Conquer Club

No Overlapping Freestyle Turns

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Postby Fireside Poet on Wed Aug 09, 2006 5:19 pm

I play freestyle on occasion. I have found that you can almost simulate a first person shooter on CC by the last 2 people deploying armies and then you chase them all around the board. Rather strange, but rewarding if you are the one with your hand on the sword handle, versus the other way around.

That semi 'option', lack, would actually be good as I brought this up quite awhile back when I was a n00b.

Where can you find such a dedicated site administrator? I commend you, lack, and I am not brown-nosing. :wink:
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Postby hoerni on Mon Jan 08, 2007 6:08 pm

lackattack wrote:I would consider making it an option to have the game locked when you take a freestyle move. Call it semi-freestyle or something like that. However it appears to be such a low priority I'll file this under pending.


Is there a way to bring this up for review? I just joined and looked for a previous suggestion before making my own. I don't think Freestyle should be changed, but adding a new type would be great.

I like the optional order of the freestyle, but often don't like the multiple people playing at the same time. Sure it can be fun, but it can also be silly. For instance, it's possible to win a battle, and then lose the territory before you can advance onto it. Network congestion makes things even worse.

I don't like sequential, because depending on schedules, the order of the people playing may need to change in a round.
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Postby Nous-irons on Mon Jan 08, 2007 7:10 pm

This wouldn't work in rt freestyle, but it would be nice to have it as an option.
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Postby hawkeye on Mon Jan 08, 2007 7:14 pm

It wouldn't be a problem if you brought back Double Turns.
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Postby Fircoal on Mon Jan 08, 2007 7:57 pm

One of the Worst ideas of Conquer Club ever. :lol:
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suggestion

Postby luckiekevin on Mon Jan 08, 2007 10:15 pm

Yeah, that is why I don't play freestyle anymore.. Just don't play it
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Postby yorkiepeter on Wed Jan 10, 2007 6:08 pm

hoerni wrote:
lackattack wrote:I would consider making it an option to have the game locked when you take a freestyle move. Call it semi-freestyle or something like that. However it appears to be such a low priority I'll file this under pending.


I like the optional order of the freestyle, but often don't like the multiple people playing at the same time. Sure it can be fun, but it can also be silly. For instance, it's possible to win a battle, and then lose the territory before you can advance onto it. Network congestion makes things even worse.

Agree 100 pc. Freestyle is fantastic but having two people taking a move at the same time is silly. Tried to deploy armies onto a territory in readiness for an attack only to find I have lost it since starting my turn :shock:

It would be terrific to have semifreestyle, or freestyle but not allow sim turns, please boss can we have this. Its a terrific site and I promise to go premium and offer a donation if this can be done

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Postby yorkiepeter on Wed Jan 10, 2007 6:27 pm

hoerni wrote:
lackattack wrote:I would consider making it an option to have the game locked when you take a freestyle move. Call it semi-freestyle or something like that. However it appears to be such a low priority I'll file this under pending.


I like the optional order of the freestyle, but often don't like the multiple people playing at the same time. Sure it can be fun, but it can also be silly. For instance, it's possible to win a battle, and then lose the territory before you can advance onto it. Network congestion makes things even worse.

Agree 100 pc. Freestyle is fantastic but having two people taking a move at the same time is silly. Tried to deploy armies onto a territory in readiness for an attack only to find I have lost it since starting my turn :shock:

It would be terrific to have semifreestyle, or freestyle but not allow sim turns, please boss can we have this. Its a terrific site and I promise to go premium and offer a donation if this can be done

Peter
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Postby longboreder on Thu Jan 11, 2007 1:59 am

you can have double turns in freestyle (sort of) by being the last to play a round and deadbeating, then when the next round starts, being first to play with twice the allocation of armies.

very useful in no card games where you lose nothing by deadbeating, and in other situations too.

plus you get a reward for slowing the game down :!:

my suggestion is that the last person in a freestyle round (playing or deadbeating) can't start until one of the other players has either finished deploying or finished attacking.
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Semi freestyle...... I like it!

Postby nalusur on Thu Jan 18, 2007 3:09 am

I agree the sim. turn can be annoying espicially. I like to refer to freestyle as Conquer Club on Crack cause if you RT the game your heat is pounding and your nerves are shot!

I wouldn't ind seeing a semi-freestlye format.
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Postby Smurf75 on Thu Jan 18, 2007 7:54 am

pro semi-freestyle :)
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Freestyle <> Simultaneous

Postby wintermute on Sun Apr 08, 2007 1:06 pm

I want to agree with those calling for a turn lock. If you want a totally open a simultaneous gameplay, then create a mode called "simultaneous" --
To me, freestyle has always meant that you don't have to go in any order to take your turn in a round - not that two players can play at the same time!
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Postby trackersdream on Sun Apr 08, 2007 5:15 pm

I have played real time sequential and finish in less then 2 hours you just have to make sure it is real time other then that freestyle implies in name that there is no order or specific pattern thus being freestyle so the name does say it all but I do feel bad for your lack of understanding on that and hope that you can adapt game play or stick to the sequentil game play either way good luck
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Postby JoshJ on Sun Apr 08, 2007 7:24 pm

lackattack wrote:I would consider making it an option to have the game locked when you take a freestyle move. Call it semi-freestyle or something like that. However it appears to be such a low priority I'll file this under pending.


