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Rubik's Cube Map

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Rubik's Cube Map

Postby DiM on Tue Feb 27, 2007 3:49 pm

this is the first map.
Image
Image
on this map gameplay is normal.

to do:
* territory names
* bonuses
* improve graphics
* get someone's help with the xml stuff




this is the second map:
Image
Image
on this map things het a little bit more complicated. you start with 3 troops in the 8 squares that form a side of the cube and your goal is to move those squares to surround the one that stands alone. the lonely square is your capital. it can't be conquered and you can't reinforce or deploy troops there. how does the moving thing work? simple let's say you have 6 armies in a red square and attack an adjacent green square that has 3 troops. you roll the dice until you win and when you win you switch places so your remaining troops move on the green square (that now becomes red) and the green troops that died move to the former red square. because green lost all his troops only one will move to the new location. i really don't know if this is technically possible. i have no idea how the coding works. but if it's not possible i'll find a way to make it happen.

to do:
* add links between territories.
* territory names
* bonuses
* improve graphics
* get someone's help with the xml stuff

edit// the pics don't show. i wonder why?? i also added links to the pics in case you can't see them.
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Postby Guiscard on Tue Feb 27, 2007 3:57 pm

The seonc idea can't be done but the first seems OK.

Try and develop a better graphic version, perhaps where the squares are mixed up (although leave at least a few groups together)...

Try a 3D view, two halfs each showing three sides.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Re: Rubik's Cube Map

Postby bedplay on Tue Feb 27, 2007 4:03 pm

DiM wrote: i have no idea how the coding works. but if it's not possible i'll find a way to make it happen.


there is no way possible, you would have to change the code for the whole game, so you'd have to ask for lacks permission, plus then it wouldn't get on this site... sorry :?

You could try something different?
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Postby DiM on Tue Feb 27, 2007 4:08 pm

i assumed the second idea is not possible but i hoped it would be :)
ok so if the territorie can't switch colours to simulate the movement then here's a solution. you start around the single square and you must make your way towards the 8 squares with hole in middle.
so let's say you are blue. you have 3 troops in all green squares and you will move all your troops towards the blue ones. since colours can'd be changed for the territories but we still need to mantain a fixed amount of 9 territories we must switch only the armies. blue army in green square attacks red army in yellow square and wins. all the surviving blue troops move to the newly conquered yellow square and only one red army moves to the green square.

is this possible??
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Postby AK_iceman on Tue Feb 27, 2007 4:22 pm

This looks like it will be much less appealing than Crossword.
I suggest you ditch this idea and work on something else.
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Postby DiM on Tue Feb 27, 2007 4:36 pm

very demoralizing :(

but still, is the gameplay idea i added feasable? can it be coded?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Guiscard on Tue Feb 27, 2007 4:37 pm

Deployment is always random I'm afriad so no...
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby DiM on Tue Feb 27, 2007 5:05 pm

ok. deployment is random. no problem this difficulty can be surpassed.

the goal would still be to occupy your colour.

but is this part possible:

since colours can'd be changed for the territories but we still need to mantain a fixed amount of 9 territories we must switch only the armies. blue army in green square attacks red army in yellow square and wins. all the surviving blue troops move to the newly conquered yellow square and only one red army moves to the green square.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby yeti_c on Tue Feb 27, 2007 5:14 pm

I had this idea a while back (and posted it in the Free ideas thread)...

Would love to see it implemented... let me know if you need an XML guru?

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Postby DiM on Tue Feb 27, 2007 5:19 pm

so here's the deal. i suck at graphics. i installed photoshop and started using it 12 hours ago. so i need someone to improve the graphics when i reach my limit.
at the xml thing i have no idea where to begin so any help would be usefull.
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Postby DiM on Tue Feb 27, 2007 5:27 pm

seeing that the votes are so negative i don't think i'll be needing any help in making this map because it would be useless.

but i would like those that don't like the map to post their reasons. maybe things can be improved :)
come on don't be shy, share your thoughts
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Kupo666 on Tue Feb 27, 2007 5:38 pm

Hate to burst your bubble, looked like it might've been a decent map, but this has been tried before. The results:
AndyDufresne wrote:
From the official site of Rubik's Cube...

