Monopoly map, open minds please. [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Banana Stomper
Posts: 422
Joined: Thu Mar 16, 2006 4:39 pm
Location: Richmond, Virginia
Contact:

Post by Banana Stomper »

My free trial for photoshop ran out the day after i posted this map. Poor planning on my part i suppose. When i find some way to continue this, i plan to try to incorporate some ideas:

Monopoly is a popular board game...probably not too easy to get rights to use if the board is used exactly.

Solution? A Conquer Clubopoly board. Similar setup, but the different areas will be inspired by maps already on CC. What do you guys think of that?
User avatar
kingwaffles
Posts: 718
Joined: Mon Jan 23, 2006 9:05 am
Location: Pseudopolis Yard, Ankh Morpork, Discworld

Post by kingwaffles »

If you want a good free image editing check out Twill's post about map making toools there are links to Gimp and Inkscape, both are free.
Image
User avatar
rocksolid
Posts: 625
Joined: Sat Mar 18, 2006 10:00 pm
Location: Mowwwnt Reeeal

Post by rocksolid »

Banana Stomper wrote:My free trial for photoshop ran out the day after i posted this map. Poor planning on my part i suppose. When i find some way to continue this, i plan to try to incorporate some ideas:

Monopoly is a popular board game...probably not too easy to get rights to use if the board is used exactly.

Solution? A Conquer Clubopoly board. Similar setup, but the different areas will be inspired by maps already on CC. What do you guys think of that?


I think that would be cool, though make sure there's no rights issues on that one, either. The history of copyright/Monopoly is a long and litigated one, going back to its first being copyrighted despite being in the public domain as a folk game. Google it and read for hours, it's fascinating.
User avatar
gavin_sidhu
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Post by gavin_sidhu »

Go is going to have a positive and tax is going to have a negative right? Im not sure if it is possible but maybe you should have chance and community chess alternate betweeen gaining and losing one man (like what happens in the board game when you get a favourable and non-favourable card).
User avatar
Banana Stomper
Posts: 422
Joined: Thu Mar 16, 2006 4:39 pm
Location: Richmond, Virginia
Contact:

Post by Banana Stomper »

i'm not sure how an alternating bonus would work, or if it would be possible. I defninetly thought about. Sorry i haven't had an opportunity to work on it and update anything, i've been pretty busy this summer, and now i'm heading to the shore. Oh life, give me some to enjoy for myself.. But alas, my intentions are to head more to a conquer clubopoly. Instead of chance, roll dice, instead of community chest, club forum, the different continents would represent different maps in the game, with key features as countries. Itstead of go to jail, deatbeater or convicted as multi, instead of jail, ignore list (or grievance, whatever we're doing..haha) istead of Go, advance to premium membership, or cash in a set. That sort of thing. If anyone has any input on what would be good things to do for the utilities or free parking, that'd rock, or if you have any ideas better than my own, lay them on me. See ya all late tomorrow
Ronaldinho
Posts: 3069
Joined: Sat May 27, 2006 5:35 pm
Gender: Male
Location: Dorset, England.

Post by Ronaldinho »

im going cross-eyes just looking at that map
User avatar
Banana Stomper
Posts: 422
Joined: Thu Mar 16, 2006 4:39 pm
Location: Richmond, Virginia
Contact:

Post by Banana Stomper »

yea, thats nothing like what it would look like in a finished state. i just put all of those lines in there to show what can attack where....probably poor planning on my part. the attack routes would probably be better shown by an informative statements or by diagrams like jota?...i think it was him...suggested.
User avatar
EvilOtto
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Riskopoly

Post by EvilOtto »

Is this map dead? I've actually played Risk on a Monopoly board; when my sister and I were kids we would mash up all of our board games (I think we combined Payday and the Mad Magazine Game somehow too...).

Anyways, I think this could be cool with a little more work, so I put together a rough sketch:

Image

I shortened the board so it would fit a screen better... but maybe we could work with the "classic" board if people prefer. I put the card decks in as intermediary territories (all of the "chance" spaces border the chance deck).

