It only applies for placing reinforcements, not the actual number of reinforcements there.
For example, during troop deployment you could place a number of armies on a country equal to 3+(3*number of adjacent territories that you own)
Note that this does not limit the total number of armies that you can have on a territory, only the number that you can add to it each round.
ive got the risk 2 cd and i dont remember anything like that
Spritzking wrote:i would like the gfy option on the poll in this thread.
that because the main argument for the army max is nonsense. there is no such thing as tactics anyway when you are down to the last 2:
just follow these 4 rules and it is up to the dice.
1. attack as many as possible. (attacking has higher odds)
2. do never build up defenses. (attacking has higher odds)
3. break all continents.
4. attack till it is 2-1
if you can explain me a "real strategy" you can forget about the gfy option.
gfy,
spritz
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