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Castle Conquer

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Postby WidowMakers on Sat Nov 24, 2007 10:47 am

Bad Speler wrote:I'm very concerned that this will be a build up game in every no cards game.
not really.

The only way to win is to conquer the castle and hold it for 1 turn. If player 1 conquers teh castle and leaves 20 armies in it, player 2 needs to kill player 1, then 3 needs to kill 2.....

Then if all goes well, player 1might have enough left in his camp to bomabrd the castle and depoly everything into the castle and win.

If it is a buildup it will be a buildup that requires everyone to attack once a player goes for the castle.

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Postby WidowMakers on Sat Dec 08, 2007 12:04 am

Well Conquer Man is about to be quenched and Draknor is just waiting for play testing so back onto this map. Are there any suggestions?

Here is the map again. It is an objective only game.

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Postby Keredrex on Sat Dec 08, 2007 1:23 am

Id like to see it made it does sound interesting
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Postby Incandenza on Sat Dec 08, 2007 6:02 am

The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.

It's worth pursuing. But Arms Race is cooler. 8)
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Postby yeti_c on Sat Dec 08, 2007 6:19 am

WidowMakers wrote:Well Conquer Man is about to be quenched and Draknor is just waiting for play testing so back onto this map. Are there any suggestions?

Here is the map again. It is an objective only game.

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I like it WM - perhaps make Artillery able to bombard all siege points - else someone could get lucky and be adjacent to two weak players - and theguy opposite isn't able to stop him?

Although - he can bombard the castle anyway... ignore that!!

Would love to see some sexy GFX from you on this one...

C.

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Postby yeti_c on Sat Dec 08, 2007 6:21 am

Incandenza wrote:The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.


I agree instead of "1 way fortification route" just put 1 way...

C.
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Postby WidowMakers on Sat Dec 08, 2007 8:38 am

Incandenza wrote:The instructions seem to indicate that a camp cannot attack and conquer the corresponding siege point. Surely that's not the case, since t'would be common to knock out someone else's siege point in the first round and guarantee that they can only bombard, not occupy the castle.

It's worth pursuing. But Arms Race is cooler. 8)
I see what you are saying. The way XML work is any fortification route is also an attack route. I will update that text by the arrow.

Arms race is cool (thank mibi)
How about I do both?
Sound good?

WM

EDIT: I should read everything before typing.

Fastposted by yeti_c by more than 2 hours. So really slow posted :?
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Postby yeti_c on Sat Dec 08, 2007 9:31 am

WidowMakers wrote:EDIT: I should read everything before typing.

Fastposted by yeti_c by more than 2 hours. So really slow posted :?


He he he!!!

I'd love to see some kindof really cool 3D model for this one WM... Your 3D model for Cicus Max is awesome (That map still hates me though!)

C.
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Postby WidowMakers on Sat Dec 08, 2007 10:41 am

yeti_c wrote:
WidowMakers wrote:EDIT: I should read everything before typing.

Fastposted by yeti_c by more than 2 hours. So really slow posted :?


He he he!!!

I'd love to see some kindof really cool 3D model for this one WM... Your 3D model for Cicus Max is awesome (That map still hates me though!)

C.
I was maybe going to try and do a 3D style map but draw the entire thing by hand with pencil and then add watercolor style colors with photoshop under the scanned picture.

Or a Circus maximus 3D modeling.

Which one should I do?

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Postby Vace Cooper on Sat Dec 08, 2007 11:53 am

I like the idea of scaning a hand drawn picture then photoshoping it
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Postby WidowMakers on Sat Dec 08, 2007 11:56 am

Vace Cooper wrote:I like the idea of scanning a hand drawn picture then photoshoping it
I am gonna start a poll then to help decide.

Either way is going to take me a while.

Are there any gameplay issues?

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Postby Kaplowitz on Sat Dec 08, 2007 1:50 pm

3d ftw, but not very light like in CM, maybe similar gfx to DoD, but 3d...they were called the Dark Ages for a reason (thats the time period, right?)

so i say 3d dark image, with knights, horses, soldiers, and one giant creepy-almost castle looming over them with archers (symbolizing the neutrals) and a worried king looking over the battle field.....but dont kill youreslf w/ the graphics lol
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Postby Coleman on Sat Dec 08, 2007 2:28 pm

I voted none and I probably wouldn't play this at release. You say please advise, I advise you work on that thing with mibi more.
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Postby WidowMakers on Sat Dec 08, 2007 2:31 pm

Coleman wrote:I voted none and I probably wouldn't play this at release. You say please advise, I advise you work on that thing with mibi more.
I will. I am going to do both at the same time. Don't you think I can handle that Coleman?

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Postby mibi on Sat Dec 08, 2007 2:50 pm

why would anyone attack the castle if there are still other players in the game?
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Postby Coleman on Sat Dec 08, 2007 4:19 pm

WidowMakers wrote:
Coleman wrote:I voted none and I probably wouldn't play this at release. You say please advise, I advise you work on that thing with mibi more.
I will. I am going to do both at the same time. Don't you think I can handle that Coleman?

WM
Okay more advice. What ever happened to that time and place map?
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Postby WidowMakers on Sat Dec 08, 2007 4:32 pm

mibi wrote:why would anyone attack the castle if there are still other players in the game?
Because that is the only way to win.
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Postby WidowMakers on Sat Dec 08, 2007 4:33 pm

Coleman wrote:
WidowMakers wrote:
Coleman wrote:I voted none and I probably wouldn't play this at release. You say please advise, I advise you work on that thing with mibi more.
I will. I am going to do both at the same time. Don't you think I can handle that Coleman?

WM
Okay more advice. What ever happened to that time and place map?
Oops. I forgot I guess. Now I have 3 maps to work on. :)
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Postby WidowMakers on Sat Dec 15, 2007 2:07 pm

OK so the poll show the most people want a 3D circus maximus style look. OK thats fine.

Now before I start this long process, I want to make sure that everyone is happy with the gameplay.

I don't want to spend 15 hours making a picture only to have someone say "Hey why don't you BLAH BLAH BLAH....."

So lets please talk about gameplay and once that is agreed upon and the mods (Andy and Coleman) agree that it will not change during the development, I will start on the graphics.

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Postby Vace Cooper on Sat Dec 15, 2007 2:38 pm

is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
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Postby WidowMakers on Sat Dec 15, 2007 2:48 pm

Vace Cooper wrote:is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The outer wall territories (siege points) can also attack each other (as long as they touch) but they cannot attack back to the camps.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle

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Postby hecter on Sat Dec 15, 2007 4:14 pm

WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle

CONTRADICTION!!!
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Postby WidowMakers on Sat Dec 15, 2007 4:23 pm

hecter wrote:
WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle

CONTRADICTION!!!


How?
    1)The camp can only attack the siege point of the same color
    2)and they can only bombard the 3 closest siege points in front of them and the castle.


#1 deals with attacks #2 deals with bombardment

No contradiction



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Postby cairnswk on Sat Dec 15, 2007 4:32 pm

WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
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Postby WidowMakers on Sat Dec 15, 2007 4:35 pm

cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
So did I. I want to do a hand drawn map but probably not for this one. :( :( :(

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