Moderator: Cartographers
dominationnation wrote:I dont think its possible. You cant have multiple xml's. So youll need an update for it. Also if you change what happens then you have to change the riddle, meaning youll need multiple images. if you have different images then people could become obseased enough to write down all territorys for all map images. then feast off n00bs and people that dont know each territory. I dont think it will ever work.
Tisha wrote:i wouldn't think that is would have to have different images to place a different xml with the map.. just the bonuses would be switched around every game i thought..
Tisha wrote:i just don't see how each map with different riddles could be mixed with all the 10 different xmls.. each xml being different...lol. i'm really confused
Tisha wrote:give me an example of a riddle?
rebelman wrote:love the concept, but as this would be such a huge undertaking I think it would be a waste of both your obvious skills and time
dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
DiM wrote:dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
actually i don't need a xml update. i just need lack to code something to select random xmls
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>
yeti_c wrote:DiM wrote:dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
actually i don't need a xml update. i just need lack to code something to select random xmls
You're learning Dimmy...
You could do it a different way...
- Code: Select all
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>
Then the game engine selects one of the map variants upon load...
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
natty_dread wrote:I was wrong
gimil wrote:yeti_c wrote:DiM wrote:dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
actually i don't need a xml update. i just need lack to code something to select random xmls
You're learning Dimmy...
You could do it a different way...
- Code: Select all
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>
Then the game engine selects one of the map variants upon load...
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
or ruin yours by making you do bob all over again:)
yeti_c wrote:DiM wrote:dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
actually i don't need a xml update. i just need lack to code something to select random xmls
You're learning Dimmy...
You could do it a different way...
- Code: Select all
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>
Then the game engine selects one of the map variants upon load...
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
DiM wrote:yeti_c wrote:DiM wrote:dominationnation wrote:regardless of the amount of time you are willing to spend you would still need an update on the xml to allow for multiple xml or border changes or anything else that this map uses.
actually i don't need a xml update. i just need lack to code something to select random xmls
You're learning Dimmy...
You could do it a different way...
- Code: Select all
<XML>
<map>
...
</map
<map>
...
</map>
<map>
...
</map>
Then the game engine selects one of the map variants upon load...
Of course - BOB would ruin all of your hard work by making the map obvious!!
C.
nice
it would be really easy if selecting multiple xmls would work like that.
the hard part would be selecting a different map each time a games starts.
as for bob ruining it, i don't think so. i could ask lack to code the map and restrict it only for fog of war. then bob would be much less usefull.
Kaplowitz wrote:i dont think the theme should be random, maybe like a maze, or isnt there some bad guy from a super hero cartoon that would fit for this? i cant think of the name....
unriggable wrote:Couldn't you just learn all the little secrets after a few games?
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