Moderator: Cartographers
Banana Stomper wrote:My free trial for photoshop ran out the day after i posted this map. Poor planning on my part i suppose. When i find some way to continue this, i plan to try to incorporate some ideas:
Monopoly is a popular board game...probably not too easy to get rights to use if the board is used exactly.
Solution? A Conquer Clubopoly board. Similar setup, but the different areas will be inspired by maps already on CC. What do you guys think of that?
The way he has done it is quite playable.Marvaddin wrote:Please dont be offended, but...![]()
![]()
EvilOtto wrote:Why would anyone ever attack the jail if it was -1? I guess if you really need a card?
EvilOtto wrote:I might take another crack at using the full "classic" board, but it gets really cramped unless you are playing on a big monitor... and the utilities and tax spaces just seem like added complication (but if they are just neutral territories that might be okay)...
EvilOtto wrote:I was thinking of running the train tracks in a loop all the way around the board for further clarity... any thoughts?
EvilOtto wrote:I'm not sure I want to code/script this thing, but I'd be happy to clean up the graphics some more.
EvilOtto wrote:How big do the spaces for army numbers need to be? Looked like around 22p diameter on other maps?
-Otto
EvilOtto wrote:PS - Cowshrptrn, I've got an old copy of PS, but am on a Mac and need to boot Classic to run it, SO these are done in Graphic Converter. If I build a final I'll probably go back to PS so I can do it in layers. The first one was a very quick sketch. The issue is time not tools!
I tihnk this map can do without army shadows. They don't mean anything, just make it easier to read on colored backgrounds. Since the numbers are on grey backgrounds, you really don't need them.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users