
Moderator: Cartographers
Coleman wrote:I used to support the mind -1 but I'm getting burnt out with the whole thing. I like the solution that we let all the symbol territories one way attack reason.

 Coleman
				Coleman
			












 
		AndyDufresne wrote:So similar to the Helipad concept attacking one way the Mountain Kings in the KOTM map?
--Andy
 

 Coleman
				Coleman
			












 
		I really don't like that idea of having the symbols attack the middle. Not because of KOTM but because it does not make sense. I say leave the middle with zero bonus or have it the way it currently is on page 23.AndyDufresne wrote:So similar to the Helipad concept attacking one way the Mountain Kings in the KOTM map?
--Andy

 WidowMakers
				WidowMakers
			


















 
		Samus wrote:3. Mind + region worth -1, Mind + Reason worth +1.
So if you have just Mind and Reason, you get a bonus. If you have Mind, Reason, and a region, it works out to 0. If you have Mind, Reason, and two regions, it works out to -1 total. And on and on.
Philosophically similar to #2, but the idea is that if you have more than 1 thought in your Mind, it starts to overwhelm your Reason.
 
 

 Samus
				Samus
			Samus wrote:Samus wrote:3. Mind + region worth -1, Mind + Reason worth +1.
So if you have just Mind and Reason, you get a bonus. If you have Mind, Reason, and a region, it works out to 0. If you have Mind, Reason, and two regions, it works out to -1 total. And on and on.
Philosophically similar to #2, but the idea is that if you have more than 1 thought in your Mind, it starts to overwhelm your Reason.
Everyone seems to have missed this post because Andy totally upstaged me with his "Final Forge" announcement........upstager..........
Anyway, I still think this is the best solution.

 Coleman
				Coleman
			












 
		 Well congrats
 Well congrats  I am very happy and can't wait to play it. I think this will be one of my favourite maps
 I am very happy and can't wait to play it. I think this will be one of my favourite maps 


 hecter
				hecter
			











 
			
 luckiekevin
				luckiekevin
			

 
		
 Coleman
				Coleman
			












 
		Coleman wrote:Here is the new xml without the -1 bonus involved.
http://members.cox.net/gyrigo/CC/The8Thoughts_07.xml

 WidowMakers
				WidowMakers
			


















 
		Samus wrote:Samus wrote:3. Mind + region worth -1, Mind + Reason worth +1.
So if you have just Mind and Reason, you get a bonus. If you have Mind, Reason, and a region, it works out to 0. If you have Mind, Reason, and two regions, it works out to -1 total. And on and on.
Philosophically similar to #2, but the idea is that if you have more than 1 thought in your Mind, it starts to overwhelm your Reason.
Everyone seems to have missed this post because Andy totally upstaged me with his "Final Forge" announcement........upstager..........
Anyway, I still think this is the best solution.

 anamainiacks
				anamainiacks
			



















 
		 
 
 


 WidowMakers
				WidowMakers
			


















 
		


 hecter
				hecter
			











 
			hecter wrote:O think the Mind armies should be moved over a bit. They kind of go over the name. Other than that and the Revelation thing, it's beautiful

 Coleman
				Coleman
			












 
		
 Zorg_rsk
				Zorg_rsk
			
 
			Zorg_rsk wrote:Ok I have a quick gameplay question:
Concerning "Alliances". I'm not sure if its clear wether you need the back territories only, or the entire continent of each thought for the bonus to be given.
If its the continent then it won't work because due to shared territories to own an alliance and get the bonus NO ONE ELSE will control a continent and therefore you'll only ever get it when you've basicly won.
Secondly on the issue of the center. I'm not sure which option is the best, other than to say that the (-1) WON'T work, and hers why:
The problem is that whoever controls the center will in the mid/late game, have a huge amount of power.
However the use of -1 means two things happen:
1. In the early game one player gets stuck with "mind" and suffers from it which is quite unfair.
2. Mid/Late game when the territory is valuable its very easy to avoid the -1, because all you need to do is also take Reason which unless someone has heavily fortified will probably be fairly easy to take, and then easy to defend.
So on the whole the -1 does not help the problem at all.

 Samus
				Samus
			 Nikolai
				Nikolai
			


 
		
 Lone.prophet
				Lone.prophet
			








 
		Lone.prophet wrote:this allied thing is weird cause when u have
law
knowledge
wealth
u get +2
than when u get 1 more (war or harmony) u get another +2
this is a major flaw i think with a bit of luck u can get more than 10 bonus a turn


 freezie
				freezie
			


 
		freezie wrote:Lone.prophet wrote:this allied thing is weird cause when u have
law
knowledge
wealth
u get +2
than when u get 1 more (war or harmony) u get another +2
this is a major flaw i think with a bit of luck u can get more than 10 bonus a turn
Ermm..you would actually need 2 more to gain another bonus. Like the symbol for war and death with your exemple above.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.

 qeee1
				qeee1
			

 
		Users browsing this forum: No registered users