Conquer Club

[Official] Middle East REVAMP [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby qeee1 on Mon Mar 12, 2007 3:29 pm

Keep the outline idea, no colours within continents, but change one of the greens and one of the greys.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Postby spinwizard on Mon Mar 12, 2007 3:32 pm

can u use brighter colours and different 1ns...
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby fluffybunnykins on Mon Mar 12, 2007 3:37 pm

it still looks great! better even than before. maybe you could try fuzzing the border colour a bit, like WM suggested. And maybe mute the colours a touch more... maybe... you could add a little yellow to the green of Arabia & a little brown to the green of Iran to help people who aren't getting it yet... maybe
it's a work of art
Superman wears 'Fluffybunnykins' pyjamas
User avatar
Corporal 1st Class fluffybunnykins
 
Posts: 385
Joined: Tue May 02, 2006 6:43 am
Location: Liverpool, UK

Postby KEYOGI on Tue Mar 13, 2007 3:00 am

Update - March 13

So I've attempted to make the highlights look a bit better, using different colours and bluring them up a bit. I still don't like how it looks so I came up with two other options.

Image

Different continent colours again:
Image

Thicker continent borders and lighter territory borders:
Image

I might have to leave this for a while and come back to it after some thought. I'm not 100% on any of the above, but if there's overwhelming support for one option over the others I guess that's the direction we'll go in. Once this issue is sorted, I'll work on those edges and put in a legend. I'll also neaten things up a bit, just trying to get the continents sorted at the moment.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Wisse on Tue Mar 13, 2007 4:47 am

i like 1 & 2

3 is just bad
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby gavin_sidhu on Tue Mar 13, 2007 5:34 am

1, dont like 2 because one corner of the map is coloured, the other not.
Highest Score: 1843 Ranking (Australians): 3
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Postby for dummies on Tue Mar 13, 2007 6:10 am

i like 1 except for the color of turkey. it is garish and just doesn't go with the rest of the map. Everything else looks great
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??
User avatar
Corporal for dummies
 
Posts: 549
Joined: Fri Sep 22, 2006 2:14 pm

Postby DiM on Tue Mar 13, 2007 8:54 am

visualy number 3 is the best but there's the problem with Cyprus being unclear.

number 2 is really spoiled by the bright turkey

and number one is really nice, probably the best of the 3. only change the colour of the turkey border to probably a pale red. that white is really out of the picture.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Enigma on Tue Mar 13, 2007 9:12 am

DiM wrote:and number one is really nice, probably the best of the 3. only change the colour of the turkey border to probably a pale red. that white is really out of the picture.

i was thinking exactly the same thing- number 1 is the best but turkey would prob look better w/ a light red.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby Guiscard on Tue Mar 13, 2007 9:17 am

Wither 1 with a pale red or 2, but Turkey is far too bright...

I'm pretty torn between the two to be honest. Either way your gonna need a really good title and legend to balance it out.

Anyway, this is shaping up to be my favourite map visually I think so keep up the good work!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Postby DiM on Tue Mar 13, 2007 9:40 am

Guiscard wrote:Anyway, this is shaping up to be my favourite map visually I think so keep up the good work!


this is exactly what i was thinking except now i realized what makes this map really really nice (except for the old map feeling) the MOUNTAINS, i adore them =P~
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Syzygy on Tue Mar 13, 2007 10:00 am

Option #2 of Update 13 is the one I'd go for.
User avatar
Sergeant 1st Class Syzygy
 
Posts: 3382
Joined: Mon Jan 15, 2007 1:07 pm
Location: My Acre of Africa

Postby Bad Speler on Tue Mar 13, 2007 10:59 am

I vote 1, but the colour for turkey is to light.
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby sully800 on Tue Mar 13, 2007 11:18 pm

I don't like option number one at all. And number 3 doesn't work because of the cypress problem.

I prefer option number 2, but I agree that Turkey is too light. Also Bactria is way too similar to the dead territories. The only way I think you can use that color is if you exchange it with the Near East, since that continent doesn't border any dead territories.

