Conquer Club

Adjacent Attacks

Suggestions that have been archived.

Moderator: Community Team

What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
44
10%
 
Total votes : 454

Re: Adjacent Attacks

Postby n00blet on Tue Feb 17, 2009 1:08 am

denominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?
Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehand :lol:
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby denominator on Tue Feb 17, 2009 8:18 pm

n00blet wrote:
denominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?
Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehand :lol:

Perhaps a rematch is required then?
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby n00blet on Tue Feb 17, 2009 8:35 pm

denominator wrote:
n00blet wrote:
denominator wrote:Okay, so Oasis turned out to be not as good as expected. Any ideas for the next map?
Ha ha you could say that....I think it would've been more interesting if we'd all figured that out beforehand :lol:

Perhaps a rematch is required then?
I'd play....I don't know about anyone else :lol:
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby sully800 on Wed Feb 18, 2009 1:03 am

I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!

Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Adjacent Attacks

Postby denominator on Wed Feb 18, 2009 2:32 am

sully800 wrote:Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.

So it would take you at least 3 turns to capture the entire Grand Oasis. I'd be up for that.

However, I think now that we've all played it once and seen how easy it is to win that map with AA, the strategies are going to be immensely different. I keep looking at that game and thinking how funny it must look to someone unfamiliar with AA - that big red 35 sitting just outside the Grand Oasis but not attacking allowing the win.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby SuicidalSnowman on Wed Feb 18, 2009 7:39 am

sully800 wrote:I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!

Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.


Ahh, I agree. It also messed me up becuase I ended up waiting by that first oasis probably longer than necessary to even things out. I think another game on Oasis is in order.

I also think we should play it again because it is sort of like your first game on AOR, when you get a bonus of 7 and so go straight for the ports, only to be run right over. The next game you adjust your strategy and try again. In all honesty, we probably should have seen it coming, as we know the rules well enough. But it was great foresight and timing on denominator's part to know when he had enough guys to make the run, and he did so in a way that did not attract attention until it was too late.

My only problem with Oasis is that I can see that we may experience two or three people getting close, and then it coming down to a few good dice, and no one else is close enough to break.

Also, I am not in favor of changing too many other rules. I think that AA will work better and worse in different situatiions, but the point is not to tailor it to one style on each map individually. I think just the same way freestyle works better on some settings than others, it is the same no matter what map you play. Also, we have only played a very small number of AA games. Who knows what other play styles may emerge?

Finally, I am interested in setting up a team AA game, to try it out.

*EDIT: Here it is, trips on Africa, flat cards, chained forts, no fog. I used an old AA pass, PM me if you forgot.
Game 4287915
User avatar
Private SuicidalSnowman
 
Posts: 1022
Joined: Fri Aug 22, 2008 7:40 am

Re: Adjacent Attacks

Postby denominator on Wed Feb 18, 2009 1:18 pm

I figure we could all withstand an AA gameload of 2 games, so I went ahead and created a rematch game on Oasis.Game 4289718, all the same settings as before, including password.

I'll leave it open to the same 5 players as before for a little while, and if nobody wants to play again, I'll recruit someone new.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby sully800 on Wed Feb 18, 2009 4:38 pm

SuicidalSnowman wrote:
sully800 wrote:I'd play. I still think some things were messed up by Suicide forgetting it was AA (not blaming you SS, we all have made that mistake). That was the only place on the map I had a stronghold though!

Perhaps we could adjust the AA rules on our own just to make things more fun, and say that you can only take 1 territory from the Grand Oasis per turn. That would help to prevent the runaway victory.


Ahh, I agree. It also messed me up becuase I ended up waiting by that first oasis probably longer than necessary to even things out. I think another game on Oasis is in order.

I also think we should play it again because it is sort of like your first game on AOR, when you get a bonus of 7 and so go straight for the ports, only to be run right over. The next game you adjust your strategy and try again. In all honesty, we probably should have seen it coming, as we know the rules well enough. But it was great foresight and timing on denominator's part to know when he had enough guys to make the run, and he did so in a way that did not attract attention until it was too late.

My only problem with Oasis is that I can see that we may experience two or three people getting close, and then it coming down to a few good dice, and no one else is close enough to break.

Also, I am not in favor of changing too many other rules. I think that AA will work better and worse in different situatiions, but the point is not to tailor it to one style on each map individually. I think just the same way freestyle works better on some settings than others, it is the same no matter what map you play. Also, we have only played a very small number of AA games. Who knows what other play styles may emerge?

Finally, I am interested in setting up a team AA game, to try it out.

*EDIT: Here it is, trips on Africa, flat cards, chained forts, no fog. I used an old AA pass, PM me if you forgot.
Game 4287915


I did not mean we should actually change the suggested rules for AA. We could just tailor it on our own since we are just playing to have fun anyway. Perhaps we will prove that Oasis is unplayable by AA, but it could be fun in the middle 3 oases weren't connected. Team game sounds great!
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Adjacent Attacks

Postby yeti_c on Wed Feb 18, 2009 4:53 pm

In for both - about time Lack wrote this code up methinks...

