Here's the latest on XML extension:
Ranged attacks
They are going to be called "bombardments". The dice will function as normal but there is no advancing or fortifying.
- Code: Select all
- <country>
 <name>Yellow King</name>
 <borders>
 <border>Y2</border>
 </borders>
 <bombardments>
 <bombardment>Red King</bombardment>
 </bombardments>
 <coordinates>
 <smallx>184</smallx>
 <smally>283</smally>
 <largex>219</largex>
 <largey>332</largey>
 </coordinates>
 </country>
2007-05-22 09:04:01 - lackattack bombarded Red King from Yellow King and annihilated BeerMeNow's armies
Final ObjectivesThe game will re-initialize if someone is dealt an objective (up to 50x which should never happen  

 ) In team games an individual player must hold the entire objective, just like a continent. Holding an objective in Assassin gives full points. I propose this for Terminator: Holding the objective ends the game and gives you points for all non-terminated and non-deadbeat opponents. 
Comments?Collections / X of Y BonusInstead of introcuing a new <collections> tag how about adding a "required" (or "quantity"?) tag to <continent>, like this:
- Code: Select all
- <continent>
 <name>Any 4 Kings</name>
 <bonus>5</bonus>
 <components>
 <component>Red King</component>
 <component>Green King</component>
 <component>Blue King</component>
 <component>Purple King</component>
 <component>Yellow King</component>
 </components>
 <required>4</required>
 </continent>
This will require a bit more XML but is more flexible and similar to what we already have. 
Comments?Overruling continent bonusInstead of a <bestof> tag how about a set of <overrule>s, like this:
- Code: Select all
- <continent>
 <name>Any 4 Kings</name>
 <bonus>5</bonus>
 <components>
 <component>Red King</component>
 <component>Green King</component>
 <component>Blue King</component>
 <component>Purple King</component>
 <component>Yellow King</component>
 </components>
 <required>4</required>
 <overrules>
 <overrule>Any 2 Kings</overrule>
 <overrule>Any 3 Kings</overrule>
 </overrules>
 </continent>
Comments?Last-Minute ProposalsI appreciate the ideas, but it's too late. I have to wrap up my short list so that I can get the next update done before I leave town again. We'll do this exercise again in a few months and I'll re-consider all the ideas that didn't make it in.
Wisse wrote:Suggestion Idea: Starting Neutral Territories shuffle 
Wisse, you'll have to chance someone starting off with the continent.
Coleman wrote:I have a solution for non-deployable territories.  When that is all you have left you lose.  Period.
Interesting, but it will have to wait for next time...