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REDUNDANT : Conquer Club Map Rank

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 11:51 am

Timminz wrote:I just did a search for my games on all maps, and it appeared to have the correct points, and games played, but said I had won 0, on all maps.


1.1.1 fixes that (I briefly introduced case sensitivity to the left menu text box. As your name has a capital at the start it will
have 0 wins if you type in timminz but it will work now regardless).
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 11:52 am

Optimus Prime wrote:Excellent work so far, chipv. I've been watching from afar, but have one minor suggestion. You might think of increasing the padding on your table cells by oh... I'd say 3 or 4 pixels to give a little more readability for the lines that don't break into two lines of text because of the rank description. Some of the ones in the smaller boxes are just a smidgen cramped.

Other than that, I've got nothing but praise. :)


Thanks very much, and consider done, good idea!
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 11:54 am

yeti_c wrote:Cool...

Hope to see the unique opponent count added in soon too!!! (Yay lots of array handling for you!!!)

C.


This isn't too bad now, I'll throw this in later on if you think it will be useful.
The medals calcs are based on unique opponents as well, I think.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 11:57 am

max is gr8 wrote:What about tabbing the information into 3 groups, positive points win/loss, negative points win/loss, New Recruit Maps/Maps not Played.

I want to be able to see which maps I should play on more, which ones I shouldn't play on and which ones i should play more of to decide


You will be able to choose how to order the table rows but other stuff has to be done first - it will appear.
(So for your example you would order by points.)
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby max is gr8 on Thu Jun 12, 2008 1:02 pm

No, I mean you can see maps that you have played few times, maps you've played lots, etc. And which maps you should play more to get an accurate reading on how good you are.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 1:05 pm

max is gr8 wrote:No, I mean you can see maps that you have played few times, maps you've played lots, etc.


You will be able to order on:

Maps (Alphabetical)
Points
Wins
Win/Loss ratio

so i guess you want Win+Loss = total games played as well?
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 4:08 pm

1.1.2 has got the version number and link to this page next to Map Rank

Unique defeats - calculates number of defeated opponents (just like the medals calculation) except this will do it
for any set of selections you make in the game finder.

Medals will not do this on a map by map basis, it will do the total based on a singular criteria
(Standard, Assassin, Speed etc). Well you can get this and more from the game finder now.

Try this out and let me know (I guess you can guess what is coming next...)
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby sherkaner on Thu Jun 12, 2008 4:25 pm

Seems to stop calculating near the end for me, tried it 3 times now (2 for 1 (different) map, 1 time all maps). And then I can't kill the window/calculation, so I have to close the tab (FF3 btw).
But I kinda like where this is going.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Thu Jun 12, 2008 4:34 pm

sherkaner wrote:Seems to stop calculating near the end for me, tried it 3 times now (2 for 1 (different) map, 1 time all maps). And then I can't kill the window/calculation, so I have to close the tab (FF3 btw).
But I kinda like where this is going.

Yep, same here. All of the sudden it bogs down after a certain period of time and just freezes. It's strange because it was working fine all day up until now. I did tons of searches using it.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Thu Jun 12, 2008 4:56 pm

Here's and interesting one. The Map Rank says I have 488 unique defeats in total when I add everything up after doing a search on all maps, but I only have a silver medal... does that mean it's doing it by map, and if I have defeated the same person on 5 maps it is counting it 5 times? I'm thinking that is the case....
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 4:57 pm

Try again with 1.1.5 please, you guys have been quick off the mark and I've been busy fixing stuff but all done now.
If you have team games, you will have had problems.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 4:59 pm

Optimus Prime wrote:Here's and interesting one. The Map Rank says I have 488 unique defeats in total when I add everything up after doing a search on all maps, but I only have a silver medal... does that mean it's doing it by map, and if I have defeated the same person on 5 maps it is counting it 5 times? I'm thinking that is the case....


Correct. Uniqueness is measured over the scope of each map.
So if you defeat one person on Classic and one on Feudal then you'll get one unique defeat each.

When I get around to doing the totals, I will make sure it's unique across the board.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Thu Jun 12, 2008 5:01 pm

chipv wrote:
Optimus Prime wrote:Here's and interesting one. The Map Rank says I have 488 unique defeats in total when I add everything up after doing a search on all maps, but I only have a silver medal... does that mean it's doing it by map, and if I have defeated the same person on 5 maps it is counting it 5 times? I'm thinking that is the case....


Correct. Uniqueness is measured over the scope of each map.
So if you defeat one person on Classic and one on Feudal then you'll get one unique defeat each.

When I get around to doing the totals, I will make sure it's unique across the board.

That would work out wonderfully I do believe.

Next question. If I just do a simple search for all maps, it highlights numbers a certain color, is that the "medals" I've earned? If so, I think the number is off. To have the level of unique opponents for a map, it's only 5... unless I'm confused.... which could easily be the case. :)
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 5:08 pm

Ok, I will put up full details of all of the results table in a few minutes but here is what is happening now:

medals.php

The unique defeats is coloured bronze, silver and gold according to the rules in the above link for standard, assassin etc.
The 5 defeats is for cross-map and since all of these numbers are specifically not cross-map they will follow the rules
of Bronze=20, Silver=100, Gold=400 and be coloured accordingly.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Thu Jun 12, 2008 5:14 pm

chipv wrote:Ok, I will put up full details of all of the results table in a few minutes but here is what is happening now:

medals.php

The unique defeats is coloured bronze, silver and gold according to the rules in the above link for standard, assassin etc.
The 5 defeats is for cross-map and since all of these numbers are specifically not cross-map they will follow the rules
of Bronze=20, Silver=100, Gold=400 and be coloured accordingly.

