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strike wolf wrote:Tobikera wrote:
I also had to say 2 or 3 times that it was possible that my night action was successful in curing a poisoning victim not a regular night kill target like I initially thought before anyone actually acknowledged it.
chapcrap wrote:@Mets
Why do you think a no lynch is the best option? You don't feel pressure to get a scum lynched? We haven't been successful yet in lynching a scum player, if we no lynch, we are still unsuccessful...
chapcrap wrote:@Mets
Why do you think a no lynch is the best option? You don't feel pressure to get a scum lynched? We haven't been successful yet in lynching a scum player, if we no lynch, we are still unsuccessful...
Metsfanmax wrote:chapcrap wrote:@Mets
Why do you think a no lynch is the best option? You don't feel pressure to get a scum lynched? We haven't been successful yet in lynching a scum player, if we no lynch, we are still unsuccessful...
Of course I would like to get scum if we can, but I don't have any reads that I believe enough to act on.
I think dakky is town and you all are about to mislynch.
Maxleod wrote:Not strike, he's the only one with a functioning brain.
strike wolf wrote:Or do you feel there's room in the game for two investigative roles who get information from being targeted in the game?
TX AG 90 wrote:strike wolf wrote:Tobikera wrote:
I also had to say 2 or 3 times that it was possible that my night action was successful in curing a poisoning victim not a regular night kill target like I initially thought before anyone actually acknowledged it.
I still don't see (based on game mechanics as I understand them) how you can cure someone from poisoning the same night they are poisoned. Can you explain this to me?
Sirius Kase wrote:"Interwebbing" sounds like word Paul Harvey would have used. It's an old man's word.
strike wolf wrote:Metsfanmax wrote:chapcrap wrote:@Mets
Why do you think a no lynch is the best option? You don't feel pressure to get a scum lynched? We haven't been successful yet in lynching a scum player, if we no lynch, we are still unsuccessful...
Of course I would like to get scum if we can, but I don't have any reads that I believe enough to act on.
I think dakky is town and you all are about to mislynch.
So do you think Skoffin is lying then? Or do you feel there's room in the game for two investigative roles who get information from being targeted in the game?
Sirius Kase wrote:About no lynch, that's a lost opportunity to acquire information. At least that's the logic for a Day 1 lynch. The probability of being successful has improved. So, unless we have no clue at all, we should lynch. I know some of you don't like sleepers, but, a no lynch vote might be just the signal that wakes them up.
Skoffin wrote:
I earlier said I thought there was likely a SK and a mafia team, but now I'm starting to wonder if there are multiple smaller teams or multiple individuals working alone. Either way I am 100% certain there are at least 2 non-town sides that are not 'together', and for the rest of the game I will be treating it as fact.
Skoffin wrote:My guess would be 4 scum players; question would be whether they will all be on the same side.
TX AG 90 wrote:strike wolf wrote:Tobikera wrote:
I also had to say 2 or 3 times that it was possible that my night action was successful in curing a poisoning victim not a regular night kill target like I initially thought before anyone actually acknowledged it.
I still don't see (based on game mechanics as I understand them) how you can cure someone from poisoning the same night they are poisoned. Can you explain this to me?
Metsfanmax wrote:chapcrap wrote:@Mets
Why do you think a no lynch is the best option? You don't feel pressure to get a scum lynched? We haven't been successful yet in lynching a scum player, if we no lynch, we are still unsuccessful...
Of course I would like to get scum if we can, but I don't have any reads that I believe enough to act on.
I think dakky is town and you all are about to mislynch.
Tobikera wrote:TX AG 90 wrote:strike wolf wrote:Tobikera wrote:
I also had to say 2 or 3 times that it was possible that my night action was successful in curing a poisoning victim not a regular night kill target like I initially thought before anyone actually acknowledged it.
I still don't see (based on game mechanics as I understand them) how you can cure someone from poisoning the same night they are poisoned. Can you explain this to me?
