stahrgazer wrote:Third compromise: New players start with 5 points, gain 1 point, lose 1 point, when they play. Gives them the general idea and feeling without being SO MANY points that it's worth multi-isms or discouraging to a higher rank who'd otherwise be helpful.
You might be onto something here...
NR's start with 0 points... every game they play - they gain 200 points until they're a normal player (i.e. 1000 points).
If they win - then they get 200 points - if they lose they get 200 points.
The other people get 0 points (from the NR) if they win - if they lose they lose normal points. (I considerd 0 but this stops the throw a game thing - would consider changing)
This way
a) NR's can't get farmed.
b) NR's don't cause inflation (in fact they may cause deflation)
c) NR's get some sort of reason to play the game (they get their points)
C.