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Death of casual?

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Should old games be pushed to the back?

 
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Re: Death of casual?

Postby Bruceswar on Sat May 18, 2013 4:12 am

ljex wrote:
Bruceswar wrote:
TeeGee wrote:The biggest problem that I found with the old system was many of the new players to the site ended up joining games on the first page which had settings not ideally suited to new players.
This system makes it fairer for them as they are likely to find games that give them a much better chance, it also reduces farming by a considerable amount.



Funny you say that. The decline rate of people is higher now than when the old system was in place. That tells me the game does not really matter, but the speed of the game does. All that this means is you are pissing off some long time vets of this game. These people just wanted to play a game. You will find very very few people who were farming for points. Terrible decision with this change.


Not to mention that they make all of these new 1000 unique defeats medals but there are only 14k active players and it is going to be hard to get certain game styles (assassin) started in the quantity required to get the medals.



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Re: Death of casual?

Postby greenoaks on Sat May 18, 2013 7:55 am

ljex wrote:
Bruceswar wrote:
TeeGee wrote:The biggest problem that I found with the old system was many of the new players to the site ended up joining games on the first page which had settings not ideally suited to new players.
This system makes it fairer for them as they are likely to find games that give them a much better chance, it also reduces farming by a considerable amount.



Funny you say that. The decline rate of people is higher now than when the old system was in place. That tells me the game does not really matter, but the speed of the game does. All that this means is you are pissing off some long time vets of this game. These people just wanted to play a game. You will find very very few people who were farming for points. Terrible decision with this change.


Not to mention that they make all of these new 1000 unique defeats medals but there are only 14k active players and it is going to be hard to get certain game styles (assassin) started in the quantity required to get the medals.

so you'll just have to work towards it over many months and years instead of farming (and scaring off) newcomers to the site.
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Re: Death of casual?

Postby ljex on Sat May 18, 2013 11:26 am

greenoaks wrote:
ljex wrote:
Bruceswar wrote:
TeeGee wrote:The biggest problem that I found with the old system was many of the new players to the site ended up joining games on the first page which had settings not ideally suited to new players.
This system makes it fairer for them as they are likely to find games that give them a much better chance, it also reduces farming by a considerable amount.



Funny you say that. The decline rate of people is higher now than when the old system was in place. That tells me the game does not really matter, but the speed of the game does. All that this means is you are pissing off some long time vets of this game. These people just wanted to play a game. You will find very very few people who were farming for points. Terrible decision with this change.


Not to mention that they make all of these new 1000 unique defeats medals but there are only 14k active players and it is going to be hard to get certain game styles (assassin) started in the quantity required to get the medals.

so you'll just have to work towards it over many months and years instead of farming (and scaring off) newcomers to the site.


8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.
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Re: Death of casual?

Postby frankiebee on Sat May 18, 2013 12:26 pm

I thik this is better but what might be even better is to divide the join a game list in:

2 player games
3 player games
...
8 player games
Doubles
Triples
Quads

Let the ''join a game'' button have a ''roll down menu'' when you click it so you can select this option. New players will imediatly be aware of the choice and can join a game of there preference instead of joining the games on the first page.
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Re: Death of casual?

Postby greenoaks on Sat May 18, 2013 5:27 pm

ljex wrote:8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.

and what they like to play ends up on the first page because hardly anyone else wants to play those games. ;) then they get filled by n00bs who get absolutely destroyed & get the wrong impression of this site.

us old timers know how to use Game Finder. if we want to play them, we'll find them.
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Re: Death of casual?

Postby ljex on Sat May 18, 2013 5:39 pm

greenoaks wrote:
ljex wrote:8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.

and what they like to play ends up on the first page because hardly anyone else wants to play those games. ;) then they get filled by n00bs who get absolutely destroyed & get the wrong impression of this site.

us old timers know how to use Game Finder. if we want to play them, we'll find them.


what is the harm to the site if i set up 50 lux/doodle assassin games? How quickly do you think those fill now vs the previous join a game page?

Sure you make it a little harder to farm, but people dont realize how much of a negative impact this has on non complicated game types. How easy is it going to be to get an 8 man classic game started especially if you set them up in bunches?

How many farmers do you think there are at any given time on this site? Take a look at the farmers and the quantity of them vs the quantity of people just trying to get their game of choice started that you have negatively effected.
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Re: Death of casual?

