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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Sun Jun 24, 2012 8:47 pm

iancanton wrote:
actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)


Just to make sure I understand before making any official changes. Using the position proposition above, there would be no need for a maximum. Correct?
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby iancanton on Tue Jun 26, 2012 1:15 am

correct, no coded maximum. there are only 4 positions, which are ignored when there are 4 or more players, so the maximum possible number of positions per player is 2.

ian. :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby thenobodies80 on Tue Jul 10, 2012 1:31 pm

So the above xml is the final one?

I would like to see this one quenched soon!

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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby lostatlimbo on Thu Jul 12, 2012 4:03 am

Yes. I've updated the XML in the first post.
Last edited by lostatlimbo on Thu Jul 19, 2012 1:58 am, edited 1 time in total.
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby thenobodies80 on Thu Jul 12, 2012 5:54 am

Sent to lackattack! ;)

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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby lostatlimbo on Thu Jul 19, 2012 2:01 am

Ok - right away I hate this change. Seeing it in action, having the MAX be all neutrals is a bad idea. In my opinion, the mobility of the MAX is one of the map's best attributes and without that the map is too closed off.

Although... maybe it wouldn't be so bad if all the max stations were 1 neutral instead of 2 (except Fareless Zone).

Thoughts on that?
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby iancanton on Fri Jul 20, 2012 2:45 am

why not let max stations have normal random deployment, with the fareless zone being the only max station coded as starting neutral?

ian. :)
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby lostatlimbo on Fri Jul 20, 2012 3:34 am

Well, that could throw things if 1 person lands say both Blue stops and both Yellow stops, then only has to take out the neutral 2 Fareless Zone to get a +7 (+8-1) bonus for 5 territories.

However, that's easily remedied by upping Fareless to 3 neutral. I like that. Will update shortly.
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby iancanton on Tue Jul 24, 2012 4:19 pm

n3 for fareless is a good move, for the reason that u've given.

ian. :)
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Wed Aug 01, 2012 6:22 pm

Updated the XML to make all MAX stations (save for Fareless Zone) normal drop territories (no longer neutral). Fareless Zone has been upped to 3 neutral, though I might make that 4.
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby thenobodies80 on Mon Aug 06, 2012 8:00 am

The file has been sent.

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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby chapcrap on Mon Aug 06, 2012 6:40 pm

I think making it 4 would be too much. As much as it's used for a bonus, it's also used to traverse the map as a connection to the other MAXs. So, I think 3 is a good number for it.
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby jmcm on Tue Aug 14, 2012 3:34 pm

I think you should break off NE north of the rails into a separate region - it's just so huge! 8 bonus is quite large on this map
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Wed Aug 15, 2012 2:13 am

Sorry, but a gameplay change of that magnitude at this stage is just unreasonable.
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Tue Aug 28, 2012 4:36 am

Any other requests?
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