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Escalating +1/Player Specific Cash Ins *Pending*

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Escalating +1/Player Specific Cash Ins *Pending*

Postby Zepy12 on Mon Apr 10, 2006 1:58 pm

Don't know if anyone has suggested this...but I would like to see a card option of Ascending plus one in addition to what we have now, (set, ascending, and no cards).

Asc+1, would start at 4, then 5, 6,7,...etc.

It avoids the explosivness of ascending...but provides for a quicker game than set.

Just a suggestion...

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asc plus 1

Postby Scarus on Mon Apr 10, 2006 2:31 pm

Yes, when we play online with the RiskII cd this is one of the most popular settings. It's kind of a middle setting where flatliners and card whores can find common ground.

As it is now, I find myself playing in a lot of flat rate games, (even though I hate them), just so I can play with some of my friends. I know a lot of people who prefer flat rate games also jump into my escalating games just so they can enjoy my scintillating wit, and great company....lol

asc +1 games are a great compromise for both types of players.

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Last edited by Scarus on Mon Apr 10, 2006 4:24 pm, edited 2 times in total.
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Re: asc plus 1

Postby thegrimsleeper on Mon Apr 10, 2006 2:55 pm

Scarus wrote:a lot of people who prefer flat rate games also jump into my escalating games just so they can enjoy my scintillating wit, and great company....lol


ROFLMAO
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Postby Marvaddin on Mon Apr 10, 2006 4:21 pm

Once I suggested escalating cards for each player. Your 1st set is 4, 2nd 6, 3rd 8, 4th 10... And the same for each player. I played using this with friends and think its good. What do you think?
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Postby zorba_ca on Mon Apr 10, 2006 5:45 pm

Marvaddin wrote:Once I suggested escalating cards for each player. Your 1st set is 4, 2nd 6, 3rd 8, 4th 10... And the same for each player. I played using this with friends and think its good. What do you think?


Interesting. Very interesting. I think I like it.

A lot.

Don't know how hard it will be for Lack on the programming end, though.
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Postby ubermonkey on Tue Sep 12, 2006 8:11 am

bumpity bump.
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Postby Herakilla on Tue Sep 12, 2006 8:59 am

both ideas are very good and would be good for options
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Postby MeDeFe on Tue Sep 12, 2006 12:00 pm

I'd love to see just one of the two options implemented, both would be fantastic.
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Postby Scarus on Tue Sep 12, 2006 2:13 pm

Wow!!! A five month bump. You really have tooooooo much time on your hands if you're digging back five months in the archives....lol
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Postby Ronaldinho on Tue Sep 12, 2006 2:39 pm

i love both options....get em both lol
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Re: Archives

Postby Herakilla on Tue Sep 12, 2006 3:48 pm

Scarus wrote:Wow!!! A five month bump. You really have tooooooo much time on your hands if you're digging back five months in the archives....lol


hey! dont look at me look at ubermonkey
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Postby superkarn on Tue Sep 12, 2006 10:48 pm

This is slightly off topic, but what about another option like "real flat rate"? Where everytime you trade in a set, you get the same bonus, regardless of colors.

I know people get "bad dice" a lot. And if you get a few sets of red cards in a row while your opponents get mixed sets, that's pretty disheartening too.

By having a real flat rate option, it would eliminate one of the random factors.
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Postby Koe_Tom2801 on Wed Sep 13, 2006 9:57 pm

I too play risk2 and like the ASC+1 option very much. Most of my games I play on war zone are with that options. ASC game are too much luck but ASC+1 requires a bit more skill but a bit quicker to finsih tha SET games.
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Re: Archives

Postby reverend_kyle on Wed Sep 13, 2006 11:32 pm

Scarus wrote:Wow!!! A five month bump. You really have tooooooo much time on your hands if you're digging back five months in the archives....lol


perhaps he saw it on lacks to do list.
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Postby sully800 on Wed Sep 13, 2006 11:51 pm

Marvaddin wrote:Once I suggested escalating cards for each player. Your 1st set is 4, 2nd 6, 3rd 8, 4th 10... And the same for each player. I played using this with friends and think its good. What do you think?


