nolefan5311 wrote:Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conquer_Rome_V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?![]()
Example:
- Code: Select all
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
The overrides need to be in place so that a person can't get the +1, +2, and +3 for holding 6 terts, correct? Removing them would yield a +6 for holding Italia Sub. 6. If you change that, the legend would need to be updated as well, which I think at this would be change for the sake of change.
nolefan5311 seems to be on track here. It is possible that the overrides for the continents with the required counts (like Italia Suburbicaria 6, which overrides the corresponding 4 and 2) would prevent more than one of the Vicarious + <<whatever>> continents from being activated at one time, but the existing code seems okay, so if it ain't broke, don't fix it.