I definitely agree with this one. I'd like the ability to go "out-of-order" so that it's possible for everyone to get a turn within a day and have games go faster, but don't want people taking turns in the middle of other turns.
I'd like a 24 hour limit for *all turns in a round* with a 1 hour reprieve after the last person finished, whichever is later- this would someone from taking their turn with 30 minutes left to screw up the other player.
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Postby alster on Mon Apr 09, 2007 4:11 am

lackattack wrote:I would consider making it an option to have the game locked when you take a freestyle move. Call it semi-freestyle or something like that. However it appears to be such a low priority I'll file this under pending.


*Puh*

I saw the title (which looked interesting). I saw the "Pending" which intrigued me more since I assume that the suggestion in question was a good one. I opened the thread, read the suggestion and wondered what the hell...

The original suggestions is a horrible one. Freestyle games are indeed is "freestyle". Why does people have such a problem with this? Some people seem to be genuinely surprised by the fact that the freestyle game they entered indeed turned out to be freestyle? I don't get this. It's if a Canadian would be surprised each January when the snow starts falling and Montreal Canadians don't make it to the play-off in April... Jez...

Freestyle games are great if you enjoy that option. If you don't like it, don't play it.

Now. The semi-freestyle. Why not. No one died from having more settings. But what about that setting that disappeared? I vaguely remember a third setting in between sequential and freestyle that was removed. By implementing a semi-freestyle setting, aren't we back to were it all began?
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Re: No Overlapping Freestyle Turns *Pending*

Postby alster on Mon Apr 09, 2007 5:30 am

nascarfan38124 wrote:i have played a couple games (that were not designed to be real time) but what happened is that i started my turn and halfway through befor i can fortify my opponent logged in and started his turn and then because i couldnot fortify in time he attacked me when i was open for attack. what i tried to do to salvage my turn by instantly ending and retreating to try to save my continent bonus. so this essentually ruined my turn which i could of won in that turn and could of (but didnt) change the tide in the game so as i am defeated on the verge of victory


Speaking of freestyle games... Just saw one of my freestyle games opening up. I went there, saw red player had just deployed on himself. I pressed begin turn, deploy armies, auto attack, move all fwd, auto attack again... and red's 8 armies were eliminated. So sweet. I'm not a big fan of auto attack. But in freestyle games, the option is great... :D
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Postby max is gr8 on Mon Apr 09, 2007 10:22 am

The 2 settings for freestyle where

Double Turns
No Double turns
I liked having the 2 options BRING THE OPTION FOR DOUBLE TURN BACK
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Postby alster on Mon Apr 09, 2007 1:47 pm

max is gr8 wrote:The 2 settings for freestyle where

Double Turns
No Double turns
I liked having the 2 options BRING THE OPTION FOR DOUBLE TURN BACK


Actually. I concur.

(Even though max is gr8 is the devil's spawn... :D )
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Postby max is gr8 on Mon Apr 09, 2007 1:50 pm

Don't worry it came with the job of being gr8 :P
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I would pay if this were fixed

Postby wintermute on Tue Apr 24, 2007 10:24 pm

Look, there's a difference between FREESTYLE, when anyone can go IN ANY ORDER, and FREESTYLE, where anyone can go AT ANY TIME.

Personally, I don't like the current set up, where anyone can go at any time. In a way, it becomes more about luck than skill. It is not fun to lose because someone cashes cards while you're making a dash for a win. That is just about dumb luck.

I would pay for premium membership if this feature was implemented. Otherwise, sequential is just a bit too slow for my tastes, and keeps me from taking the plunge with my wallet.
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Postby onlymeme on Wed Apr 25, 2007 12:50 pm

i have to agree on locking when a player is taking a turn. i've seen games won simply because the player who ended his turn, waited until other player started his, and immediately the first began another turn. continent bonuses, players eliminated, moving troops back and forth protecting territories can dictate the outcome of the game. locking would assure game balance imo.
i belive freestyle with and without double turns option would make everyone happy.
as for the time remaining for the turn problem i think the solution already presented here is a good one: whenever a player is taking a turn the time remaining stops. And when the game comes down to 2 players everytime each ends his turn the clock goes back to 24h. basically seq at this time.
this would prevent a player to wait until the last moment to take his turn.
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Postby minihaymanz on Wed Apr 25, 2007 6:08 pm

onlymeme wrote:i have to agree on locking when a player is taking a turn. i've seen games won simply because the player who ended his turn, waited until other player started his, and immediately the first began another turn. continent bonuses, players eliminated, moving troops back and forth protecting territories can dictate the outcome of the game. locking would assure game balance imo.
i belive freestyle with and without double turns option would make everyone happy.
as for the time remaining for the turn problem i think the solution already presented here is a good one: whenever a player is taking a turn the time remaining stops. And when the game comes down to 2 players everytime each ends his turn the clock goes back to 24h. basically seq at this time.
this would prevent a player to wait until the last moment to take his turn.


Again, its freestyle. Play sequential if you don't like it.
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Postby Spritzking on Wed Apr 25, 2007 6:59 pm

there is a difference between freestyle and using every little point i can pour out off my opponent, by being addicted to pushing the refresh button.

Sequential is a lot different in the fact that it takes it lot longer for all players in 1 roundt o finish their turns..
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Postby Mistabiggums on Thu May 10, 2007 11:29 pm

this really seems to be problem in doubles/triples games, where teammates can fortify through each other when on at the same time, making those of us who enjoy doubles and quick freestyle game types enter sequential doubles games in fear that a team will put us at a huge disadvantage for not coordinating our turns
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Postby safariguy5 on Fri May 11, 2007 12:04 am

But this is a strategy. Turn coordination is not against the rules. Besides, if you finish first in a triples game, it becomes 1 team going and the other going afterwards. I see no point in changing freestyle rules. It's more realistic because people can ambush one another. It's an added element to the strategies involved. Again, don't have to play it if you don't like it.
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