But... if it is compiling the unique defeats PER MAP, then yes, it is only pertinent to the cross map medal until you do a totals box at the bottom. You need 5 unique defeats on 20 different maps to earn the bronze medal. So, wouldn't it make more sense to put the numbers as bronze for every map with 5+ unique defeats when you have 20 maps, and keep them that way until you have 40 maps, and then make them all silver, and so on down the line?

The only number you are currently compiling that is NOT cross-map related is the totals which you still have to do. THAT is the one that should follow 20-100-400.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 5:35 pm

Optimus Prime wrote:
chipv wrote:Ok, I will put up full details of all of the results table in a few minutes but here is what is happening now:

medals.php

The unique defeats is coloured bronze, silver and gold according to the rules in the above link for standard, assassin etc.
The 5 defeats is for cross-map and since all of these numbers are specifically not cross-map they will follow the rules
of Bronze=20, Silver=100, Gold=400 and be coloured accordingly.

But... if it is compiling the unique defeats PER MAP, then yes, it is only pertinent to the cross map medal until you do a totals box at the bottom. You need 5 unique defeats on 20 different maps to earn the bronze medal. So, wouldn't it make more sense to put the numbers as bronze for every map with 5+ unique defeats when you have 20 maps, and keep them that way until you have 40 maps, and then make them all silver, and so on down the line?

The only number you are currently compiling that is NOT cross-map related is the totals which you still have to do. THAT is the one that should follow 20-100-400.


Well, that's not what I'm calculating at the moment. As you've already noticed I count a unique defeat against player X on Classic (unique for Classic) as well as a unique defeat against player X on Feudal. So if I just total these, then I don't have a unique count whatsoever.
I was planning to count the totals, do a completely separate count of uniqueness across all maps and then apply the cross-map criteria..

However it looks like I have got it back to front since what you have just outlined does make more sense and I am now question the Cross-map medal. A standard medal IS cross map anyway as is assassin etc which explains the high numbers.

Let me think, you have some excellent points to consider.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 5:49 pm

Here is my dilemma:

I want to have an indication of unique defeats on each map.

Say someone want to look at 2 maps

Classic Unique:20
Feudal Unique 10

Great.

Now say they also want Waterloo which has Unique 25

Then they will expect to see

Classic Unique:20
Feudal Unique 10
Waterloo 25

Now if I change to make uniqueness across all maps, then either these numbers will change depending on which maps
are selected (because we may have intersecting defeated players) or I will have to do a calculation over the entire set of maps just to come up with a fixed set of unique defeats for these 3 maps alone which is perhaps wasteful and certainly no real indication specific to each map.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 6:56 pm

Optimus Prime?
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby rocky mountain on Thu Jun 12, 2008 6:57 pm

i believe this has been suggested, but please have a cancel button so that we can close it before it finishes calculating.
a total would be nice (if its already part of this, then i'm not getting a total...)
i don't really see the point/rank system... can you explain it please?
once when i did my name with all maps, it had finished, but the ok button didn't turn green. i had to restart firefox... do you know why it didn't turn green?
others have pretty much covered what i have wanted to say...
great job! i really like this script. well done!
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 6:59 pm

rocky mountain wrote:i believe this has been suggested, but please have a cancel button so that we can close it before it finishes calculating.
a total would be nice (if its already part of this, then i'm not getting a total...)
i don't really see the point/rank system... can you explain it please?
once when i did my name with all maps, it had finished, but the ok button didn't turn green. i had to restart firefox... do you know why it didn't turn green?
others have pretty much covered what i have wanted to say...
great job! i really like this script. well done!


Cancel button will be added.

Points/ranking explained in the head post (I modified it recently).

Right, what version are you on?

1.1.5 ought to be ok.If not, I need to take a look immediately.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby rocky mountain on Thu Jun 12, 2008 7:21 pm

its 1.1.5
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Thu Jun 12, 2008 7:43 pm

I just tried numerous times with your name and All on the left hand menu and the green button came up every time.
Is that how you are doing or using the game finder?

Well, is it possible to get me a screenshot so I can see how far it got, please?
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby rocky mountain on Thu Jun 12, 2008 9:34 pm

oh it was just the once. I was just wondering why it loaded up to 8 thoughts (the end) and the button didn't turn green. its fine now, it was the just the once.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 3:15 am

Hey Chipv

Great work overnight...

This morning I've been able to calculate which maps I need to get for Cross map now (4 for silver!)

So going back to the discussion...

Unique defeats for each map should stay as is...

However - if you're totalling them up - then you're gonna need another array to hold the people you have killed across all maps...

For instance - Say I've killed 20 people on Classic and 40 people on waterloo... that won't total to 60 as 10 of the kills were on the same map - so that needs to then total to 50.

So OP is correct - the per map - needs to be black above 5 for the first 19 maps -> Bronze for 20-39 -> Silver for 40 -> 59 & gold above that... (I don't think you can colour them all the correct colour - as you compile the results on the fly)

And then in the totaller - you can have Bronze = 20, Silver = 100, Gold = 400.

Does that all make sense?

C.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 4:12 am

Both of you make sense, Optimus Prime and yeti, but this will mean that the totals will not be the sum
of the unique defeats in the rows (so not really a total). A separate calculation for uniqueness (because we may have
the same person defeated on Classic as Feudal) needs to be done and that was worrying me because someone only wishing to
see stats on one map would be forced to wait the same amount of time as if they wanted to see all maps...

however I have worked out a way to get around this without the huge overhead...
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