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TheTeacher wrote:here's the thing: what if people who r fine with the way things r aren't bothering to post or vote on stuff like this? I personally believe there's a silent majority who are fine with the way it is.
TheTeacher wrote:if people are trying to use multipliers to their advantage ... then just leave them a negative feedback and report them in cheating and abuse reports.
lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
wicked wrote:lackattack wrote:My understanding of hschroed78's post is that the deferred armies are indeed a deployment, and if you get deferred armies you deploy them instead of your fort. Furthermore, if the game isn't unlimited forts you must deploy them all in one drop.
Sorry, but I don't like the modifications to make it a fortification. It should remain a deployment as the armies were originally intended, not be changed to a fortification.
Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game. I should be able to do my forts, no matter the type, then get the deferred men to deploy. The whole purpose of deferring the men is so that you can't use them in a "surprise" attack (which is totally bogus, b/c everyone should know you're getting them, it's even written in the instructions for goodness sake, so it's NOT a surprise!). If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
IMO you should get normal deployment options for the deferred men, i.e. be able to deploy them at the end of the turn just the same as if it was the beginning of the turn, no matter the game type.
wicked wrote:Deploying the extra men should not take the place of a fort, it should be in addition to or you're changing the game... If you take away the normal forts, you're going to cause a huge mess as it's changing how the game is supposed to work.
Aerial Attack wrote:Alas, for Freestyle games (that are not unlimited forts) - you would have people missing turns and then waiting to see which of their newly claimed terrs to fort after people log in/start attacking.
rebelman wrote:leave it as is pleasssssssssssssssssssse...these missed turns have cost me countless pts - i occasionally have won games where i missed turns but in the vast majority of cases i miss out. Missing a turn as it is can be very costly if this comes in it will write off games where you miss a turn - lack im pleading with you not to change this, despite the 24 hours rule its extremely easy to miss a turn in some games - these games are usually a write off already but if this is changed it will kill these games for me...
lackattack wrote:How about this:
1. Deploy
2. Attack
3. Deploy deferred armies - always in one shot.
4. Fortify
wicked wrote:Would you have to End Attacks first to deploy deferred?
Risktaker17 wrote:I think you should get all guys for casual games...because they are casual!!! but speed games should not give double guys for missed turns.
lackattack wrote:I'm going to code this soon, last chance for feedback!
Haywood Jablomie wrote:just a suggestion, but if u miss your turn you lose all bonuses. Pay attention, don't make it a strategy, only my opinion...
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