Here's the latest on XML extension:
Ranged attacks
They are going to be called "bombardments". The dice will function as normal but there is no advancing or fortifying.
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<country>
<name>Yellow King</name>
<borders>
<border>Y2</border>
</borders>
<bombardments>
<bombardment>Red King</bombardment>
</bombardments>
<coordinates>
<smallx>184</smallx>
<smally>283</smally>
<largex>219</largex>
<largey>332</largey>
</coordinates>
</country>
2007-05-22 09:04:01 - lackattack bombarded Red King from Yellow King and annihilated BeerMeNow's armies
Final ObjectivesThe game will re-initialize if someone is dealt an objective (up to 50x which should never happen

) In team games an individual player must hold the entire objective, just like a continent. Holding an objective in Assassin gives full points. I propose this for Terminator: Holding the objective ends the game and gives you points for all non-terminated and non-deadbeat opponents.
Comments?Collections / X of Y BonusInstead of introcuing a new <collections> tag how about adding a "required" (or "quantity"?) tag to <continent>, like this:
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<continent>
<name>Any 4 Kings</name>
<bonus>5</bonus>
<components>
<component>Red King</component>
<component>Green King</component>
<component>Blue King</component>
<component>Purple King</component>
<component>Yellow King</component>
</components>
<required>4</required>
</continent>
This will require a bit more XML but is more flexible and similar to what we already have.
Comments?Overruling continent bonusInstead of a <bestof> tag how about a set of <overrule>s, like this:
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<continent>
<name>Any 4 Kings</name>
<bonus>5</bonus>
<components>
<component>Red King</component>
<component>Green King</component>
<component>Blue King</component>
<component>Purple King</component>
<component>Yellow King</component>
</components>
<required>4</required>
<overrules>
<overrule>Any 2 Kings</overrule>
<overrule>Any 3 Kings</overrule>
</overrules>
</continent>
Comments?Last-Minute ProposalsI appreciate the ideas, but it's too late. I have to wrap up my short list so that I can get the next update done before I leave town again. We'll do this exercise again in a few months and I'll re-consider all the ideas that didn't make it in.
Wisse wrote:Suggestion Idea: Starting Neutral Territories shuffle
Wisse, you'll have to chance someone starting off with the continent.
Coleman wrote:I have a solution for non-deployable territories. When that is all you have left you lose. Period.
Interesting, but it will have to wait for next time...