C.

PS - it took me a few attempts to work out the old pw didn't have a space in!
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Adjacent Attacks

Postby n00blet on Wed Feb 18, 2009 11:11 pm

yeti_c wrote:In for both - about time Lack wrote this code up methinks...

C.

PS - it took me a few attempts to work out the old pw didn't have a space in!
I would have never realized it if you hadn't posted that yeti :lol:

In for both, of course :)
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby total_destructio on Sun Feb 22, 2009 6:16 pm

Hey, this sounds like a great idea!

I'm new to the site but I'd love to try out a game like this if possible.

And why's it taking so long to get anywhere officially?
Evenif there are some peculiarities on certain maps, surely thatjust adds to the stratergy and variation that AA adds to the game.
Cadet total_destructio
 
Posts: 1
Joined: Thu Feb 05, 2009 10:57 am

Re: Adjacent Attacks

Postby n00blet on Sun Feb 22, 2009 8:31 pm

total_destructio wrote:Hey, this sounds like a great idea!

I'm new to the site but I'd love to try out a game like this if possible.

And why's it taking so long to get anywhere officially?
Evenif there are some peculiarities on certain maps, surely thatjust adds to the stratergy and variation that AA adds to the game.
Woah! Fresh blood :D

Check the games listed above, and see if you'd be interested in joining one or both of them. Anyone who plays in them is on the honor system to restrict their attacks according to the rules of AA, so if you want to play make sure you understand them completely. You can pm me for the password if you decide to play.

About the second thing, who knows? Some things take time...Like the long-awaited Zombie Neutral suggestion. That's been in the works for many many months, and hasn't been added yet. It would be nice to see an official "To-do" or "Rejected" or even "Pending Consideration" though...
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby denominator on Mon Feb 23, 2009 5:48 pm

total_destructio wrote:I'm new to the site but I'd love to try out a game like this if possible.

We need another player in the triples game.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby SuicidalSnowman on Mon Feb 23, 2009 11:00 pm

denominator wrote:
total_destructio wrote:I'm new to the site but I'd love to try out a game like this if possible.

We need another player in the triples game.


I sent him a personal invite!

He is new to CC and a freemium, but I hope to convert a new one to our ranks!
User avatar
Private SuicidalSnowman
 
Posts: 1022
Joined: Fri Aug 22, 2008 7:40 am

Re: Adjacent Attacks

Postby yeti_c on Mon Mar 09, 2009 7:45 pm

Where next?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Adjacent Attacks

Postby n00blet on Mon Mar 09, 2009 10:27 pm

yeti_c wrote:Where next?

C.
EVERYWHERE! Bout time this got some official spotlight, eh? ;)

I mean, we've only had 2 multi hunters and a suggs n bugs mod interested.....Any chance you guys might be able to use your "official-ness" to get this subject on the table at the next meeting of the powers that be?
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby Ditocoaf on Tue Mar 10, 2009 4:10 am

Not back at CC but checking in; nice to see the pressure for this hasn't let up yet.

Starting these trial games was the best thing we could have done! Most good suggestions end up falling down the page, since nobody has anything to add. But since this thread is also used for coordinating games, it's always bumped!
Image

>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

Note to self: THINK LESS LIVE MORE
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Re: Adjacent Attacks

Postby denominator on Tue Mar 10, 2009 4:11 pm

I'd say we just keep playing games amongst ourselves with this thread. Keeps the idea active, and I'm enjoying the games with these rules.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby sully800 on Tue Mar 10, 2009 4:55 pm

Yeah the games have all been fun. Let's do another team one!
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Adjacent Attacks

Postby denominator on Tue Mar 10, 2009 9:14 pm

2v2v2?
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby n00blet on Tue Mar 10, 2009 11:16 pm

Sounds good. I'm game. Where at?
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Adjacent Attacks

Postby denominator on Wed Mar 11, 2009 1:38 am

Somewhere simple. Australia, Iberia, Canada, France, all good maps with no screwed up bonuses or rules.
Image
User avatar
Sergeant 1st Class denominator
 
Posts: 1796
Joined: Thu May 24, 2007 9:41 am
Location: Fort St John

Re: Adjacent Attacks

Postby yeti_c on Wed Mar 11, 2009 2:14 am

would like to see a fow game...

and maybe a killer neutrals one... ie arms race

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Adjacent Attacks

Postby sully800 on Wed Mar 11, 2009 8:11 pm

Arms race sounds great to me for singles. And a 2v2v2 on a map with simple bonuses and 42 territories?
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Adjacent Attacks

Postby SuicidalSnowman on Wed Mar 11, 2009 8:55 pm

A Fog one sounds good.

Or anything else!
User avatar
Private SuicidalSnowman
 
Posts: 1022
Joined: Fri Aug 22, 2008 7:40 am

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users