Moderator: Community Team
Piestar wrote:It's not perfect, but remember, you can read their feedback, and use the Ignore option.
deathscythe30 wrote:Only partially related to this thread, but how do you be the last person to join a freestyle game and 1. not take your first turn, and 2.end up missing 3 straight turns?
Happened in this game right here...
1039077
Stoney229 wrote:Herakilla wrote:i would love to have the missed turns stat thing, the deadbeat not so much
I think the deadbeat thing is just as important for team games.
PLAYER57832 wrote:The biggest problem is you won't know WHY someone missed turns. I missed several turns, was kicked out of several games when I first started in CQ because we had a flood in our house, had to move to a hotel on an emergency basis and I had no internet for several days. I notified everybody right away and, thankfully, all seemed understanding (at least no one gave me a neg). Stuff happens .. and sometimes it happens when we are new, sometimes when we have been here a while.
That said, knowing that someone has a HABIT of missing turns would help. A few -- can happen to anyone. A lot-- either means they have significant connection issues (constant power outages, lack of computer access, etc.) OR that they are intentionally using this tactic. Either way, I can see why some folks might wish to take a "pass" on those folks. The key is to set the threshhold relatively high so you catch the real problems and don't delete the majority who will, inevitably miss a few turns, even "deadbeat" occasionally, but who don't make a habit of it.
For that reason, if this is used, I would suggest a percentage value rather than a straight numerical value for the screen-out feature.
Herakilla wrote:the problem is some of the missed turns/deadbeats are ACTUALLY accidental. there was a time last year i missed like 20 turns due to loss of power for a day.