Postby greenoaks on Sat May 18, 2013 5:55 pm

ljex wrote:
greenoaks wrote:
ljex wrote:8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.

and what they like to play ends up on the first page because hardly anyone else wants to play those games. ;) then they get filled by n00bs who get absolutely destroyed & get the wrong impression of this site.

us old timers know how to use Game Finder. if we want to play them, we'll find them.


what is the harm to the site if i set up 50 lux/doodle assassin games? How quickly do you think those fill now vs the previous join a game page?

Sure you make it a little harder to farm, but people dont realize how much of a negative impact this has on non complicated game types. How easy is it going to be to get an 8 man classic game started especially if you set them up in bunches?

How many farmers do you think there are at any given time on this site? Take a look at the farmers and the quantity of them vs the quantity of people just trying to get their game of choice started that you have negatively effected.

the harm is you start 50 games that are only filling with players new to the site who then leave after their experience with you. those games are killing CC by driving away customers.

if you want to play that map/settings, create 1. when it fills, create another.
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Re: Death of casual?

Postby ljex on Sat May 18, 2013 6:10 pm

greenoaks wrote:
ljex wrote:
greenoaks wrote:
ljex wrote:8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.

and what they like to play ends up on the first page because hardly anyone else wants to play those games. ;) then they get filled by n00bs who get absolutely destroyed & get the wrong impression of this site.

us old timers know how to use Game Finder. if we want to play them, we'll find them.


what is the harm to the site if i set up 50 lux/doodle assassin games? How quickly do you think those fill now vs the previous join a game page?

Sure you make it a little harder to farm, but people dont realize how much of a negative impact this has on non complicated game types. How easy is it going to be to get an 8 man classic game started especially if you set them up in bunches?

How many farmers do you think there are at any given time on this site? Take a look at the farmers and the quantity of them vs the quantity of people just trying to get their game of choice started that you have negatively effected.

the harm is you start 50 games that are only filling with players new to the site who then leave after their experience with you. those games are killing CC by driving away customers.

if you want to play that map/settings, create 1. when it fills, create another.


What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?
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Re: Death of casual?

Postby Funkyterrance on Sat May 18, 2013 9:42 pm

ljex wrote:
greenoaks wrote:
ljex wrote:
greenoaks wrote:
ljex wrote:8 man doodle/lux assassin is very much considered farming by most people...

as a retired farmer myself all this does is make it slightly harder. It can still be done you just have to start games slowly instead of all at once like in the past.

There are much better ways to deal with farming that dont require killing the ability of players to play the games they enjoy.

and what they like to play ends up on the first page because hardly anyone else wants to play those games. ;) then they get filled by n00bs who get absolutely destroyed & get the wrong impression of this site.

us old timers know how to use Game Finder. if we want to play them, we'll find them.


what is the harm to the site if i set up 50 lux/doodle assassin games? How quickly do you think those fill now vs the previous join a game page?

Sure you make it a little harder to farm, but people dont realize how much of a negative impact this has on non complicated game types. How easy is it going to be to get an 8 man classic game started especially if you set them up in bunches?

How many farmers do you think there are at any given time on this site? Take a look at the farmers and the quantity of them vs the quantity of people just trying to get their game of choice started that you have negatively effected.

the harm is you start 50 games that are only filling with players new to the site who then leave after their experience with you. those games are killing CC by driving away customers.

if you want to play that map/settings, create 1. when it fills, create another.


What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?


The thing is there is no way to allow doodle and be-ne-lux games but not Das Schloss. The thing I'm noticing is who is creating the games. It's not the same old players so this new way has to be less easy for farmers since their games get pushed off the top due to non-interest. Noobs will create the types of games that noobs really want to play, it's that simple. Veterans can join these games if they want action or they can make private games and wait a little longer. Either way I don't think a premium player will stop paying due to this update but a new player might get premium because of it.

I'm not saying it's a good thing that it's now harder for people to get medals, etc., but so far it seems the lesser of two evils. Maybe there needs to be a whole new area of CC where people go, old an new, that's specifically designed to gain medals. I just don't think medals are a strong enough reason to put things back the way they were.

As far as speed games, etc., the noobs are still going to have a bad experience with their free games if they spend them on games intended to farm. The point is to have new players actually win once and a while; that's what's going to keep them coming back. ;)
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Re: Death of casual?

