gimil wrote:Kap from a gameplay point of view would it not be better to make the objective to hold all targets for 1 turn instead of all archers? This may people have te option of NOT breaking the lobby if they dont want to. And I think neutral value on the lobby is far to high. Maybe a 40-50 value would work out better.
The reason as to why I added that was in case someone lost their archer, but was fairly developed elsewhere. It would suck to have huge armies, but have nothing to do with them; and the game would basically be a draw. I dont really like the objective, but i thought it was needed. Do you have any other ideas that could end the stalemate position?
I didnt put too much thought into bonuses and neutrals, so im fine with any changes to those. The only reason as to why i had it so high was because i didnt want people to take it unless they had to. I personally think 40-50 is a little low, but i think 100 would be fine. I dont want people to come back from behind with an easy win with the objective, but really id change it to anything with enough persuasion!
The image is awesome!
With this quote:
gimil wrote:So i took over graphics (althought I hope klap will finished what I start) on this and gave it a qick face lifts.
Do you want me to do anything or no? Its totally awesome that you're doing this, but if its a burden then dont! I dont want you to feel annoyed doing this!
Thanks a whole lot btw!