Moderator: Cartographers

That route makes sense, but keep in mind that Urnn touches Fraazz, Mast, and Eef. I thought that since they touched they could hit each other.Ninjastar13 wrote:1. The rings can attack from satt to eef, hence the line being there.
My trouble stems from the fact that grammatically the "+5" refers to nesses, plural, while "Can attack each other" refers to each Shapeness singularly. I would drop "The" and write:Ninjastar13 wrote:3. Its +5 for all of them. If you have a suggesestion as to how to better word that in the legend were are all ears.
Right, no easy answer... I think I'd rather see it cloudy/faded than dotted, but maybe somebody else should weigh in on thi.Ninjastar13 wrote:6. as for the borders being dotted under the rings, if you can think of a better way to show the border is under the ring and not part of it, we would like to know..
I guess my trouble is that some attack lines point to the territory name, some point to the army circles (Satt), and still others point to the territory itself. Ness2 to Mu is clear, while Mess2 to Brazz or Ness3 to Frazz is less clear. Likewise, some arrows start at a Ness (Ness3) while others start at the name (Ness2). Consistency is nice when achievable.Ninjastar13 wrote:7. As for ness 3.... there are arrows pointing directly to what it attacks like every other ness.
I concede that players will figure this out, but how about 'Ness?Ninjastar13 wrote:8. Ness is a part of shapNESS, ergo its easier to fit on themap.
Also check Ness2 to Brazz, Ness4 to Xyz, Ness5 to Kraz, the Buckle to Ness0... actually just about all of them. Some have points, some are stubby (Omega).Ninjastar13 wrote:10. We re gonna replace the arrow of concern.
of course this isn't necessary, but why not have a little fun with it? You've created this world - why not give it a backstory, a la Age of Realms.Ninjastar13 wrote: As for the story, do the majority of ppl actually care about the story to immerse them in the map or do they just want good strategic gameplay? if its genuinely the former, well put something in there.

is it possible to make them a little less translucent because they are hard to see if you don't stare at the map.Ninjastar13 wrote:5. The bombardments arent random, they are set so the they bombard a tert on the other side of the map, also the target symbols that are on the planets themselves are there to show they are the targets and thats why they are more trnslucent.

Actually, he misstated that. The target symbols on the planet territories themselves is just a slight aid so that once you see that a 'Ness is bombardable from that territory, it is slightly easier to locate at a glance.a-person1192 wrote:is it possible to make them a little less translucent because they are hard to see if you don't stare at the map.Ninjastar13 wrote:5. The bombardments arent random, they are set so the they bombard a tert on the other side of the map, also the target symbols that are on the planets themselves are there to show they are the targets and thats why they are more trnslucent.
the Bobardments on the planets are still hard to see without staring at map for a while.bloknayrb wrote:Actually, he misstated that. The target symbols on the planet territories themselves is just a slight aid so that once you see that a 'Ness is bombardable from that territory, it is slightly easier to locate at a glance.a-person1192 wrote:is it possible to make them a little less translucent because they are hard to see if you don't stare at the map.Ninjastar13 wrote:5. The bombardments arent random, they are set so the they bombard a tert on the other side of the map, also the target symbols that are on the planets themselves are there to show they are the targets and thats why they are more trnslucent.
