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Re: Unfair Dice (the myth)

Postby owenshooter on Thu Dec 18, 2008 9:26 pm

what are these "dice" you speak of? and very astute observations for someone with 5 games...-0
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Re: Unfair Dice (the myth)

Postby Stephan Wayne on Thu Dec 18, 2008 9:30 pm

i have almost herd enogh of dice
but i do have one Q to put down all talk of fair here we go
Q: have you ever used auto assault ?
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Re: 'all new' intensity cubes complaints (merged)

Postby lancehoch on Thu Dec 18, 2008 9:40 pm

RADAGA wrote:Fine, but that still does not change the fact I am having a 6 months streak of largelly off the media rolls. Check victories, up to may I got an average of 6 victores / month. I have not changed my play style, I have not changed the kinds of game I play, and I play a very specific type of game. Always the same settings over and over.

Since may, I got 6 vitories ... and there were months I got none at all. What on earth can explain that someone that used to win 25% of the games he plays (not a very good statistics, but a decent one) Suddently wins NONE for months in a row.

Answer: bad dice. for months and months and months. I still play, hoping the streaks turn into my favour, and because it gives me something to do in between work. BUT thas it. I always hit a 3x2 expecting 2 full defences before I have a chance of taking 1 from them. I start games and look for one 3x1 after a few people play to grant a card, not trusting a 6x3 or a 7x3 to wield.

The dice have nothing to do with how many games you win per month. Maybe you were playing tougher opponents, maybe your strategy just did not work for one or two games, there are so many variables with each game. If you were to play 1000 Doodle 1v1 games with the same settings (no cards, unlimited forts, just to take some strategy out of it) they would all come out differently because the starting position is different. Maybe you just kept getting a poor drop, or did not go first when you did have a good drop. Who knows.
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Re: come on now...just not frikkiin possible!!!

Postby gundiesalvo on Thu Dec 18, 2008 10:19 pm

It's not abnormal, it's happened to me in real life games too, it's just LUCK, good or bad, but just that.
And yeah, I've lost 14 units to a territory defended by 1 before, but I've also survived some amazing attacks, so I'm not complaining.
I've had my good runs and my very VERY bad runs. Bad luck can get frustrating... deal with it and move on.
Seriously, how many games where people win easily because of good luck with the dice are given for granted every day? But if the dice don't favor you then the reaction is "Oh this game sucks, I'm going away"...
Yeah, when attacking a territory defended by 1, just having 4 units and being able to roll 3 dice against 1 gives you pretty good odds to take it, but the odds are just that, and truth be told, there is a "luck" element to this game, it's not bigger than the "strategy" element, but it's there, and sometimes it works for you and sometimes against you.
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Re: Unfair Dice (the myth)

Postby Mr Changsha on Thu Dec 18, 2008 10:39 pm

Stephen Wayne wrote:i have almost herd enogh of dice
but i do have one Q to put down all talk of fair here we go
Q: have you ever used auto assault ?


A: Only when gripping my balls tightly, grimacing lightly and praying (to the dice god), naturally!
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Re: for the programmers

Postby porkenbeans on Thu Dec 18, 2008 10:41 pm

lackattack wrote:Okay for all you programmers out there, I base the dice on mt_rand. The function is automatically seeded by PHP, and then it spits out random series of numbers.

The problem (assuming there is a problem and its not just sore loosers complaining :wink: ) may be that each page refresh is re-seeded with a similar seed. So when you attack, you may replay the same random series as the last attack because they happened close to each other.

This is just my theory, I have no idea. But to be safe I can use a list of random numbers from random.org and pull from the list each time the dice is rolled. I am running a test right now to see how many dice get rolled per day, and if I can get my hand on enough random numbers so that I won't run out while people are playing.

Stay tuned....
Or you could hire 10,000 people in Africa or India to set in front of a computer and roll REAL dice all day. and then phone it in. :lol:
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Re: come on now...just not frikkiin possible!!!

Postby john9blue on Thu Dec 18, 2008 10:52 pm

Could this be the very first dice complaint thread EVER? :o
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Re: Unfair Dice (the myth)

Postby e_i_pi on Thu Dec 18, 2008 11:28 pm

owenshooter wrote:what are these "dice" you speak of? and very astute observations for someone with 5 games...-0

Good point OS, especially in light of the fact that he hasn't played anyone who's name is synonymous with 'Bounce UrRelative' :roll:
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Re: Unfair Dice (the myth)

Postby Iron Butterfly on Fri Dec 19, 2008 1:39 am

Hes a chatty bloke is all.
My first thought was multi...then I red his chat logs.