The "Attack Jail" space is a one-way attack to the Jail space. "Just Visiting" is a separate territory from Jail. Maybe "Go" should be one-way also?

To own the yellow continent you must occupy the Community Chest deck and likewise the orange continent includes the Chance deck. The bonusus are just placeholders until the final layout is set.

The money (you gotta have monopoly money!) adds a few "protected" territories... I guess they could be color coded to match some of the continents (there is blue, yellow, pink and orange money that could match). I could also imagine larger piles of money that could be their own continent...

In terms of unique names for spaces... maybe one of each monetary denomination should appear (seven bills all together). Each Chance space has a color, but need to differentiate the Community Chance spaces.

Don't wanna step on any toes here, so if Banana is still going to work on this, power to ya!

-Otto
User avatar
gavin_sidhu
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Post by gavin_sidhu »

Wow, this is great, and im pretty sure banana stomper has given it up.

And yes use the normal board, I want to see Mayfair and Old Kent Road. Jail should be a -1 bonus.
Highest Score: 1843 Ranking (Australians): 3
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

Please dont be offended, but... #-o #-o #-o
Image
User avatar
gavin_sidhu
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Post by gavin_sidhu »

Marvaddin wrote:Please dont be offended, but... #-o #-o #-o
The way he has done it is quite playable.
Highest Score: 1843 Ranking (Australians): 3
User avatar
zarvinny
Posts: 249
Joined: Mon May 15, 2006 7:56 pm
Location: Kamchatka
Contact:

Post by zarvinny »

i like it, i was gonna suggest having some chance, community chest cards in the middle as territories
User avatar
EvilOtto
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

riskopoly

Post by EvilOtto »

Why would anyone ever attack the jail if it was -1? I guess if you really need a card?

I might take another crack at using the full "classic" board, but it gets really cramped unless you are playing on a big monitor... and the utilities and tax spaces just seem like added complication (but if they are just neutral territories that might be okay)...

I was thinking of running the train tracks in a loop all the way around the board for further clarity... any thoughts?

I'm not sure I want to code/script this thing, but I'd be happy to clean up the graphics some more.

-Otto
User avatar
zim
Posts: 180
Joined: Thu Jul 27, 2006 4:55 pm
Contact:

Re: riskopoly

Post by zim »

EvilOtto wrote:Why would anyone ever attack the jail if it was -1? I guess if you really need a card?


I agree; if you make it -1 you need some incentive for people to attack it i.e. if you hold it and the utilities it's +5 (or something). See the USA Apocalypse board for this idea implemented. Or just make it neutral.

EvilOtto wrote:I might take another crack at using the full "classic" board, but it gets really cramped unless you are playing on a big monitor... and the utilities and tax spaces just seem like added complication (but if they are just neutral territories that might be okay)...


I'd like to see an stab at it on the full board first before cutting it short

EvilOtto wrote:I was thinking of running the train tracks in a loop all the way around the board for further clarity... any thoughts?


If the routes are clearly labeled I wouldn't waste the screen space on this.

EvilOtto wrote:I'm not sure I want to code/script this thing, but I'd be happy to clean up the graphics some more.


Don't be daunted by the XML part of the process other than the finicky work of getting the armies centered (which will be relatively simple on this map) it's quite straightforward. When you get to that stage I and I expect other foundry types can lend you an hand.

Overall I think it's an interesting idea, something off the beaten track and worth pursuing.

Good luck,

Zim
User avatar
cricket
Posts: 230
Joined: Tue Oct 10, 2006 5:31 pm

Post by cricket »

that map is awesome
I am cricket, the cricket playing cricketer. The Master Blaster is the best in the world.

