Moderator: Cartographers
wcaclimbing wrote:Why is this still in map ideas?
Territory names
DONE
Working legends
DONE
Speculative Bonuses
DONE
Tentative Border Divisions
DONE
A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
DONE
Two quality updates must be provided.
DONE
What's missing?
shadowsteel9 wrote:wcaclimbing wrote:Why is this still in map ideas?
Territory names
DONE
Working legends
DONE
Speculative Bonuses
DONE
Tentative Border Divisions
DONE
A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
DONE
Two quality updates must be provided.
DONE
What's missing?
no idea
shadowsteel9 wrote:in regards to hydrogen, here's another idea to think about. hydrogen forms what are called hydrogen bonds between its self and highly electromagnetic atoms. I propose letting it bond with those atoms. they include N,O,F,Cl,Br, and Kr. The symbol could be the lowercase symbol for the greek symbol delta, with an negagive symbol next to it and placed in the bottom corner of the element
Marvaddin wrote:Just to say, in my opinion there are 2 things that never will be good ideas, they were tried several times, but the whole concept is bad:
1 - keyboard
2 - periodic table
I think this is far from being a map, its really just an idea. Well, of course you can continue, but I think there is no way its going to be good.
Spend time in another project is my suggestion, just my 2 cents.
Marvaddin wrote:Just to say, in my opinion there are 2 things that never will be good ideas, they were tried several times, but the whole concept is bad:
1 - keyboard
2 - periodic table
I think this is far from being a map, its really just an idea. Well, of course you can continue, but I think there is no way its going to be good.
Spend time in another project is my suggestion, just my 2 cents.
takman2k wrote:You put a impassible line down, in between a bonus area. The blue on the right side in the area of II to V and 13 to 16. I would suggest to bridge an element together so you can keep the bonus together.
takman2k wrote:Do you really need so many directions you can attack and attack from? Maybe more borders are needed.
I do realize thats how the table is separated, but maybe rearrange/bridge things together more with more boundries.
TaCktiX wrote:One thing that I've thought about: What if Hydrogen had some really good bombardment privileges (like every single Transition Metal or something similarly ridiculous), but it could be attacked by every single anion (F, Cl, Br, etc.)? Right now it's Australia 2.0 because only Lithium (Li) can attack it and it gets a +1 bonus.
Also noted earlier by shadowsteel was the large amount of territory on this map. Assuming every territory is populated with a player, that's 14 territories per player in an 8 player game. Instant 4 bonus. In a 4 player game, it's 29 territories, a 7 bonus. With the +1 instant Hydrogen bonus and the +1 per 3's and +2 per 4 bonuses present on the map, someone could get a lucky drop and take out a LOT on the first turn. Certainly not early-game behavior. So what's the possibility of having neutrals on a good bit of the map? Say all players are restricted to starting positions within Periods III-VII and Groups 3-16 (no Alkali, no Alkaline, no Halogens, no Noble Gases, no Lanthanide, no Actinide, only Transition Metals and a portion of Other Metals, Semiconductors, and Organic Metals). That keeps the better bonuses locked up at game beginning and forces expansion out. Or is that too restricted? Please float some neutral suggestions.
EDIT: Also on the subject of making sure the bonuses don't start the game out of hand: what if there was no territory bonus at all? Getting 3 territories in Transition Metals is fairly easy, and at starting drop it's very likely a person would have 4-5 of them. If not no bonus, perhaps a fixed one so people don't get the drop shaft. Anybody else thinking along this tangent?
bryguy wrote:some comments
I dont like that this map is mostly made up of 2 letters per territ
bryguy wrote:The map is WAY to confusing of who can attack who
bryguy wrote:I cant read half these words
bryguy wrote:Who would want to do more chemistry? school is already bad enough!
Marvaddin wrote:You really got a little mobility... just a little, because the movement rule you called normal. So, if I have O, and want conquer P, I need take N or S before... huh, what a mobility, huh? So you put the smart ionic connections, making things even more unholdable than before.
Marvaddin wrote:For example: I think a good strategy would be expand from Hydrogen. So, you could get 2 borders until you conquer K and Ca, and then you could with some more effort, maybe get both 1 and 2 columns having 4 borders, but what? All 13 territories on these columns are border ones, due to the bright idea of having ionic connections. In fact, in most 'continents' all territories are border ones: completely unholdable.
TaCktiX wrote:As for the ionic bonds, I can readily see situations where a person would attack the opposing ion just to use as a buffer against getting attacked from that ion.
TaCktiX wrote:bryguy wrote:The map is WAY to confusing of who can attack who
In the bottom right of the map it says "Attack Directions." Then there's "Normal" showing a territory pointing toward 4 other territories. And then there's "Transition" which shows a territory pointing toward 8 other territories. I don't know how much clearer you can get than that. And if you're complaining about the Lanthanides and Actinides, the big neon green arrows should help you there.
bryguy wrote:thats part of it (green arrows are really confusing also) but u say attacks for normal and transition, but u dont say which ones are normal and which are transition
Marvaddin wrote:Stuff
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