Robinette wrote:Robinette wrote:don't listen to George...
your bad dice streak was likely caused by the recent spike in sun spot activity..
Random.org uses cosmic static to create 'randon' dice, but when cosmic aberrations wreak havoc in the universe, then of course the randomness of our dice will change....
Georgerx7di wrote:This is not true, but I'm sure robin was just screwing around, so I will not take the time to rebut this, unless anyone really wants to hear the answer.
The above is not true about the sun causing dice to change. I expect that I don't need to explain this.
You're awfully closed minded about this George... i suspect it's because you haven't even looked at the evidence...
Sunspots are actually the harbingers of magnetic activity on the Sun which can accelerate particles near the Sun to high energies, and eject them during flare events and Coronal Mass Ejections (CMEs). It is the CME events, most common when sunspots are in evidence, which travel to Earth in a few days and can interfere with the terrestrial plasma environment, causing magnetic sub-storms, auroral activity, and influence everything from telecommunications to the electrical power grid. Maybe if we put the size of these sunspots into perspective for you...

I'm not saying this accounts for ALL the dice complaints... but this IS a big difference between rolling dice on a table, vs Random.org cosmic radiation noise to determine the dice...
So George... Do you REALLY believe that those sunspots DON'T have an effect on cosmic radiation... 
Robin sent me a pm just to talk shit, so now I have to respond to this. So here is your rebuttal, just for you sweet heart. And btw, I'm not going to break out any text books for this, so if I'm wrong feel free to correct me.
1. Cosmic background noise, as I remember, is radiation left over from the big bang. It is relatively low energy radiation because its frequency has been reduced over time by compton scattering. I don't believe that sunspots would put out much more radiation on this lower band.
2. Furthermore, and this is the big one. Attack and defense dice both come from the same generator, so if somehow all the numbers were shifted in one direction, (a lot more high or low numbers) then this would affect both attack and defense dice.
3. When the background noise is measure, it is not the amount that matters (frequency or energy) it is some insignificant decimal place. So if a random beam of radiation hits the detector and the frequency is 512,257.174 hz, it might be the first decimal place that they measure (the 1) so if the frequency of incoming radiation were to change (which doesn't happen since its leftover radiation from the big bang), it would not shift that number. Example, if higher frequency radiation was coming ins like 2,023,746.495, now its 2 million instead of five hundred thousand, but it is the 8 digit (the 4) that we are counting. So there would be no difference in dice.