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symbolboy44 wrote:how does money take into effect this version of the game?
Kawg of war wrote:love it
but
you should call it conque-ropoly
yeti_c wrote:Kawg of war wrote:love it
but
you should call it conque-ropoly
We've had a poll on the name - Riskopoly was preferred by 70% of the voting public...
sully800 wrote:I would also like to see you rename all of the territories to reflect conquer club ideas.
Here's a thought- there are 22 'regular' properties. But 4 railroads and 2 utilities which gives 28 total properties, correct? If you played the game there would be 28 property cards?
Well at this moment there happens to be exactly 28 maps. So you could rename each property after a map.
Other switches (some were mentioned in the other thread)
Go to jail = Busted for multi
Jail = Inactive account
Chance = roll dice
Luxury Tax = Buy Premium
Free Parking = Win Battle Royale
Community Chest = Club forum (though war chest is an okay thought)
etc- you have added a bit of a war theme but I think making it more of a CC theme is even more appealing.
Also- your title is Riskopoly...shouldn't that be ConquerClubopoly?
boberz wrote:progress seems to be slow or is that me being impatient
ClessAlvein wrote:There's the same problem that Eight Thoughts had - if you hold War Tax from the beginning, no one will attack that territory for a good few rounds, and you'll get -1 for those rounds. With the War Chest and Chance paths offering ways to go around War Tax, there's not much incentive to attack there until very late, at least.
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