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Castle Map

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Castle Map

Postby kevinc on Sat Sep 09, 2006 11:49 am

Hi Guys,

I've been working on a concept for a new map. Here's a sketch of the idea:

Image

Territories:
North Towers (3 towers)
South Towers (3 towers)
Gatehouse (3 towers)
Attackers (4 tents/encampments)
Inner Bailey Buildings
Outer Bailey Buildings
Keep (central tower)

Not sure of bonuses yet but wanted to get feedback early on on this one.

Thanks.
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Postby x on Sat Sep 09, 2006 11:59 am

Interesting. Me likey.

Can you keep it hand-drawn, that would rock. ;)

You should get extra bonuses for owning the whole castle, and there should be a few places you can attack from the castle to the outside only (archers, boiling oil, etc.)

There should be more invaders. A nortern tent complex, a southern tent complex, etc.
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Postby crewmanboy on Sat Sep 09, 2006 2:25 pm

What if they had seige towers a trebuchets ^^. Nah I'm just kidding.

That would be nice to have a castle map. The outside could have like a tunnel and go inside the castle from there. A tunnel network maybe. And also have like empty land. That would probably be a bad idea. I don't know . I'm just a noob ^^.
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Postby x on Sat Sep 09, 2006 2:32 pm

Why do I keep thinking of (that keep from the second Lord of the Rings movie).
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Postby swishandamiss on Sat Sep 09, 2006 3:42 pm

helms deep i believe?
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Postby hawkeye on Sat Sep 09, 2006 5:13 pm

Ya. He's thinking of Helm's Deep. Not bad. Tunnels would be screwey(being under the castle they would have to be to the side but connected or under, and a different color, or something. But there do need to be more attackers.
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Postby crewmanboy on Sat Sep 09, 2006 8:52 pm

Well the tunnel will have to be very noticable. I know a bigger word but I won't bother you with it. (I'm not sure how to spell it ^^) the warp gates in space are clear because they are detatched from the planets. It might be hard to do it on land.
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Postby hawkeye on Sat Sep 09, 2006 11:00 pm

Oh I know what you mean. But it would probably be harder on land. What's the word? I like long words.
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Postby reverend_kyle on Sat Sep 09, 2006 11:43 pm

this is exactly as pretty as your ireland map ;)
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Postby Phobia on Sun Sep 10, 2006 4:19 am

its looks really good lets get this thing quenched right now :)
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Postby Evil Pope on Sun Sep 10, 2006 10:37 am

Maybe you could use battlements as territorys, and they could attack from the inside to the outside only(Sort of like x suggested)..
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Postby kevinc on Sun Sep 10, 2006 10:43 am

Some good suggestions folks - I especially think the one-way attacks seem good! Keep em coming.
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Postby crewmanboy on Sun Sep 10, 2006 10:54 am

Well would it not be cheap for them to be able to attack from 1 way and theres only 1 entrance unlesss I am mistaken and there are more???
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Postby Marvaddin on Sun Sep 10, 2006 11:54 am

I believe Im not realizing properly your idea, kevinc. In this picture there are not sufficient countries to make it a map. Maybe you could add some more locations, like a surrounding village, a windmill, blacksmith, an iron mine, a lumber camp, some hamlets...
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Postby kevinc on Sun Sep 10, 2006 5:10 pm

Marv - in that map there's 20 countries. But it's a concept more than anything else. I can easily bump up the number of towers, attackers, as wel as the buildings inside the baileys very easily to make it a higher number.
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Postby crewmanboy on Sun Sep 10, 2006 5:38 pm

well wouldn't it be cheap to be able to attack and not counter while your on the ground. GET SEIGE TOWERS ^^
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Re: Castle Map

Postby hendy on Sun Sep 10, 2006 6:24 pm

kevinc wrote:Hi Guys,

I've been working on a concept for a new map. Here's a sketch of the idea:

Image

Territories:
North Towers (3 towers)
South Towers (3 towers)
Gatehouse (3 towers)
Attackers (4 tents/encampments)
Inner Bailey Buildings
Outer Bailey Buildings
Keep (central tower)

Not sure of bonuses yet but wanted to get feedback early on on this one.

Thanks.


nice drawing!
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Postby tomatoman25 on Sun Sep 10, 2006 9:10 pm

hey, back to the idea of tunnels as a possibility.

Thought i'd throw this out there, but it is possible to have an upper and lower portion. Like you could have the whole Areal view of the castle and like 20-30 countries up in there, being all the castle, siege towers, etc etc. But then, right next to the map of the top of the castle, you could have the sub map of the tunnels connecting winding & connecting 2 opposite sides of the top map.

Granted, the map as a whole would look more like a rectangle than the typical square map if you're seeing my mental vision. This would definetely be an innovative and very different idea, but very do-able. Granted, you'd have to clearly mark the territories where you can come up to the top map from the bottom map. Just tomething to think about ;)
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Postby DublinDoogey on Sun Sep 10, 2006 10:13 pm

tomatoman25 wrote:hey, back to the idea of tunnels as a possibility.

Thought i'd throw this out there, but it is possible to have an upper and lower portion. Like you could have the whole Areal view of the castle and like 20-30 countries up in there, being all the castle, siege towers, etc etc. But then, right next to the map of the top of the castle, you could have the sub map of the tunnels connecting winding & connecting 2 opposite sides of the top map.

Granted, the map as a whole would look more like a rectangle than the typical square map if you're seeing my mental vision. This would definetely be an innovative and very different idea, but very do-able. Granted, you'd have to clearly mark the territories where you can come up to the top map from the bottom map. Just tomething to think about ;)


To expand on that, a simple color code would work well, say, brown for the subterranean aspects and blue for the above ground, with red designating sites of intersection between the two.
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Postby hawkeye on Sun Sep 10, 2006 10:56 pm

Thats exactly what I was thinking. But you'd have to make the differences obvious, and the army color discernable in all that.
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Postby Pedronicus on Mon Sep 11, 2006 8:15 am

My idea would be to have an attacking force outside of the castle as another territory, with a battering ram, seige towers, the army and a Trebuchet
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Postby CHAMPOS on Mon Sep 11, 2006 3:11 pm

what about an 'Escape from Colditz Map'....along these lines
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Postby Fireside Poet on Mon Sep 11, 2006 3:48 pm

Part of the Stalingrad map I am working on has sewers ... that is technically a tunnel, right? :D
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Postby Phobia on Mon Sep 11, 2006 3:52 pm

the map reminds me of this map in lost -

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Postby shinmen on Mon Sep 11, 2006 4:52 pm

Is interesting. I would like more with more buildings inside, like a big fortress.
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