Conquer Club

[Rules] Deadbeat Extra Point Penalization

Suggestions that have been archived.

Moderator: Community Team

Should deadbeats be penalized in their score?

Poll ended at Sat May 27, 2006 1:22 pm

Yes
24
96%
No
1
4%
 
Total votes : 25

Re: Deadbeats = Double Points

Postby Night Strike on Wed Apr 01, 2009 9:55 pm

Moved to Suggestions and Bug Reports for you.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Deadbeats = Double Points

Postby Timminz on Thu Apr 02, 2009 4:43 am

This suggestion (the non-team part of it) would make it much easier for people to gain points by making multis, and dump points. Neither of these things are encouraged, and making them easier to do should not be a high priority.
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: Deadbeats = Double Points

Postby jackal31 on Thu Apr 02, 2009 6:28 am

Good point Timminz, but how mah people actually get away with multis on here? It is monitered very well and though that idea may be a threat to you, I think there should be some type of penalty for deadbeating.
User avatar
Colonel jackal31
 
Posts: 810
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan

Re: Deadbeats = Double Points

Postby Timminz on Thu Apr 02, 2009 11:10 am

jackal31 wrote:Good point Timminz, but how mah people actually get away with multis on here? It is monitered very well and though that idea may be a threat to you, I think there should be some type of penalty for deadbeating.


There are already penalties for deadbeating. You lose points, your turns taken rating goes down, and if you do it regularly, your ratings from other players will reflect it.

What exactly are you trying to imply with the bolded part?
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: Deadbeats = Double Points

Postby KernowWarrior on Thu Apr 02, 2009 11:55 am

I wouldn't agree with them loosing double points to the winner. Although I see no reason why they shouldn't loose points to the winner as usual and then the same amount being deducted from the deadbeat or deadbeats and distributed between all non deadbeat players that took place in the game. All players are inconvienienced by deadbeats not just the winner.

I also think that if you miss your go, you shouldn't be able to add defered armies. Why should people get reinforcments for goes they didn't take.

This may encourage people to take their go, on time.
User avatar
Corporal KernowWarrior
 
Posts: 81
Joined: Tue Aug 21, 2007 7:39 am
Location: At work probably!
5

Re: Deadbeats = Double Points

Postby sully800 on Thu Apr 02, 2009 11:59 am

Winning against a deadbeat requires no work. Why would you get more points for less of a challenge?
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Deadbeats = Double Points

Postby ubersky on Thu Apr 02, 2009 12:04 pm

I agree. While frustrating, deadbeating seems to already be handled by the current system.
User avatar
Lieutenant ubersky
 
Posts: 272
Joined: Thu Mar 27, 2008 4:43 pm
Location: Surprise, AZ, USA

Re: Deadbeats = Double Points

Postby cicero on Thu Apr 02, 2009 12:49 pm

sully800 wrote:Winning against a deadbeat requires no work. Why would you get more points for less of a challenge?
In fact, since less skill/work is involved, perhaps the opposite should be the case ...

The opposite has already been suggested and has gathered some considerable support. See No Points For New Recruit Deadbeats ...

Cicero
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Deadbeats = Double Points

Postby KernowWarrior on Thu Apr 02, 2009 1:16 pm

ok no points from noobs who beadbeat, so the players who dont deadbeat get inconvienienced for no reason, but what about non noobs who dead beat.

Deadbeats slow up the game, inconvenience to all players, totally annoying. Thats why I suggested that all players in the game, who didnt deadbeat should get the points distributed among them. The winner should still get the points for winning, the rest of the players should get the points for the inconvienience.

It cant be that difficult, when a deadbeat is thrown out of a game for missing 3 goes in a row (I sill think it should 3 goes missed in total) for the points to be deducted and distributed among the remaining players in the game.

I don't really care about points (as my score will prove) the inconvienience of a deadbeat is what p's me off. There really should be a penalty for deadbeating, which at the moment there isn't.
User avatar
Corporal KernowWarrior
 
Posts: 81
Joined: Tue Aug 21, 2007 7:39 am
Location: At work probably!
5

Re: Deadbeats = Double Points

Postby jackal31 on Thu Apr 02, 2009 3:28 pm

What exactly are you trying to imply with the bolded part?


timminz, I had to read this a few times to figure out what I may have said......and no, I am not implying you are a multi. :)

I did post this in the heat of a moment because a game took much longer than it should have. The other player knew they were going to lose and just up and left. People dont care about ratings and there are a lot of people who just play despite the ranking system. I think that if there were harsher penalties on dumping out then there would be less people doing it. I only say this because there are A TON of people who do live by the rankings and then (some)end up being sore losers when they dont win.

