Conquer Club

Island Conquest UPDATE P2

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Island Conquest UPDATE P2

Postby InkL0sed on Sat Mar 15, 2008 4:26 pm

Archipelago Empire:

Update:
Image

---------------------

Original Post:

http://img120.imageshack.us/img120/72/a ... ev1hh9.png

OK, a few notes before I explain how I think the gameplay of this map will work.

1) This version is the small map. Since it is so big, I decided that starting with the small version would help ensure I'd have enough space.
2) Since the gameplay is in no way finalized, the Legend is for the most part completely empty.
3) I forgot to remove some of the impassables on the island with Listig and Stak, but that will be remedied.
4) Naming is fairly random, but I tried to keep some linguistic similarities in different regions to make it seem more realistic.

Now, on to the gameplay:

There are 8 "cities"; these will be the starting points. They will probably have some kind of autodeploy on them.

I am attempting a kind of twist to the empire gameplay DiM so brilliantly first introduced and that gimil expanded with Feudal Wars. There will be no regular territory bonus. Instead, there will be a +1 bonus for every water-territory.

I do know I want to do something on the land territories, but I'm not sure what. I could maybe have villages, or decay, or something completely original. I do know that I don't want resources of any kind.

I plan to have some kind of teleport/helipad or some such between some of the little islands (especially the ones completely surrounded by one water-terr, like Eliarn, Lita, and Unzik).

I think that's everything. I'll edit later if I realize I forgot to say something.
Last edited by InkL0sed on Sun Mar 30, 2008 3:55 pm, edited 3 times in total.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby bryguy on Sat Mar 15, 2008 4:48 pm

cool look 8)
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby InkL0sed on Sat Mar 15, 2008 10:29 pm

bryguy wrote:cool look 8)


Thanks. Nobody has anything else to say?

I guess maybe this should be quenched then.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby tenio on Sun Mar 16, 2008 12:18 am

ya quench right now!!

the font blends in too well with some of the island, and the map as a whole just doesn't look very "clean"

and will water territories be moved over just like normal land territories?
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Postby InkL0sed on Sun Mar 16, 2008 12:41 pm

tenio wrote:ya quench right now!!

the font blends in too well with some of the island, and the map as a whole just doesn't look very "clean"

and will water territories be moved over just like normal land territories?


Yes, you will move over water territories exactly the same way as land territories.

What do you mean about the font? Is it that it's hard to see over the land?
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby pepperonibread on Sun Mar 16, 2008 12:59 pm

I dunno about this map right now. There's not much of a theme at all, other than that it's a bunch of islands. The graphics aren't good at all really, as the islands just look like brown beveled globs. The borders don't look that great either. Though I realize this is just a 1st draft, the image is going to need a big makeover if this is gonna make it through.
Hope this isn't too discouraging :P
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby bryguy on Sun Mar 16, 2008 1:42 pm

hey ink, are you using photoshop? if you are than maybe instead of bevel you use burn for the dark area, makes it look better

and pepperonibread, i have 1 thing to say to you


LIAR!!!!!!


jk jk
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby InkL0sed on Sun Mar 16, 2008 1:42 pm

bryguy wrote:hey ink, are you using photoshop? if you are than maybe instead of bevel you use burn for the dark area, makes it look better

and pepperonibread, i have 1 thing to say to you


LIAR!!!!!!


jk jk


I am using Photoshop. I'm not so great with the burn tool though...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby bryguy on Sun Mar 16, 2008 2:17 pm

InkL0sed wrote:
bryguy wrote:hey ink, are you using photoshop? if you are than maybe instead of bevel you use burn for the dark area, makes it look better

and pepperonibread, i have 1 thing to say to you


LIAR!!!!!!


jk jk


I am using Photoshop. I'm not so great with the burn tool though...


change the exposure to 1% and have the land layer under the water layer
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby InkL0sed on Sun Mar 16, 2008 2:18 pm

bryguy wrote:
InkL0sed wrote:
bryguy wrote:hey ink, are you using photoshop? if you are than maybe instead of bevel you use burn for the dark area, makes it look better

and pepperonibread, i have 1 thing to say to you


LIAR!!!!!!


jk jk


I am using Photoshop. I'm not so great with the burn tool though...


change the exposure to 1% and have the land layer under the water layer


Interesting... I'll try it out.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby benny profane on Sun Mar 16, 2008 3:37 pm

i am very interested to see where this goes.
looks like it has a lot of potential to be a really fun map.
don't have much time, so i will just say this:
maybe down the line you could make the impassable parts look more like rocky shores?
i'm thinking a mix of the mountainous parts of great lakes, AoR: might, and/or midkemdil.
might make more sense.
User avatar
Lieutenant benny profane
 
Posts: 248
Joined: Sat Jun 16, 2007 4:00 pm
Location: Brooklyn, NY

Postby AndyDufresne on Sun Mar 16, 2008 4:36 pm

As someone pointed out earlier, this map seems to be lacking a theme...or any point to play at all. Maps that are without a theme can be made, but I'd have to ask what's the point in that? If you are just testing your graphical skills...test them by creating a map that people would want to play, and not a map this is a map for the sake...of being a map.

Many ideas have this problem, not just your map. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby InkL0sed on Sun Mar 16, 2008 5:24 pm

AndyDufresne wrote:As someone pointed out earlier, this map seems to be lacking a theme...or any point to play at all. Maps that are without a theme can be made, but I'd have to ask what's the point in that? If you are just testing your graphical skills...test them by creating a map that people would want to play, and not a map this is a map for the sake...of being a map.