I wrote recently of how when where new we tend to forget that others have discovered what many of us already know.

Hes new, in many of his game people bitch about the dice including him and they are having fun. Im a gabber to.

On a side note. I always use auto when I have to plow someones armies out. Ill tell you why..it takes away the pain and prevents my heart from exploding. I prefer pulling the band aid off quick. i got tired of going aussault, "fucking dice" assault, "Ffucking dice, assault "Your Fucking shitting me"...assault, YOU WHORE FUCking..."one more time you f*ck...WTF these dice are rigged!!"

Auto it either works or it doesn't end of story.
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Re: Unfair Dice (the myth)

Postby FabledIntegral on Fri Dec 19, 2008 2:32 am

I decided to try farming as of late, just to see if I could do it, and I failed miserably. The reason? Dice. Holy goddamn f*ck. I went something along the lines of 14 v 2 being reduced to 3v1. Etc. I lost vs people who within the first 2 turns attacked neutrals more than they attacked me, and won. Another game someone took an area similar to oceania where I had THREE territories and he had ONE and he captured all 3 to gain the 2 bonus... and he had a neutral barrier so I couldn't break it. He conquered 9 armies over 3 spaces with friggin' 7. I responded by having 12 v 3 win with me advancing 3. I lost 2/3 games where the players were absolutely HORRID. Terrible terrible strategies. Dice completely shafted me.
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Re: Unfair Dice (the myth)

Postby Namor on Fri Dec 19, 2008 4:30 am

Stephen Wayne wrote:i have almost herd enogh of dice
but i do have one Q to put down all talk of fair here we go
Q: have you ever used auto assault ?


Yes and the result is just the same. Accept it's like jumping in the cold sea. The quicker you do it , the less painful it feels.
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Re: Unfair Dice (the myth)

Postby Namor on Fri Dec 19, 2008 4:52 am

e_i_pi wrote:
owenshooter wrote:what are these "dice" you speak of? and very astute observations for someone with 5 games...-0

Good point OS, especially in light of the fact that he hasn't played anyone who's name is synonymous with 'Bounce UrRelative' :roll:


Perhaps my observations are astute or maybe I just did my homework, a lot of it before registering for the site. Yes, my games completed are limited, but I hope that doesn’t mean that my views are invalid.
I played my first game of Risk 40+ years ago and experienced the same problems with the dice then. It’s just that, with the board game you can make yourself feel better by throwing the f*cking things across the room.

And come on e_i_pi , with only 5 games to plough through, you must have got that clue. I’m guessing you don’t do many crosswords.
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Re: 'all new' intensity cubes complaints (merged)

Postby Nickbaldwin on Fri Dec 19, 2008 6:17 am

Or maybe he's shit at Risk.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
LOCK THIS FUCKING THREAD.
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Re: Unfair Dice (the myth)

Postby Stephan Wayne on Fri Dec 19, 2008 6:31 am

Namor wrote:
e_i_pi wrote:
owenshooter wrote:what are these "dice" you speak of? and very astute observations for someone with 5 games...-0

Good point OS, especially in light of the fact that he hasn't played anyone who's name is synonymous with 'Bounce UrRelative' :roll:


Perhaps my observations are astute or maybe I just did my homework, a lot of it before registering for the site. Yes, my games completed are limited, but I hope that doesn’t mean that my views are invalid.
I played my first game of Risk 40+ years ago and experienced the same problems with the dice then. It’s just that, with the board game you can make yourself feel better by throwing the f*cking things across the room.

And come on e_i_pi , with only 5 games to plough through, you must have got that clue. I’m guessing you don’t do many crosswords.

wrong i have never lost 50vs1 using regular case i have the sece to stop, auto just erases everything you have in a flash of a sec there is a big differnce
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Re: 'all new' intensity cubes complaints (merged)

Postby Stroop on Fri Dec 19, 2008 6:56 am

Nickbaldwin wrote:Or maybe he's shit at Risk.

We already suggested that numerous times, but he assures us that this is not the case :roll:
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Re: come on now...just not frikkiin possible!!!