Maybe there is another way then. Has the idea of filtering out the players you want (or dont want) to join games under discussion? I cant just go through and foe everyone who has a rank of 1200 or less.......it would be easier to make it an option in personal settings.
Last edited by jackal31 on Thu Apr 02, 2009 4:21 pm, edited 1 time in total.
User avatar
Colonel jackal31
 
Posts: 810
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan

Re: Deadbeats = Double Points

Postby sailorseal on Thu Apr 02, 2009 3:54 pm

No way! This is like farming 101
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Deadbeats = Double Points

Postby KernowWarrior on Thu Apr 02, 2009 4:41 pm

Ok if you feel that giving the penalty point between the inconvienienced players is like farming, take the points off the Deadbeats and throw them away.

My point is Deadbeats should receive a penalty for the inconvenience caused to the other players.

Personally, I think we should track them down and give them a public flogging, but apparently thats against the law, and would be too time consuming. :lol:
User avatar
Corporal KernowWarrior
 
Posts: 81
Joined: Tue Aug 21, 2007 7:39 am
Location: At work probably!
5

Re: Deadbeats = Double Points

Postby nikola_milicki on Thu Apr 02, 2009 7:19 pm

cicero wrote:
sully800 wrote:Winning against a deadbeat requires no work. Why would you get more points for less of a challenge?
In fact, since less skill/work is involved, perhaps the opposite should be the case ...

The opposite has already been suggested and has gathered some considerable support. See No Points For New Recruit Deadbeats ...

Cicero


what about players who would get screwed cuz their partners deadbeated, maybe not double points for winners but at least take all points from deadbeater, why shud somebody lose their points in pointless battle, my skill doesnt mean nothing if we get destroyed b4 all partners armies become mine after he deadbeats
Colonel nikola_milicki
 
Posts: 1015
Joined: Wed Apr 18, 2007 2:17 pm
Location: CROATIA

Re: Deadbeats = Double Points

Postby jackal31 on Fri Apr 03, 2009 6:31 am

what about players who would get screwed cuz their partners deadbeated, maybe not double points for winners but at least take all points from deadbeater


That makes one of my points too.....why should the non-quitting player be penalized for a person who didnt finish. Game play is one thing...but quitting is another.
User avatar
Colonel jackal31
 
Posts: 810
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan

Re: Deadbeats = Double Points

Postby Night Strike on Fri Apr 03, 2009 1:00 pm

jackal31 wrote:
what about players who would get screwed cuz their partners deadbeated, maybe not double points for winners but at least take all points from deadbeater


That makes one of my points too.....why should the non-quitting player be penalized for a person who didnt finish. Game play is one thing...but quitting is another.


Teammates are already assisted by this because they receive their teammate's territories and troops if they deadbeat.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Deadbeats = Double Points

Postby jackal31 on Fri Apr 03, 2009 4:32 pm

you just validated the point even more.......that to me is a form of cheating.......giving the other player all of your assets to win a game.......there should be penalties discouraging that type of play, not rewards to encourage it.
User avatar
Colonel jackal31
 
Posts: 810
Joined: Thu Dec 28, 2006 2:06 am
Location: Michigan

Re: Deadbeats = Double Points

Postby demonfork on Fri Apr 03, 2009 4:49 pm

Make the deadbeat lose double the points but instead of the winner getting the xtra points the points would be removed form the system.
Image
User avatar
Sergeant 1st Class demonfork
 
Posts: 2257
Joined: Wed Jun 18, 2008 4:52 pm
Location: Your mom's house

Re: Deadbeats = Double Points

Postby Artimis on Sat Apr 04, 2009 5:27 am

jackal31 wrote:you just validated the point even more.......that to me is a form of cheating.......giving the other player all of your assets to win a game.......there should be penalties discouraging that type of play, not rewards to encourage it.


It's not cheating, it's compensation for your team mate not deploying for 3 rounds(no net increase in team assets), not attacking for 3 rounds(no net reduction in opponent team(s) assets) and not forting you troops for 3 rounds(no backup). It still sucks because even though you'll get your team mates regions after they deadbeat, the opposition have free reign in the 3 rounds prior to beat the crap out of you and your deadbeat partner.
==================================================
This post was sponsored by Far-Q Industries.

Far-Q Industries: Telling you where to go since 2008.
User avatar
Captain Artimis
 
Posts: 810
Joined: Sat Oct 11, 2008 9:09 am
Location: Right behind ya!!! >:D

Deadbeats

Postby Ugly_Moose on Sat May 15, 2010 6:27 pm

My suggestion is those who deadbeat on a game should loose double or triple or quad the points the person would normally loose.

Make it hurt to deadbeat.
Sergeant 1st Class Ugly_Moose
 
Posts: 119
Joined: Sat Dec 27, 2008 9:02 pm
Location: In the woods, northern towns, middle of the road looking to get hit

Re: Deadbeats

Postby TheForgivenOne on Sat May 15, 2010 7:40 pm

No.... this would get more people trying to farm those points...
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Previous

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users