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ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.
DiM wrote:ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.
not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.
random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.
making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.
just make a whole new map.
we can have kc2, no changes to current ongoing games. and then make new map, kc2.2
wall off kc2 original, so that no new games cant created... new games must use kc2.2
when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.
random21 wrote:ok, so then dont delete, and have two kc2, with and without a fix?
or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.
just the formalities of going about doing so
MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.
Gilligan wrote:MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.
I believe so...though it would offer unique defeats for the beta medal.
Gilligan wrote:random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.
making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.
just make a whole new map.
we can have kc2, no changes to current ongoing games. and then make new map, kc2.2
wall off kc2 original, so that no new games cant created... new games must use kc2.2
when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.
I don't think this is an option, as maps cannot be deleted.
Kabanellas wrote:Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.
GoranZ wrote:Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.
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