Postby greenoaks on Sat May 18, 2013 11:51 pm

ljex wrote:What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?

what is better for new players is to not have the first few pages of Join A Game full of Quads games with established teams waiting for individuals to join. you can call those games medal hunting or farming - makes no difference to me. those games give newcomers a bad experience, discouraging them from sticking around.

btw, we use to have a player, KLOBBER who did what you're suggesting. perma-ban took care of him. please accept my apology for knowing something about farming O:)
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 12:07 am

greenoaks wrote:
ljex wrote:What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?

what is better for new players is to not have the first few pages of Join A Game full of Quads games with established teams waiting for individuals to join. you can call those games medal hunting or farming - makes no difference to me. those games give newcomers a bad experience, discouraging them from sticking around.

btw, we use to have a player, KLOBBER who did what you're suggesting. perma-ban took care of him. please accept my apology for knowing something about farming O:)


If he is your definition of farming, you have a bad definition.

Look at my Quads oasis manual games...that is where noobs play and feel like they can never win. Quite frankly they couldnt which is why I made it to conqueror and why it is real farming. Noobs won some of the games with kloberer he just foed them after they did.

You can act like this fixes the problem all you want, but please realize that people can still farm if they want to and it only make it harder for the non popular medals to be earned. Now with platinum medals wish people luck getting 1000 unique defeats on assassin or terminator games.
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Re: Death of casual?

Postby greenoaks on Sun May 19, 2013 12:20 am

ljex wrote:
greenoaks wrote:
ljex wrote:What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?

what is better for new players is to not have the first few pages of Join A Game full of Quads games with established teams waiting for individuals to join. you can call those games medal hunting or farming - makes no difference to me. those games give newcomers a bad experience, discouraging them from sticking around.

btw, we use to have a player, KLOBBER who did what you're suggesting. perma-ban took care of him. please accept my apology for knowing something about farming O:)


If he is your definition of farming, you have a bad definition.

Look at my Quads oasis manual games...that is where noobs play and feel like they can never win. Quite frankly they couldnt which is why I made it to conqueror and why it is real farming. Noobs won some of the games with kloberer he just foed them after they did.

You can act like this fixes the problem all you want, but please realize that people can still farm if they want to and it only make it harder for the non popular medals to be earned. Now with platinum medals wish people luck getting 1000 unique defeats on assassin or terminator games.

that's the spirit, wish them luck. Platinum is not suppose to be easy.
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 12:22 am

greenoaks wrote:
ljex wrote:
greenoaks wrote:
ljex wrote:What map do you think is better for new players than doodle or lux?

The games i am talking about a literally a crapsoot that people would likely be playing for medals, but they will never fill now.

Sure you stop the farmers games from going to the front page, but you also make it that your paying customers dont get their games to fill. When they start to leave because they cant play their favorite game what happens?

We must always remember that people have the right to choose which games they join or dont join. Catering to the cooks and corporals is all fine and dandy...but they don't pay the bills. The players who buy premium every year and create the games they enjoy playing do on the other hand and are the reason this site is profitable.

The site could do a lot more to help new players than changing the order the games sort on join a game page. For example making them only play on basic maps for their first 5-10 games. Allowing them to play more speed games so that they get hooked and become paying members. You could even encourage friendly and helpful members to play vs the new members so they have a positive experience in their first few games.

Its funny that you act like you know so much about farming when you know very little. I have been the farmer, and trust me i can think of ways to outsmart this system and get newer players to join my farming games if i wanted to. For example: 1 vs 1 city mogul casual freestyle and just foe any player who is decent. I could have a field day making points with that because games will finish fast and as soon as i want to add another one i create the game give it 5 mins drop the game and create it again. Hence you have done nothing to stop farming but just change the way farming is done. Do all the negatives really not outweigh the fact that you have done nothing to eliminate the ability to farm?

what is better for new players is to not have the first few pages of Join A Game full of Quads games with established teams waiting for individuals to join. you can call those games medal hunting or farming - makes no difference to me. those games give newcomers a bad experience, discouraging them from sticking around.

btw, we use to have a player, KLOBBER who did what you're suggesting. perma-ban took care of him. please accept my apology for knowing something about farming O:)


If he is your definition of farming, you have a bad definition.

Look at my Quads oasis manual games...that is where noobs play and feel like they can never win. Quite frankly they couldnt which is why I made it to conqueror and why it is real farming. Noobs won some of the games with kloberer he just foed them after they did.

