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Moderator: Cartographers
Kaplowitz wrote:Purple key is "Middle C". Starts neutral and is +1
The countries will be named by note. (example: "Green D" or "Red B")
woah! your making it too confusing. if there are people out there that have never played piano and cant name the keys, how will they know what a chord is?Coleman wrote:You could get bonuses for cords and make it so all the notes of the same pitch can attack each other to open it up. Like all the C's can attack each other and all the B flats and so forth.
Cubus wrote:It's way too linear right now. The black keys should definitely be a part of the game, although I'm not sure if that would save the map.
Solus wrote:Also how would you know which keys were what if you don't play piano? I personally wouldn't have a clue.
wcaclimbing wrote:For the people out there that have never played Piano before, how will you explain to them which note name goes with which key? Because if i was supposed to find the D key in the green section and i had never seen a piano before, it would basically be a wild guess as to which key matches each name.
thegeneralpublic wrote:WAY too one-dimensional, if you know what I mean
sfhbballnut wrote:rather failed concept anyway, its a straight line, not much for gameplay
Cubus wrote:It's way too linear right now. The black keys should definitely be a part of the game, although I'm not sure if that would save the map
Coleman wrote:You could get bonuses for cords and make it so all the notes of the same pitch can attack each other to open it up. Like all the C's can attack each other and all the B flats and so forth.
EDIT: I just read more and your current concept isn't a large enough piano for that and you took out the black keys. So nevermind.
OnlyAmbrose wrote:Where's the strategy? Seems to me that since it's all just one line it would make the game nearly all luck.
Kaplowitz wrote:No, i really dont know what you mean.
thegeneralpublic wrote:Kaplowitz wrote:No, i really dont know what you mean.
I meant literally. It's a straight line. No room for strategy at all. Just attack left and right. A cool concept, but it's not playable as is. I agree with the earlier suggestions: maybe make it an organ with multiple rows.
thegeneralpublic wrote:Kaplowitz wrote:No, i really dont know what you mean.
That just gave me a cool idea. Maybe make the seat and pedals conquerable as well. And maybe when you hold a certain pedal cool things happen. I'm not sure what, but maybe if you owned the sustain pedal it would...sustain your army? I really haven't thought it through.
F G A B M D E F G A B C D
^ C 2 ^
| ^ ^ |
------------|------------ |
| |
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Coleman wrote:I still think you need to open up as a single line isn't going to play well with most people.
Just have some arrows connecting keys like so:
- Code: Select all
F G A B M D E F G A B C D
^ C 2 ^
| ^ ^ |
------------|------------ |
| |
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Or some other more brilliant idea to allow more then just neighbor attacks.
thegeneralpublic wrote:Coleman wrote:I still think you need to open up as a single line isn't going to play well with most people.
Just have some arrows connecting keys like so:
- Code: Select all
F G A B M D E F G A B C D
^ C 2 ^
| ^ ^ |
------------|------------ |
| |
-------------------------
Or some other more brilliant idea to allow more then just neighbor attacks.
That would be cool. Would it just be random key-hopping, or would you be doing something like running up and down the arms of a piano player to reach that key? (That would be weird, yet cool).
@ Solus: I know you just said that. I was clarifying what I had said earlier.
DiM wrote:gameplay:
here's what i think you should do. on the paper with the bonuses write musical notes from a famos song. then group those notes into continents. each group of keys can have drawn connectios on that paper.
this way you have more diverse continents and connections between them without resorting to random connectors unrealistically places on the map.
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