Conquer Club

Riskopoly (Board Game) [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby symbolboy44 on Tue Mar 13, 2007 10:08 am

how does money take into effect this version of the game?
Mr. Hyde
User avatar
Private 1st Class symbolboy44
 
Posts: 17
Joined: Wed Feb 28, 2007 8:38 pm
Location: Florissant

Postby boberz on Tue Mar 13, 2007 10:28 am

it is used to connect different connections
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Postby EvilOtto on Tue Mar 13, 2007 3:05 pm

symbolboy44 wrote:how does money take into effect this version of the game?

Each piece of money is a territory that can attack neighboring spaces. Is that what you're asking? For example, the $5 bill can attack Virginia Ave., States Ave. or the pink War Chest space. Is there confusion about this?
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

awesome!

Postby Kawg of war on Tue Mar 13, 2007 11:56 pm

love it

but

you should call it conque-ropoly
User avatar
Cadet Kawg of war
 
Posts: 23
Joined: Sun Feb 04, 2007 8:17 pm
Location: Washington NOT D.C., USA

Re: awesome!

Postby yeti_c on Wed Mar 14, 2007 4:06 am

Kawg of war wrote:love it

but

you should call it conque-ropoly


We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: awesome!

Postby EvilOtto on Wed Mar 14, 2007 1:52 pm

yeti_c wrote:
Kawg of war wrote:love it

but

you should call it conque-ropoly


We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...

The poll is on-going, but these posts could bias any further results... Riskopoly actually fell below 50%, but then climbed back up, so it is still the favorite. "Conqueropoly" is 2nd with 17% and then "Conquer Clubopoly" with 13%.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby Kawg of war on Sat Mar 17, 2007 9:48 am

sully800 wrote:I would also like to see you rename all of the territories to reflect conquer club ideas.

Here's a thought- there are 22 'regular' properties. But 4 railroads and 2 utilities which gives 28 total properties, correct? If you played the game there would be 28 property cards?

Well at this moment there happens to be exactly 28 maps. So you could rename each property after a map.

Other switches (some were mentioned in the other thread)

Go to jail = Busted for multi
Jail = Inactive account
Chance = roll dice
Luxury Tax = Buy Premium
Free Parking = Win Battle Royale
Community Chest = Club forum (though war chest is an okay thought)

etc- you have added a bit of a war theme but I think making it more of a CC theme is even more appealing.

Also- your title is Riskopoly...shouldn't that be ConquerClubopoly?

that is one of the best idead ive heard yet
User avatar
Cadet Kawg of war
 
Posts: 23
Joined: Sun Feb 04, 2007 8:17 pm
Location: Washington NOT D.C., USA

Postby boberz on Sat Mar 17, 2007 10:31 am

i dont like that idea just because it is on CC doesnt mean it has to be based onCC
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Postby Pro_Snowboarder on Sun Mar 18, 2007 10:42 am

agreed. If you made a map for that idea it could work, but this map is based on monopaly, not CC
I Hate Babies!

Caboose
User avatar
Sergeant 1st Class Pro_Snowboarder
 
Posts: 42
Joined: Wed Nov 29, 2006 3:43 pm

Postby boberz on Sun Mar 18, 2007 4:38 pm

progress seems to be slow or is that me being impatient
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Postby EvilOtto on Sun Mar 18, 2007 9:35 pm

boberz wrote:progress seems to be slow or is that me being impatient

A little of both! I haven't had much free time to work on it this past week. But just to hold you over, here is the current state of the new 'larger' small map:
Image
This is IN PROGRESS and I'm aware there is still some work to do on the slanted text, the money, the arrows, the rules and the dice... but it is far more readable than the previous size!

Old small map:
Image
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby boberz on Mon Mar 19, 2007 10:38 am

thanx just checking that it wasnt forgotten not trying to rush you
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Postby yeti_c on Mon Mar 19, 2007 10:44 am

Great work Otto - it's coming on a treat...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby freezie on Sun Apr 08, 2007 6:47 pm

Keep it up, I really like that map :P.
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby ClessAlvein on Sun Apr 08, 2007 7:19 pm

There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
Major ClessAlvein
 
Posts: 151
Joined: Sun Mar 04, 2007 9:30 pm

Postby freezie on Sun Apr 08, 2007 7:29 pm

Good point..I just saw that..but this board offer less solution than what eight thoughts could. So unless we remove it...
Last edited by freezie on Mon Apr 09, 2007 12:49 am, edited 1 time in total.
User avatar
Corporal 1st Class freezie
 
Posts: 3901
Joined: Fri Apr 06, 2007 12:18 pm
Location: Somewhere between here and there.

Postby vakEirn79 on Sun Apr 08, 2007 7:44 pm

Perhaps -1 only if the player holds Free Parking? i.e. its main purpose would be to negate the "free" bonus?
Corporal vakEirn79
 
Posts: 46
Joined: Sun Jan 28, 2007 4:52 pm

Postby EvilOtto on Sun Apr 08, 2007 11:34 pm

ClessAlvein wrote:There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.

It does suck to start with War Tax (as I did in play testing), BUT it is also very easy to defend this territory since no one wants to attack it; you can just leave 1 army on it and still consider it pretty well defended. So if you do start with it, you can launch an attack on the first round and move "all in" without worrying about giving someone else an easy card... it makes a good block for the baltic/med continent or the railroads.

I'm not sold on the idea of negating the -1 by holding some other space... but I'm willing to ponder that a bit more...

I should be able to get semi-final small/large maps posted in the next week.
User avatar
Lieutenant EvilOtto
 
Posts: 132
Joined: Wed Dec 06, 2006 9:39 pm
Location: San Francisco

Postby ffgamer9 on Wed Apr 11, 2007 12:29 am

i like it the way it is. i'd definitely play it.
Private 1st Class ffgamer9
 
Posts: 47
Joined: Mon Feb 12, 2007 8:35 pm

Postby max is gr8 on Wed Apr 11, 2007 4:23 am

I still don't like the names of properties use names of maps the unpopular ones being the cheapest the favourites being last
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby nagerous on Wed Apr 11, 2007 6:43 am

thats a good idea max, Indochina and Crossword could be like Old Kent Road
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Postby max is gr8 on Wed Apr 11, 2007 6:56 am

No they'ld be mayfair and Park Lane

I've created a thread and if you really want you can use those results as a ranking system
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby nagerous on Wed Apr 11, 2007 7:33 am

mayfair and park lane are meant to be the best and most popular maps and would therefore be classic and world 2.0
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Postby max is gr8 on Wed Apr 11, 2007 9:42 am

Indochina and Crossword Are The Best Anyway the poll in GD will show the true opinions
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
Corporal max is gr8
 
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Postby fireedud on Wed Apr 11, 2007 10:48 am

I think jail should be like alcatraz in ths S.F. map, you can only attack into it, but not out. And You get +1 for having attack jail, and jail.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users