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Adjacent Attacks Swiss Style [Needs Rescued]

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Re: Adjacent Attacks Swiss Style[28/32] (Starts Mon 16/May)

Postby OliverFA on Mon May 16, 2011 10:42 am

karthdog1 wrote:i am a total rookie at this but would like to try.sounds interesting. so if i am able to get in my setting would be
karthdog1
2-player
high seas
flat rate
chained
4player
world 2.1
flat rate
chained
8player
feudal war
flat rate
chained


As much as I like to have the more players the better, 29 is a difficult number to create the different matches. :cry:

However, as I really would like to allow everybody interested to play, if one or three players join, then we will be 30 or 32, and it will be possible to have everybody on board. So, if you can convince someone else to join (or someone joins spontaneously) you will be in ;-)

How many time do people have left to join? Well, as the first set of matches are 1v1, people can join until 75% of the first group of matches is finshed (that's 12 out of the 16 matches). Then it will be definitely close.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Research and Conquer - Civilization meets Conquer Club

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Re: Adj Attacks Swiss Style(Starting,3 left if immediate joi

Postby OliverFA on Mon May 16, 2011 10:48 am

Tournament is starting. If you join before the first set of games is finished, there are still 3 places left. After that, tournament is closed

Expect games as soon as I end my spreadsheet and get tournament privileges, in that order.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adj Attacks Swiss Style(Starting,3 left if immediate joi

Postby GreenBaize on Mon May 16, 2011 3:11 pm

In Plz, hope theres room left, if not put me down as a reserve, plz :)

2 player :- Alexanders Empire, No Spoils, Adj

4 Player :- British Isles, No Spols, Adj

8 Player :- North America, No Spoils, Adj
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Re: Adj Attacks Swiss Style(Starting,2 left if immediate joi

Postby OliverFA on Mon May 16, 2011 4:50 pm

GreenBaize wrote:In Plz, hope theres room left, if not put me down as a reserve, plz :)

2 player :- Alexanders Empire, No Spoils, Adj

4 Player :- British Isles, No Spols, Adj

8 Player :- North America, No Spoils, Adj


You and karthdog are in ;)

There is place for 2 more players, but they need to join quickly
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adj Attacks Swiss Style(Starting,2 slots for immediate j

Postby OliverFA on Tue May 17, 2011 6:54 pm

That's the full schedule for the first round. The matches will be calculated automatically as games are resolved and points assigned.

Now that the schedule is made, I will ask for tournament permissions

If you know about someone else that wants to join, I still have those two places open. Looks like I will have to bribe someone to play! ;)

Click image to enlarge.
image

Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style(Starting,2 more players nee

Postby authoman on Tue May 17, 2011 8:17 pm

In Please, random
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Re: Adjacent Attacks Swiss Style(Starting,1 more player need

Postby Fuzzy316 on Wed May 18, 2011 1:33 pm

IF still open, Ill play.

Your chosen map for 2 players games - Classic
- Your spoils choice for 2 players games - Flat
- Your reinforcements choice for 2 players games - CHained
- Your chosen map for 4 players games - Jamaica
- Your spoils choice for 4 players games - FLat
- Your reinforcements choice for 4 players games - Unlimited
- Your chosen map for 8 players games - Hive
- Your spoils choice for 8 players games - Escalating
- Your reinforcements choice for 8 players games - Unlimited
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Re: Adjacent Attacks Swiss Style [Full,Starting]

Postby OliverFA on Wed May 18, 2011 2:49 pm

Thanks everybody who joined and thanks authoman and Fuzzy316. We are full now. Games might still take a bit to be created because I only requested torunament privileges a few hours ago, as I was a bit reluctant to start without all the players
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Full,Starting]

Postby OliverFA on Thu May 19, 2011 2:11 pm

Games created and instructions sent
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Thu May 19, 2011 7:00 pm

Now you can see the scores summary in the 4th post
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby gimli1990 on Sun May 22, 2011 12:25 am

just to let you know Game number 9095519 is over

the Winner is gimli1990 over didacus in 13 rounds
i love we finally got AA otherwise known now as trench YES!!!!!
Highest Score: Major 2329
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Sun May 22, 2011 5:23 am

gimli1990 wrote:just to let you know Game number 9095519 is over

the Winner is gimli1990 over didacus in 13 rounds


Congratulations gimli! I have a busy day, but will try to update the score chart later in the evening-night.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Sun May 22, 2011 12:27 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby kabuki.mono on Tue May 24, 2011 5:35 am

Game 9095538 Kabuki.mono won :D
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Tue May 24, 2011 3:36 pm

kabuki.mono wrote:Game 9095538 Kabuki.mono won :D


Congratulations! I have updated the score chart
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby Catarah on Wed May 25, 2011 7:09 pm

i cant remember if i gave any settings or if you picked them for me, but instead of random/flat rate/chained, i would prefer them random/escalating/chained.

if you could change that, all the better. if not, i won't lose too much sleep on it.

thanks either way!
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby nemrehs1 on Wed May 25, 2011 8:20 pm

Game 9129376
nemrhes1 won
Image
09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Thu May 26, 2011 6:40 pm

Catarah wrote:i cant remember if i gave any settings or if you picked them for me, but instead of random/flat rate/chained, i would prefer them random/escalating/chained.

if you could change that, all the better. if not, i won't lose too much sleep on it.

thanks either way!


It is changed :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Thu May 26, 2011 6:40 pm

nemrehs1 wrote:Game 9129376
nemrhes1 won


Congratulations ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Thu May 26, 2011 6:43 pm

Game 9095527. After becoming clear that I have won, we have agreed to break the rule to speed up the end of the game.

PS: It is ok to break the rule at the end of the game, BUT:
- All players in the game must agree.
- It has to be clear, without any doubt, who has won the game.
- You have to report it here so I can check (and also the other players) that the game is really over and there is no cheat involved.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby arno30 on Fri May 27, 2011 7:53 am

we just did the same with eddie2, game is over now
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Postby OliverFA on Sun May 29, 2011 4:03 pm

First set is finished now. Results can be seen in the first page. The second set will start soon. You can also see in the first page who will be in each game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Postby OliverFA on Mon May 30, 2011 12:19 pm

The second set of games has been created.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Postby kunal2222 on Mon May 30, 2011 2:45 pm

what if the win is by map rule and there are more then two poeple alive
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Postby OliverFA on Mon May 30, 2011 3:14 pm

In that case, the winner is the player that wins the map. The rest of positions are given based on number of territories
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
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