Moderator: Cartographers
the black circles that are named "Spy 1" and so onMPL wrote:were are the spies???






i agree, the animation is awesome, but in its constant state of motion it kinda gives me a headache... makes it hard to focus. I agree a little smooth animation would help but its already at 870k although I suspect with a little compression and dithering you can take that down a bit. I can assist.yeti_c wrote:Put a longer wait at the end of the radar sweep to the beginning...
Think a 360 radar sweep... so the top half of the sweep (that you can't see) would take the same amount of time...
Also I'd like to see it less jerky and more smooth - but I assume that takes up too much disk space?
C.
How about if we have a territory bonus of -1000 on teh missile launch territories. That way if someone is saving up, they lose all of them except 1 at teh start of their turn? It will keep people from building large numbers of armies and them bombarding without actually holding the entire missile.unriggable wrote:Here's what I thinks should happen. At the start of your turn, all armies are taken off the warhead, and 25 are put directly on (like queg). That way you can't 'save up' and crush everything.



lalaland wrote:This is what I love about Spamalot... you click on a title to a thread, and you have no idea what you'll find inside...
Top Score:2403natty_dread wrote:I was wrong
I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
Pretty much took the words right out of my mouth. Whereas the animations on conquer man are pretty unobtrusive, the radar sweep here will probably get annoying after awhile. I'd rather the control panel parts of the map look crisp (but keep the fuzziness of the screens).gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
the the limited color means that there is alot of pixalation. I agree that the limited colors make a more radar feel. but 256(i think that right) color palette is not enought, especially because of the gradient used to teh animation.pepperonibread wrote:I agree, it gets annoying. Maybe you could make it not a loop, so it only goes around once. That way, it could sweep the board once after you make a move, and show your current position. Also, I don't mind the limited colors, it makes it look more radar-ish.gimil wrote:Unfortunatly i dont like how the animation runs on my comp, its fairly annoying after a while. Also i dont like the way the GIF is making it grainy with hte lack of a decent color palette.
I would realy like to see the animation work on this map but to honest id rather it didnt happen looknig at the quality at the moment.
Top Score:2403natty_dread wrote:I was wrong