Postby Timminz on Fri Dec 19, 2008 7:02 am

A 27 month bump (that's over 2 years, for all you math-dumb dice complainers), just to complain about the dice. This is my favourite part of the OP's complaint.
Spartacus wrote:you people need to fine tune the randomness
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Re: Unfair Dice (the myth)

Postby Iron Butterfly on Fri Dec 19, 2008 7:46 am

The only difference between auto assault and plain assault is that auto assault is all or nothing. If you are playing a game where the out come depends on eliminating someone from a game that is my mentality. ALL or nothing.

Otherwise the probabilities for each roll is EXACTLY the same. Personally there is a big advantage to auto in that it eliminates the psychological factor that otherwise would prevent you from winning that round. Most follks would quit after 2 to 3 losses and miss out on the win because they quit before they do so.

I have had more bad roll experiences using assault because my objectives went uncompleted and I considered it a loss. With auto with some exceptions I win. I have had bad rolls with auto but no more so then with using assault.

It really is a matter of perception and it definitely has its uses.
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Re: come on now...just not frikkiin possible!!!

Postby Megadeth666 on Fri Dec 19, 2008 8:34 am

john9blue wrote:Could this be the very first dice complaint thread EVER? :o

:lol: I think so, he must have been really pissed to:
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Re: Unfair Dice (the myth)

Postby Mr Changsha on Fri Dec 19, 2008 8:52 am

Iron Butterfly wrote:The only difference between auto assault and plain assault is that auto assault is all or nothing. If you are playing a game where the out come depends on eliminating someone from a game that is my mentality. ALL or nothing.

Otherwise the probabilities for each roll is EXACTLY the same. Personally there is a big advantage to auto in that it eliminates the psychological factor that otherwise would prevent you from winning that round. Most follks would quit after 2 to 3 losses and miss out on the win because they quit before they do so.

I have had more bad roll experiences using assault because my objectives went uncompleted and I considered it a loss. With auto with some exceptions I win. I have had bad rolls with auto but no more so then with using assault.

It really is a matter of perception and it definitely has its uses.


I agree with a lot of this.

If the position truly is 'all or nothing', then I also often auto-attack. However, it is often better to give yourself the opportunity of halting the attack (though I am sure you know this) and so I therefore use it sparingly.
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Re: come on now...just not frikkiin possible!!!

Postby gundiesalvo on Fri Dec 19, 2008 12:42 pm

What's more funny is the stats, 8 games played, 0 won... maybe the dice weren't really that messed up, maybe he just wasn't very good at this game. He seemed easily frustrated too, missed over 10% of his turns in those 8 games.
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Re: Unfair Dice (the myth)

Postby Downey on Fri Dec 19, 2008 2:32 pm

FabledIntegral wrote:I decided to try farming as of late, just to see if I could do it, and I failed miserably. The reason? Dice. Holy goddamn f*ck. I went something along the lines of 14 v 2 being reduced to 3v1. Etc. I lost vs people who within the first 2 turns attacked neutrals more than they attacked me, and won. Another game someone took an area similar to oceania where I had THREE territories and he had ONE and he captured all 3 to gain the 2 bonus... and he had a neutral barrier so I couldn't break it. He conquered 9 armies over 3 spaces with friggin' 7. I responded by having 12 v 3 win with me advancing 3. I lost 2/3 games where the players were absolutely HORRID. Terrible terrible strategies. Dice completely shafted me.


That's not bad luck.
That's karma.
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Re: Unfair Dice (the myth)

Postby owenshooter on Fri Dec 19, 2008 2:47 pm

i see a merge in the near future.
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Re: Unfair Dice (the myth)

Postby KickAxe on Fri Dec 19, 2008 3:51 pm

The only time I've seen what looked like any sort of bias in the dice was while attempting to take out the last region to eliminate the other player. Everything else really does seem to even out :-$ (and I use auto whenever possible), but if there is some form of extra push needed to eliminate, let us know so we can plan accordingly. O:)
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Re: Unfair Dice (the myth)

Postby cicero on Fri Dec 19, 2008 5:29 pm

Namor wrote:The so called problem of unfair dice is one that has been debated many times as far as I can see.

Agreed. "Many times" doesn't even begin to describe it. These days we keep them all in the same thread ...

Namor wrote:So here is my five pennies worth.

I'll add them to the mountain of loose change we're accumulating ...

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Re: 'all new' intensity cubes complaints (merged)

Postby cicero on Fri Dec 19, 2008 5:33 pm

The beautifully necrobumped "come on now...just not frikkiin possible!!!" also ...

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