Moderator: Cartographers
oaktown wrote:can i just say that this is a really dumb thread?
I hope that the maps that get through the foundry these days have everything - solid graphics, well-conceived gameplay, and a hook to get people to play it in the first place. To suggest that one element is more important than the other suggests we should start approving maps based on just one criteria, which I think should not be the case. Rather, I've seen maps abandoned for lack of good game play, for poor graphics, and for lack of a good theme that sparks interest... that's the way it should be.
As for developing maps in phases, there's something to be said for seeing what tools a map developer has from the start. Before the foundry faithful spend weeks hammering out the details of a great idea it would be nice to know that the developer won't be trying to create the final map on KidPix.
Likewise, if I start a project and it either looks like crap or it's on a theme that nobody wants to play, I hope people tell me early on.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:The problem is you can't just put all this down to a poll. ALL of the factors are very important. That's why the thread is dumb.
With a new car, most people will want a good reliable model that works well. That is their main priority in looking for a car, just as playability is most important for a map.
HOWEVER if you were to say to someone 'you should buy this really really ugly car with bright pink leather seats and a sharks fin on the roof. It is reliable, economical, has a nice engine...' then they'd tell you where to go. People are also looking for an attractive car made by a manufacturer they like the sound of, or the reputation... In a map people want a good theme and nice graphics as well.
You wouldn't buy a car with a good engine but a horrible body, and you wouldn't buy a beautiful car which had a horrible engine that made it impossible to drive.
Stop trying to pin map making down to one quality. All maps need to be completely perfect in all areas to pass the foundry anyway. You can't just disregard people's complaints about one are because they vote for another as the most important. The theme is a vital part of the map. In my opinion, it is the most important aspect in attracting people to play the map in the first place. It took me many months to try Brazil because it was a theme I wasn't too concerned about, and I've never tried Crossword for the same reason. I have no wish to play on a crossword map, just as many would have no wish to play across scraps of paper however beautiful the graphics are. Map making is a very complex process and everyone has had some failures, as well as having to make some serious adaptations. Look at Keyogi's idea for Russian Roulette for a recent example of a top cartographer who can get it wrong in the initial stages (no offence).
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:If any element is shit so is the map. That's the point. Gameplay, Theme, Graphics, whatever.
Also, DIM, you seem to disregard the fact that the map actually has to pass through the foundry itself. You wouldn't be able to make an Are 51 map with sub-standard graphics and rubbish gameplay because me and Keyogi would jump down your throat about graphics and Marv would beat your ass about gameplay. That's the point of the foundry.
Don't whine because people don't like the theme. it doesn't mean they don't care about gameplay. It means they DON'T LIKE THE THEME! Every aspect needs to be perfect and in the case of your map one aspect wasn't. Gameplay usually comes later anyway, unless it has fundamental problems at the start. The point of the foundry is to create maps which are perfect in every regard.
You are not creating something commercial, you are creating something people will play. I for one won't play a map with a boring theme (e.g. crossword) just as I won't play a really nice looking map with bad gameplay (circus maximus perhaps).
Seriously, don't take criticism so much to heart. You can't avoid it, and we don't want another Qwert on our hands do we...
DiM wrote:i already said all aspects are important but let's face it some are more important than others. a beautiful map with zero gameplay will probably be played once while a great gameplay map with horrible graphics will never be played.
but not playing a map because it has a poor theme even if it has good graphics and gameplay, this i don't understand.
WidowMakers wrote:DiM wrote:i already said all aspects are important but let's face it some are more important than others. a beautiful map with zero gameplay will probably be played once while a great gameplay map with horrible graphics will never be played.
but not playing a map because it has a poor theme even if it has good graphics and gameplay, this i don't understand.
I don't think people would stay away from a map whith good gameplay and bad theme once they played it. People are drawn to a map by theme and graphics, but they stay because of gameplay. Brazil is a good example. It looks like crap but lots od players say that it is one of their favorites.
If you could theme a game on Star Wars and make it look like ILM made the map, everyone would play it. But if they found that it was too easy to control a certain aspect and win, the map would be lopsided and boring because of its predictability. Then no one would play.
All maps should have good gameplay. All maps should have good graphics (the type of graphics are even up to personal opinion). But the theme of a map may be good to one and boring to another.
Theme/Graphics = Instant Appeal
Gameplay = Lasting Appeal
Both are good but lasting appeal, in my opinion, is the best.
DiM wrote:i get frustrated to see that 80% of people like gameplay and graphics and only 8% want theme and yet my bill of rights map gets criticised because of the theme. i wanted to understand the users but this poll made me even more confused. most people agree my map has good graphics and good gameplay and yet i only see posts that the theme is bad.
KEYOGI wrote:Regarding the Bill of Rights.
Graphics
Pre-pirate update... it looks nice enough and it's a different visual style to anything we currently have on the site. Having said that though, I'm not really a fan. Did you draw the magnifying glass and feather? It looks like you've copied them from somewhere and dropped them on the page. Then there's the fact that they're blurry. Just does nothing for me, personally.
KEYOGI wrote:Gameplay
To be honest, I can't focus on the gameplay because the look of the map is a distraction. I can't look at the map straight away and get a good idea of the territories and borders. I really think that's an important point.
KEYOGI wrote:Theme
Bill of rights... I could care less really. Torn up paper in any fashion isn't going to get much of my interest. I like the pirate theme though, perhaps just start from scratch and have a pirates treasure map. You could base it on a real life pirate hotspot or you could probably get away with making it up. Having lots of islands will work well.
KEYOGI wrote:As for the lack of communication, I understand it to be either a lack of interest in the map or that people don't think you can do anymore to improve it. You've got to be patient though, leave a couple of days between sessions. Rome wasn't built in a day.
DiM wrote:what do you mean a distraction? pin point the problem please.
XenHu wrote:Gameplay..
It doesn't matter if the map has graphics equivalent to Gears Of War. If the gameplay is shit, so is the map..
-X
WidowMakers wrote:I don't think people would stay away from a map whith good gameplay and bad theme once they played it. People are drawn to a map by theme and graphics, but they stay because of gameplay. Brazil is a good example. It looks like crap but lots od players say that it is one of their favorites.
If you could theme a game on Star Wars and make it look like ILM made the map, everyone would play it. But if they found that it was too easy to control a certain aspect and win, the map would be lopsided and boring because of its predictability. Then no one would play.
All maps should have good gameplay. All maps should have good graphics (the type of graphics are even up to personal opinion). But the theme of a map may be good to one and boring to another.
Theme/Graphics = Instant Appeal
Gameplay = Lasting Appeal
Both are good but lasting appeal, in my opinion, is the best.
Molacole wrote:So all in all I would say playability on a map that can promote an enviroment of war, with excellent graphics and a very good theme is the best way to go...
KEYOGI wrote:DiM wrote:what do you mean a distraction? pin point the problem please.
The map is quite busy. There's lots of text overlapping. The objects between the pieces of paper draw your attention away from the actual map. The font's nice, but it's too hard to read.
If you don't want to make a pirate map then don't do it. It's your map making time, spend it how you want to. But just because you have 20 ideas floating in your head doesn't mean they're all going to be made into maps. I've probably had a similar number of maps I've thought about and even started to make only to realise the idea was no good before I even got it to a stage where I would put it before the foundry. I've got some great ideas I'd love to set in motion, but I'm in no rush to start them. And no, Conquer 4 wasn't one of my great ideas, but the concept behind the gameplay was.
Just don't rush it, these things take time and your maps will benefit from a more relaxed approach.
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