I don't know why I never thought of this...but I LOVE that idea.
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Postby AndyDufresne on Wed Sep 13, 2006 11:53 pm

'Player Specific Cash-Ins' is grouped on the To-Do list with 'Ascending +1'. Both are currently Pending. We'll have to see what Lack has in store!


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yes

Postby Blitzaholic on Fri Nov 24, 2006 12:45 pm

yes, I agree, i like if you cash in your cards the 1st time for all players it is 4, then 6, 8, 10, 12, 15, 20, 25, then stop at 25 (limit it to that), and would just continue to be 25, equal for all, Marv has a great idea here.

Also, enjoy and would like to see the cash in of cards go plus one only, 4, 5,6 ,7 , 8, 9, and this could be ongoing with no limit to it
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Postby Heretic on Thu Apr 05, 2007 4:10 pm

I'm with Blitzaholic.Player-specific cash-ins are a great idea!Looking forward to it.I don't play Risk II,but Asc+1 sounds interesting,too.It would be fantastic to get one of these!
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Postby CliffyQS on Tue Apr 10, 2007 2:35 pm

superkarn wrote:This is slightly off topic, but what about another option like "real flat rate"? Where everytime you trade in a set, you get the same bonus, regardless of colors.

I know people get "bad dice" a lot. And if you get a few sets of red cards in a row while your opponents get mixed sets, that's pretty disheartening too.

By having a real flat rate option, it would eliminate one of the random factors.


I agree and I remember another discussion of additional card options but don't recall who ran it. It had posts from only a month or 2 ago.
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Postby oran0007 on Sun Jul 01, 2007 2:29 am

I would like the personal ascending option. I hate attacking early in an ascending game to get a bonus, just to be forced to turn in cards for 4 armies, and by me next turn someone has turned in cards for 12 or 15. I would much prefer that the ascending values be applied to individuals and not the group.
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Postby insomniacdude on Wed Jul 18, 2007 6:02 pm

Love the individual escalation, but I'd prefer the compromise escalation rate to be at +2. I'm definitely not a fan of escalating cards, but even I think that a +1 rate is a bit slow and boring. Or maybe keep it at +1 for the first few sets (until the value reaches 10 or so) so that way it doesn't get ridiculous for the early-cashers, but so that later in the game turning in a set can still have a bit of an impact.
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Postby bcopeland08 on Sun Aug 05, 2007 7:13 pm

Marvaddin wrote:Once I suggested escalating cards for each player. Your 1st set is 4, 2nd 6, 3rd 8, 4th 10... And the same for each player. I played using this with friends and think its good. What do you think?


I've had this same idea and was about to suggest it as well before I read down the thread. I would like to see this replace escalating games if not supplement the flat rate, escalating, and no cards game options.
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Postby Kaplowitz on Sun Aug 05, 2007 8:46 pm

bcopeland08 wrote:
Marvaddin wrote:Once I suggested escalating cards for each player. Your 1st set is 4, 2nd 6, 3rd 8, 4th 10... And the same for each player. I played using this with friends and think its good. What do you think?


I've had this same idea and was about to suggest it as well before I read down the thread. I would like to see this replace escalating games if not supplement the flat rate, escalating, and no cards game options.


It should definatly not replace escalating. That was the original way the game was played, and many people are happy with it. It is a very different strategy.
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Re: Escalating +1/Player Specific Cash Ins *Pending*

Postby Prankcall on Fri Dec 05, 2008 12:31 am

Bad idea's.I think these all sound good but would think it is very much like Flat Rate and would only create more build games but if that's what you people enjoy knock yourselves out.This is an option you can choose right?! Not something that will be enforced on all?
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