Quote:
Rubik® and Rubik's Cube® are registered trademarks throughout the world of Seven Towns Limited. Seven Towns Limited is the exclusive worldwide licensee of copyright in the Rubik's Cube puzzle and is the registered proprietor of European Community Trade Mark registrations in the images of the Rubik's Cube puzzle and the puzzle itself.


Quote:
Seven Towns Ltd will prosecute unauthorized reproductions of the Rubik's Cube Puzzle, the Rubik's brand or any other intellectual property rights identified above. Such reproductions may also be seized and destroyed by customs authorities throughout the world.


Quote:
The RUBIK'S CUBE® in its three dimensional form and any graphic or photographic representation of it, in any configuration, colored or uncolored, whether it carries the RUBIK'S CUBE® name or logo, is protected by intellectual property laws throughout the world.



--Andy



--Andy


And the whole topic is here:
http://www.conquerclub.com/forum/viewtopic.php?t=9208
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Postby DiM on Tue Feb 27, 2007 5:44 pm

WTF i was certain rubik's cube is not copyrighted. i knew rubik never pattented his invention and thought it remained unpattented.

this is a total bummer :(


well. i guess topic closed and i move towards another idea.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby DiM on Tue Feb 27, 2007 5:50 pm

i'm going to work on my brain map idea. i'll post in a few days the first drawing.
hopefully nobody has a copyright on the brain :lol:
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Postby WidowMakers on Tue Feb 27, 2007 6:34 pm

I already had this idea. It was shot down.
http://www.conquerclub.com/forum/viewto ... ight=rubix

Here is a new version with less borders and different bonus values

Boarders
Purple (2)
Blue (3)
Orange (4)
Red (5)
Green (6)
Yellow (8)

It is still based on a cube but the name is different and there now is a difference between territories.

Image

here are both the Large and Small images. If this seems to be of interest I will write the XML and we will be off. Any questions or advise?

Joel
Small
http://jmhooton.iweb.bsu.edu/joel/Rubix%20Map.S.jpg
Large
http://jmhooton.iweb.bsu.edu/joel/Rubix%20Map.L.jpg
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Postby oaktown on Tue Feb 27, 2007 6:46 pm

clever idea - I'm always a fan of mashing up games (chin. checkers, riskopoly, connect 4, etc).

Since it's already dead in the water I guess it doesn't matter that the attack route link colors in the original are wrong.

Cube Wars: it would be fun to see something in a stylized 3-D, like King of the Mountains.
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Postby DiM on Wed Feb 28, 2007 2:15 am

nice graphics widow. much better than mine, but the whole idea was to have rubik's cube not just any cube :(
damn copyright laws :(
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Postby yeti_c on Wed Feb 28, 2007 4:13 am

oaktown wrote:Since it's already dead in the water I guess it doesn't matter that the attack route link colors in the original are wrong.


He's correct...

The White and Yellow need to have Red Blobs next to them...

The Red needs to have it's blobs swapped over (i.e. white needs to be yellow and vice versa)

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Postby Red Jack on Wed Feb 28, 2007 4:39 am

Don't like the idea.
Maybe I'm conservative, but the game of risk has it's map and it's a great map. Goal of the game is to take over the world, or continent, or destroy another army. Don't see much point in making a "crossword" maps or this map. I don't want to conquer third row or left quadrant. :?
I prefer classic map, nothig more. 8)
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Postby LewisJB3 on Wed Feb 28, 2007 11:11 am

I like the idea, I like the map of the second one, you could just have normal game play and that map, then you'd have eight of a color and then the middle would be something else, making it really hard to hold a continent, just an idea. I also like widow makers map, It's really funny how all of widdowmakers have his specific style.
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