Highest Score - 1888
Highest Place - 292
Current Rank - Lieutenant
Current Score - 1630
User avatar
SargentFluffy
Posts: 66
Joined: Sat Apr 15, 2006 7:04 am
Gender: Male
Location: Minnesota

Post by SargentFluffy »

I do think that has a nice look to it.
F.K.
Posts: 3
Joined: Sat Nov 25, 2006 9:43 pm

Post by F.K. »

The map seems REALLY confusing to me...
User avatar
cowshrptrn
Posts: 838
Joined: Thu Aug 17, 2006 1:15 pm
Location: wouldn't YOU like to know....

Post by cowshrptrn »

You might be able to make its a one-way circus maximus type map, and it would work better since the card piles would let you go against the flow, since they woudl be two-way, which wodl make them really valuable.

Also, i really dont' liek the idea of getting a bonus of one army for one country, since whoever starts on that country gets a HUGE advantage. Maybe have the car be able to attack go, sintead of giving it a one army bonus.

I like the overall nostalgic feel of it, but you might want to clean up the graphics a bit mroe so it doens't look quite so cut and pasted. What program are you using for the graphics?
Image
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

a huge advantage? i don't think so... 3 + 1 = 4 so that huge of you isn't huge at all
Image Image
User avatar
DublinDoogey
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Post by DublinDoogey »

looks good but medit and baltic avenues are in the wrong place, they should be by GO!
User avatar
EvilOtto
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

more riskopoly

Post by EvilOtto »

Alright, enough people complained about the re-orginazation that I went back to the original board... my main complaint is that the yellow continent has no access to the yellow deck of cards... any ideas? What if I just swapped the water utility with a chance space? I don't think the utilities should connect, nor the taxes.

So here's the new board:
Image
(trying to tread lightly on my server so the jpg compression is a little heavy, sorry)

I'm not sure about doing one way all around... I'd have to play a few games to see what it's like. What if I stuck a bill under free parking and you had to own both territories to get the +1?

I'm looking for a background... maybe a wood grain table top? Or that funny card-table vinal texture? Any one have anything that would work?

How big do the spaces for army numbers need to be? Looked like around 22p diameter on other maps?

-Otto

PS - Cowshrptrn, I've got an old copy of PS, but am on a Mac and need to boot Classic to run it, SO these are done in Graphic Converter. If I build a final I'll probably go back to PS so I can do it in layers. The first one was a very quick sketch. The issue is time not tools!
User avatar
cowshrptrn
Posts: 838
Joined: Thu Aug 17, 2006 1:15 pm
Location: wouldn't YOU like to know....

Re: more riskopoly

Post by cowshrptrn »

EvilOtto wrote:How big do the spaces for army numbers need to be? Looked like around 22p diameter on other maps?

-Otto

I tihnk thsi map can do without army shadows. They dont' mean anything, jsut make it easier to read on colored backgrounds. Since the numbers are on grey backgrounds, you really dont' need them.

EvilOtto wrote:PS - Cowshrptrn, I've got an old copy of PS, but am on a Mac and need to boot Classic to run it, SO these are done in Graphic Converter. If I build a final I'll probably go back to PS so I can do it in layers. The first one was a very quick sketch. The issue is time not tools!


i'm a PC person, so i understood about 3/4 of what you said, but i see the general gist of it. np, i'll complain about graphics l8r on then :wink:
Image
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

put a table in the background
DANCING MUSTARD FOR POOP IN '08!
User avatar
EvilOtto
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Army space?

Post by EvilOtto »

I tihnk this map can do without army shadows. They don't mean anything, just make it easier to read on colored backgrounds. Since the numbers are on grey backgrounds, you really don't need them.


Sounds good, but how much space needs to be there for the numbers? If I make a small version of the map how small can it be?[/code]
User avatar
hwhrhett
Posts: 3120
Joined: Fri Jun 02, 2006 8:55 pm
Gender: Male
Location: TEXAS --- The Imperial Dragoons

Post by hwhrhett »

ooh, i think ima like playin this one once its all hammered out.
Post Reply

Return to “Melting Pot: Map Ideas”