You can act like this fixes the problem all you want, but please realize that people can still farm if they want to and it only make it harder for the non popular medals to be earned. Now with platinum medals wish people luck getting 1000 unique defeats on assassin or terminator games.

that's the spirit, wish them luck. Platinum is not suppose to be easy.


is also not supposed to be impossible...or overly difficult to get enough games started to attain the medal
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Re: Death of casual?

Postby greenoaks on Sun May 19, 2013 12:40 am

it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 1:15 am

greenoaks wrote:it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.


so essentially all this has done is restricted the types of games that can be played and you think this is good for the site?

farming can still happen would you like me to prove it? sure people can still get medals, but at 5 player games vs 8 player games it takes an extra couple 100 games. Count me in sounds like this has been really effective.
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Re: Death of casual?

Postby greenoaks on Sun May 19, 2013 1:24 am

ljex wrote:
greenoaks wrote:it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.


so essentially all this has done is restricted the types of games that can be played and you think this is good for the site?

farming can still happen would you like me to prove it? sure people can still get medals, but at 5 player games vs 8 player games it takes an extra couple 100 games. Count me in sounds like this has been really effective.

what it restricts is a bad first experience to those new to the site. why do you want to drive newcomers away?
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 1:38 am

greenoaks wrote:
ljex wrote:
greenoaks wrote:it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.


so essentially all this has done is restricted the types of games that can be played and you think this is good for the site?

farming can still happen would you like me to prove it? sure people can still get medals, but at 5 player games vs 8 player games it takes an extra couple 100 games. Count me in sounds like this has been really effective.

what it restricts is a bad first experience to those new to the site. why do you want to drive newcomers away?


what are you not understanding about the fact that a bad experience can still be attained by those who are new to the site? People can still farm, essentially you have just changed how they have to farm. Explain to me what that accomplishes other than bothering those who want to play legitimate games that wont get filled in a timely manner?

The simple solution is to ban the farmers or make it that new players only see certain game types when they click join a game. Not change the entire process which limits the enjoyment of every other player on the site.

I am out of the conversation after this message have you way I will cease to argue with someone who wont even acknowledge the negative effects of this change. I have on the other hand admitted that it changes the game types used to farm but woopdie doo such an accomplishment we should all rejoice and praise the lord that a new player will never have a bad experience again.
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Re: Death of casual?

Postby iAmCaffeine on Sun May 19, 2013 7:03 am

I agree with greenoaks here. I have a couple of large ToG games waiting for players (I never started them) but still it's going to be a while before that's filled. I can deal with that, I'm still in ~90 active games, all of which are games I enjoy.

ljex have you tried to prove that your games won't fill? Gabriel13 has been making eight player freestyle games on Classic which seem to be filling pretty quickly, as he said himself.

The only problem with this change is that people who want easy wins can't get them as conveniently. Now, a freestyle quads on Monsters is not going to be filled by new players who know no better and the farmers might get annoyed. So what? People who made games knowing it would go to the front of the page and get joined by newbies are pathetic.

Regarding game finder, I use it if I want to look for specific games, but I often just use join a game because I know if the game has just been created and is therefore likely to be played quickly. Plus I play a wide variety of games anyhow.
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Re: Death of casual?

Postby Woodruff on Sun May 19, 2013 9:40 am

ljex wrote:
greenoaks wrote:it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.


so essentially all this has done is restricted the types of games that can be played and you think this is good for the site?


If the games you want to play are popular with experienced players (which you claim to prefer to play against), then they will still fill almost as quickly, though now with non-noobs. If the games you want to play are not popular with experienced players, then they will take longer to fill. Which makes sense to me. Honestly, this sounds like the argument of someone who is disappointed they can no longer trick noobs into selecting their games.

ljex wrote:farming can still happen would you like me to prove it? sure people can still get medals, but at 5 player games vs 8 player games it takes an extra couple 100 games. Count me in sounds like this has been really effective.


Of course farming can still happen. Farming can happen with pretty much any automated system. From my perspective, this isn't a change made to deter farming as much as it is a change to deter mass-game-creators from dominating the first page of the game list, a part of the rationale being to get noobs involved in their games.
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Re: Death of casual?

Postby anonymus on Sun May 19, 2013 10:04 am

Bruceswar wrote:
ljex wrote:
Bruceswar wrote:
TeeGee wrote:The biggest problem that I found with the old system was many of the new players to the site ended up joining games on the first page which had settings not ideally suited to new players.
This system makes it fairer for them as they are likely to find games that give them a much better chance, it also reduces farming by a considerable amount.