Anyway, I just want to reiterate that I hate option 1. I know others have supported it but I think the borders look childish and don't fit at all with the look of the map. They make your great visual appeal very elementary in my opinion.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby reverend_kyle on Wed Mar 14, 2007 12:51 am

I like 2.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby KEYOGI on Wed Mar 14, 2007 1:02 am

I think I'll go back to working with option number 2, I prefer it and it seems to have enough support. I just don't like the colours around the borders of number 1, doesn't seem to sit right no matter what colours I use. With work I think number 2 is the best option. I'll come up with some different options for the next update.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby casper on Wed Mar 14, 2007 1:36 am

sully800 wrote:I prefer option number 2, but I agree that Turkey is too light. Also Bactria is way too similar to the dead territories. The only way I think you can use that color is if you exchange it with the Near East, since that continent doesn't border any dead territories.


What he said. More so on the Bactria color issue. Turkey doesn't bother me so much.

Also is there any chance of changing the texture on the seas so that it has a different texture than the land? Otherwise it looks 1000 times better than the current Middle East map. I would actually play this map now. Nice job!!
User avatar
Major casper
 
Posts: 416
Joined: Wed Feb 01, 2006 6:36 pm
Location: Chicago

Postby oaktown on Wed Mar 14, 2007 1:54 am

i like #2. I like the idea of using the borders to distinguish continents, but then the borders are lost in the mountain ranges.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby joystickgenie on Wed Mar 14, 2007 2:04 am

number 2. I find it to hard to make out the continents for bonus at a glance on the other two.
Image

Shinobi Nations
Comments are greatly appreciated.
User avatar
Cadet joystickgenie
 
Posts: 62
Joined: Fri Feb 09, 2007 9:25 pm

Postby KEYOGI on Wed Mar 14, 2007 2:43 am

casper wrote:Also is there any chance of changing the texture on the seas so that it has a different texture than the land? Otherwise it looks 1000 times better than the current Middle East map. I would actually play this map now. Nice job!!

KEYOGI wrote:On the texture, I really dislike dominant textures. I chose this one because to me it reflected a paper texture. I can try others though if this really is a problem. I would like to keep it uniform across the whole map though since the idea is it's an old map drawn on an old bit of parchment.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby boberz on Wed Mar 14, 2007 4:55 am

number 2 please
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Postby WidowMakers on Wed Mar 14, 2007 5:32 am

Number 2. I t is easier to distinguish between the different continents. Bu I too think that the white is too bright.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby KEYOGI on Tue Mar 20, 2007 10:29 am

Image

March 21
- New colour scheme
- New mountains
- New water connections
- Title and bonus legend added
- Removed army shadows
- Some re-done territory borders
- Other minor graphical adjustments

Comments
I was a bit disappointed with the direction the map was going. I think it was mainly to do with so many little changes being made since I first came up with the original design, it felt like bit of a hack job, to me anyway.

So I've gone with a different colour scheme and made a number of other adjustments along the way, just things that were bugging me. I decided there's really no need for army shadows on this map at the moment, but I'll leave open the option to add them once the XML has been worked on and we see what numbers look like on the map.

I'm a little unsure on the title and bonus legend. I've spent many hours trying to come up with some nice fancy way of doing them, but none of the results have complemented the look of the rest of the map. I was wondering if keeping it simple was perhaps the best option. A lot of old maps are pretty basic when it comes to their titles.

Here's hoping you guys like some of the new changes at least. 8)
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby mibi on Tue Mar 20, 2007 10:47 am

looks great, the only thing i would suggest is that maybe the continent names could be bigger and stretch across the whole continent more, like real maps do. some like Egypt and so would have to be diagonal, and probably a tad more transparent.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby KEYOGI on Tue Mar 20, 2007 10:52 am

mibi wrote:looks great, the only thing i would suggest is that maybe the continent names could be bigger and stretch across the whole continent more, like real maps do. some like Egypt and so would have to be diagonal, and probably a tad more transparent.

With the army shadows gone I think that could work. Anyone else like this idea?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users