Many ideas have this problem, not just your map. :)


--Andy


Well, the idea is a kind of water version of the empire gameplay. With a twist. Is that not theme enough?

benny profane wrote:i am very interested to see where this goes.
looks like it has a lot of potential to be a really fun map.
don't have much time, so i will just say this:
maybe down the line you could make the impassable parts look more like rocky shores?
i'm thinking a mix of the mountainous parts of great lakes, AoR: might, and/or midkemdil.
might make more sense.


Yeah, I was thinking along the same lines. I'll probably try something like that eventually.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby RjBeals on Sun Mar 16, 2008 6:10 pm

you don't need to understand the burn/dodge tool. Just work with layers and layer blending. That's all you really need.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby InkL0sed on Sun Mar 16, 2008 6:20 pm

What's exposure and where do I find it? I'm using Photoshop 7.0
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Archipelago Empire

Postby InkL0sed on Fri Mar 28, 2008 6:22 pm

Does anybody like this look instead? I'm kinda going with a volcanic island thing.

Just a little snapshot to give an idea of what I'm talking about:

Image

And no, I have not given this up.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Archipelago Empire

Postby TaCktiX on Fri Mar 28, 2008 7:07 pm

Straight up honesty: I hate the map look. The idea is sound, something like Feudal War in the sea, but the look of it is just awful. I suggest a complete redesign.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Archipelago Empire

Postby InkL0sed on Fri Mar 28, 2008 7:22 pm

TaCktiX wrote:Straight up honesty: I hate the map look. The idea is sound, something like Feudal War in the sea, but the look of it is just awful. I suggest a complete redesign.


That's exactly what I'm doing in fact. Did you look at the snapshot of what it's looking like now?

Actually, I've even improved it since, I might as well show a better one.

Image
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Archipelago Empire

Postby TaCktiX on Fri Mar 28, 2008 7:57 pm

The land's a bit dark and muddled, but with some work that should look good, yes.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Archipelago Empire

Postby InkL0sed on Fri Mar 28, 2008 9:47 pm

TaCktiX wrote:The land's a bit dark and muddled, but with some work that should look good, yes.


My mom said pretty much the same thing -- the mountain-side looks too black. I guess I'll have to add more colors or something.

On the other hand, if I go the volcano route, wouldn't this look pretty fitting already? Looks like cooled lava/obsidian/other lava-mineral-black-stuff to me. Also, would anyone have any ideas on how to make the peak of a volcano? I did this mountain basically with a brush and bevel and emboss (like WidowMakers described in his mountains -- layered approach tutorial)
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Archipelago Empire

Postby InkL0sed on Sat Mar 29, 2008 12:07 pm

I'd like some comments/suggestions on gameplay please
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Archipelago Empire

Postby InkL0sed on Sun Mar 30, 2008 3:00 pm

Image

Well, here's the new image. The changes are too obvious and numerous, I won't list them.

I think I'll put in docks to indicate where you can attack from land to sea.

Should the mountain peaks be lava instead? Does anyone have any idea as to how I could do that? I tried a pillow emboss, but that didn't look right.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Island Conquest UPDATE P2

Postby TaCktiX on Sun Mar 30, 2008 10:43 pm

Looks much better now. Can't help you on creating a lava flow, but the map no longer looks like a study in shades of brown.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Island Conquest UPDATE P2

Postby bryguy on Tue Apr 01, 2008 7:08 am

TaCktiX wrote:Looks much better now. Can't help you on creating a lava flow, but the map no longer looks like a study in shades of brown.



i suggest asking DiM about that, if you include an image after awhile then he might give u help with the water, but here are my concers...


the water doesnt look like water, make it a solid color
the land.... to pixely and rough, u want it smoother
why was it called archipelego wars? (or whateva) ause basically right now its a bunch of islands that dont look all that good (but to me it looks like you have the burn down)

some things u need:

A LIGHT SOURCE, right now it looks like its overcast, you need a light source.
Dodge tool: use more of it, so say if your light source is upper right corner, then everthing that is slanted that is facing towards the corner needs more dodge.

B.

p.s. need any help or suggestions then pm me
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Island Conquest UPDATE P2

Postby InkL0sed on Tue Apr 01, 2008 5:34 pm

bryguy wrote:
TaCktiX wrote:Looks much better now. Can't help you on creating a lava flow, but the map no longer looks like a study in shades of brown.



i suggest asking DiM about that, if you include an image after awhile then he might give u help with the water, but here are my concers...


the water doesnt look like water, make it a solid color
the land.... to pixely and rough, u want it smoother
why was it called archipelego wars? (or whateva) ause basically right now its a bunch of islands that dont look all that good (but to me it looks like you have the burn down)

some things u need:

A LIGHT SOURCE, right now it looks like its overcast, you need a light source.
Dodge tool: use more of it, so say if your light source is upper right corner, then everthing that is slanted that is facing towards the corner needs more dodge.

B.

p.s. need any help or suggestions then pm me


Thanks bryguy.

I didn't use dodge/burn at all actually... it's all a brush + bevel and emboss. But, now that the graphics aren't so ugly, I want to focus on gameplay before I consider actually doing any of your suggestions.

I changed the title basically because I was worried no one would bother checking if it looked like a thread they'd already seen and run away from. Archipelago Empire basically means Island Conquest, and the former sounds so damn awkward.

Anyway, next update I'll have territory names and a legend explaining the game-play as I envision it, as well as some kind of contrived theme (since so many people seem to think it necessary).
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users

cron