I'm not sure why my name was included in this post. I have never talked about the poisonings except at the beginning in relation to misdirecting Metsfanmax..I did not say those words...perhaps they belong to Strike Wolf? However, I agree with your thoughts...you can't cure someone from poison on the night they were poisoned, unless someone like strike wolf told the mod "my action is on XXX", and XXX just happened to be poisoned....not likely....the probabilities would be 1/16 times 1/16, roughly, or one chance in 256
Tobikera wrote:Sirius Kase wrote:"Interwebbing" sounds like word Paul Harvey would have used. It's an old man's word.
Yeah, but only on Page TWO...lol
chapcrap wrote:TX AG 90 wrote:strike wolf wrote:Tobikera wrote:
I also had to say 2 or 3 times that it was possible that my night action was successful in curing a poisoning victim not a regular night kill target like I initially thought before anyone actually acknowledged it.
I still don't see (based on game mechanics as I understand them) how you can cure someone from poisoning the same night they are poisoned. Can you explain this to me?
I explained before that night actions can happen in any order...
TX AG 90 wrote:That still doesn't make sense. Did SW say "I'm going to heal player XYZ in case they get poisoned tonight" and then get lucky? Wouldn't he have protected them from getting poisoned instead?
Why am I the only one baffled by this?
TX AG 90 wrote:I still have some major concerns about Strike Wolfs claim that he misread his role TWICE and then claimed to be a Doctor during the whole jfm debacle.
Metsfanmax wrote:Skoffin wrote:
I earlier said I thought there was likely a SK and a mafia team, but now I'm starting to wonder if there are multiple smaller teams or multiple individuals working alone. Either way I am 100% certain there are at least 2 non-town sides that are not 'together', and for the rest of the game I will be treating it as fact.
Now you're starting to wonder? You hypothesized this all the way back on the first page of the game:Skoffin wrote:My guess would be 4 scum players; question would be whether they will all be on the same side.
That was before any actions could have been performed, so the only information you had was your role PM. Perhaps you're on one of these scum teams?
Skoffin wrote:TX AG 90 wrote:That still doesn't make sense. Did SW say "I'm going to heal player XYZ in case they get poisoned tonight" and then get lucky? Wouldn't he have protected them from getting poisoned instead?
Why am I the only one baffled by this?
Yes, it's just you. Mods can select what order they have night actions operate for their game. It's fairly likely that raz could have chosen that POISON SEQUENCE occurs first, and DOCTOR SEQUENCE occurs second. That would mean player X was poisoned and then unpoisoned by strike immediately after. It's a perfectly sensible explanation.
chapcrap wrote:He could have more uses than simply healing. Docs usually protect people from getting night killed. Not sure if SW has straight doc abilities or not, but that's a pretty normal thing. My guess is that he targeted himself because he didn't have anyone else that deserved protection yet, but he didn't want to say. Coming back to heal retroactively is the part that more unusual in a typical doc role.
Anyway, that's how many night kills are prevented because of a doc targeting the same person as the scum.
what was that info and what made you change your mind?First you supported me and said I know something which only town can know
Tobikera wrote:However, I agree with [TX AG 90's] thoughts...you can't cure someone from poison on the night they were poisoned, unless someone like strike wolf told the mod "my action is on XXX", and XXX just happened to be poisoned....not likely....the probabilities would be 1/16 times 1/16, roughly, or one chance in 256
Skoffin wrote:@ Pika ;)
Pikanchion wrote:Tobikera wrote:However, I agree with [TX AG 90's] thoughts...you can't cure someone from poison on the night they were poisoned, unless someone like strike wolf told the mod "my action is on XXX", and XXX just happened to be poisoned....not likely....the probabilities would be 1/16 times 1/16, roughly, or one chance in 256
This is a fundamental misunderstanding of probability, for the sake of argument I will use your model: the chance of any given player being poisoned and the Doctor targeting that player would indeed be ~1/256; the chance of any player—without regard for who that player is—being poisoned and the Doctor healing them, is the sum of the chances of that happening for each player individually, so ~1/16.
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