Funny you say that. The decline rate of people is higher now than when the old system was in place. That tells me the game does not really matter, but the speed of the game does. All that this means is you are pissing off some long time vets of this game. These people just wanted to play a game. You will find very very few people who were farming for points. Terrible decision with this change.


Not to mention that they make all of these new 1000 unique defeats medals but there are only 14k active players and it is going to be hard to get certain game styles (assassin) started in the quantity required to get the medals.



agreed 100%


amen! and this is me agreeing with BOTH bruce and Ijex at the same time.. bloody unheard of.. but they do have a point.. i dont see myself even reaching gold in term now unless i start doing the old KH trick walling unique players with gamelinks in disguise.. not to mention the damn platina..

as well as the unique teammates-medal.. setting up a quads with new teammates and waiting for it to fill just wont happen.. have had a monsters quads up for.. i dont even know how long now but im sure it will be removed any day now..


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Re: Death of casual?

Postby D4 Damager on Sun May 19, 2013 1:58 pm

This change increases my chances of getting involved in casual games. I can honestly say that "Join A Game" was functionally useless for me before, it just began with pages and pages of team games against three- and four-player teams that played together a lot, often from the same clan. I know enough to check these players game history, I doubt a newcomer would (or should). Curiously, these teams never thought to join each other's games, I wonder why??

I will use "Join A Game" now, it's much better.
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Re: Death of casual?

Postby Funkyterrance on Sun May 19, 2013 9:53 pm

D4 Damager wrote: Curiously, these teams never thought to join each other's games, I wonder why??

Hehe.

It's true though, why set it up to cater to a few people farming/medal hunting? It's just not in the direction of growth/freshness to keep it the old way.
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 10:13 pm

Woodruff wrote:
ljex wrote:
greenoaks wrote:it's not, put a 4 or 5 player Classic or Realms 2 game up and it will fill. put an 8 player up on a map most people dislike such as Cricket and it won't.

if medals are what you want then you'll have to be more accommodating of what others on this site play, rather than creating 50 and waiting for your turn on the first page.


so essentially all this has done is restricted the types of games that can be played and you think this is good for the site?


If the games you want to play are popular with experienced players (which you claim to prefer to play against), then they will still fill almost as quickly, though now with non-noobs. If the games you want to play are not popular with experienced players, then they will take longer to fill. Which makes sense to me. Honestly, this sounds like the argument of someone who is disappointed they can no longer trick noobs into selecting their games.

ljex wrote:farming can still happen would you like me to prove it? sure people can still get medals, but at 5 player games vs 8 player games it takes an extra couple 100 games. Count me in sounds like this has been really effective.


Of course farming can still happen. Farming can happen with pretty much any automated system. From my perspective, this isn't a change made to deter farming as much as it is a change to deter mass-game-creators from dominating the first page of the game list, a part of the rationale being to get noobs involved in their games.


I am someone who actually realizes that this update has negative side effects. There has already been an update to stop people from hogging the first page an it is the show like games feature.

I was a farmer, I am not anymore take a look at my games if you want.

What I am annoyed about is that I can no longer start an 8 man game on off settings and expect it to start. Sure classic 8 man will start (people will search game finder for that) but not many people actively seek terminator or assassin games. Thus you can no longer expect those games to fill.
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Re: Death of casual?

Postby ljex on Sun May 19, 2013 10:15 pm

D4 Damager wrote:This change increases my chances of getting involved in casual games. I can honestly say that "Join A Game" was functionally useless for me before, it just began with pages and pages of team games against three- and four-player teams that played together a lot, often from the same clan. I know enough to check these players game history, I doubt a newcomer would (or should). Curiously, these teams never thought to join each other's games, I wonder why??

I will use "Join A Game" now, it's much better.


Clans battle eachother all the time, and there are threads/usergroups dedicated to players finding strong competition instead of the random opponents that join, but we will disregard those things and act like everyone enjoys playing noobs.

Most established players host games on the settings they want and let others join instead of searching for games on the off chance they find what they are looking for.
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Re: Death of casual?

Postby L M S on Sun May 19, 2013 10:56 pm

Is it possible to just have the first page a random sort of all the games? Maybe it refreshes every 3 days or something? Sort of a stumble upon approach?
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