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Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]

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Postby onbekende on Thu Aug 09, 2007 12:40 pm

unriggable wrote:For the record, Saturn and Jupiter don't have surfaces.
technically they have, WAY below there atmosfeer
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Postby unriggable on Thu Aug 09, 2007 5:57 pm

onbekende wrote:
unriggable wrote:For the record, Saturn and Jupiter don't have surfaces.
technically they have, WAY below there atmosfeer


What the hell is an atmosfeer?
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Postby onbekende on Thu Aug 09, 2007 6:04 pm

Atmosphere - sorry, had it spelled in dutch
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Postby unriggable on Thu Aug 09, 2007 6:07 pm

Oh you're right. But the atmosphere is 1000 kilometers from top to bottom, so any space probe would be unable to land without being crushed from the pressure. May as well not be there, eh?
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Postby ClessAlvein on Thu Aug 09, 2007 9:09 pm

Apologies if they've been said already, but:

1) The "&" in this font looks like a "6", and I was trying to figure out what it meant :P - I would use "+" instead
2) It seemed to me that "Great Red Spot" doesn't sound very poetic compared with the other names in the region - consider using its alternate name "Eye of Jupiter"?
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Postby Night Strike on Thu Aug 09, 2007 10:55 pm

It's known as the Great Red Spot, so it won't be changed.

Does anyone know how to get a hold of maxdetjens because I have no clue where he has disappeared to??
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Postby onbekende on Fri Aug 10, 2007 3:35 am

unriggable wrote:Oh you're right. But the atmosphere is 1000 kilometers from top to bottom, so any space probe would be unable to land without being crushed from the pressure. May as well not be there, eh?
I know, but all gas giants are that way.
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Postby jako on Thu Aug 16, 2007 11:45 am

woo congratz, this map is totally gonna pwn the current space map, its already in my favs map to play and it isnt even quenched yet :lol:
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Postby Night Strike on Fri Aug 17, 2007 12:24 am

jako wrote:woo congratz, this map is totally gonna pwn the current space map, its already in my favs map to play and it isnt even quenched yet :lol:


The problem is that max needs to return to make changes in order to be quenched.
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Postby jako on Mon Aug 20, 2007 8:10 pm

Night Strike wrote:
jako wrote:woo congratz, this map is totally gonna pwn the current space map, its already in my favs map to play and it isnt even quenched yet :lol:


The problem is that max needs to return to make changes in order to be quenched.


that doesnt sound too promising. hope he gets back to quench this map. :(
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Postby Geoster on Wed Aug 29, 2007 7:16 pm

Is there any possibility of someone else taking over this map since the creator seems to be MIA?

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Postby Wisse on Fri Aug 31, 2007 2:05 am

nice map, this looks the best in the foundry, but can you blur the army borders on the planets a bit more, this looks not right
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Postby jako on Mon Sep 03, 2007 9:55 pm

for the love of god, where are u max? come back and quench this map man!!! :x
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Postby oaktown on Tue Sep 04, 2007 12:07 am

wow, first time I've looked at this map, and it's clear that a lot of work has gone into it. The solar system is a tricky thing to turn into a map, and i applaud the direction that this has taken and I'd like to see work continue.

That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly, the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions, there are obvious choke points which will limit game play, the asteroid belt looks like popcorn, and I don't know what the heck a jump gate is or what it does.
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Postby Neutrino on Tue Sep 04, 2007 7:37 am

oaktown wrote:wow, first time I've looked at this map, and it's clear that a lot of work has gone into it. The solar system is a tricky thing to turn into a map, and i applaud the direction that this has taken and I'd like to see work continue.

That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly, the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions, there are obvious choke points which will limit game play, the asteroid belt looks like popcorn, and I don't know what the heck a jump gate is or what it does.


I think it's more plain than ugly

He never said anywhere that it would be realistic. There is no way you could fit the planets into their proper places in that much space.

I don't really think so. They do make it extremly obvious where the borders are.

I would have thought it obvious. Surface is the surface of planets, while the rest of the continent is anything else shaded that particular colour.

True, but it shouldn't take to much work to eliminate them.

It does, now what you mention it. Maybe making it a less red and seperate then individual particles a bit will stop that effect. Or maybe it will make it worse. Test.

I would have thought this extremely obvious. Anyone who's watched or read any kind of SiFi should know. You can teleport from one of them to any other. These ones also supply and kill troops.
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Postby jako on Tue Sep 04, 2007 11:57 am

oaktown wrote:wow, first time I've looked at this map, and it's clear that a lot of work has gone into it. The solar system is a tricky thing to turn into a map, and i applaud the direction that this has taken and I'd like to see work continue.

That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly, the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions, there are obvious choke points which will limit game play, the asteroid belt looks like popcorn, and I don't know what the heck a jump gate is or what it does.


1. the font is not ideal but it looks alright with this map

2. this map is more sci-fi, not some science publication, that has to be accurate about everything

3. i quite like the neon stripes, they separate the terrs on the surface well, u must be blind if u cant tell the terrs apart

4. what choke points? plz give an example and maybe we can deliberate

5. the asteroid belt is not that great, i will agree with that. but with so much in the map, u cant fit individual asteroids in the map without strecthing the borders beyond regulations

6. u obviously need to watch more sci-fi stuff or read it, and i would think with some common sense, that u can logically deduce that a jumpgate, is some sort of teleporter that allows for movement across the map from one specific point to another.
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Postby AndyDufresne on Tue Sep 04, 2007 3:59 pm

As a standard, it's usually good to put a game play note on a map that has something unique, like a jump gate (Similar to how helipads were described in the KotM map.)


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Postby maxdetjens on Fri Sep 14, 2007 3:57 pm

I'm Back Sorry for the horrifically long an unannounced hiatus. I stumbled across an opportunity to set up a great business. Now that its chugging along mostly under its own steam I can come back and put this map to bed.

I'll post an "emergency" email address in my profile.

Many Thanks to y'all for keeping the thread alive in my absence.
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Postby Gilligan on Fri Sep 14, 2007 3:58 pm

Will you be working on it?
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Postby maxdetjens on Fri Sep 14, 2007 4:09 pm

Night Strike wrote:I like the affect of having the fatter attack lines in the large map. The lines in the small map look pretty wimpy.
I'll give it a shot... added to the list.

oaktown wrote:the asteroid belt looks like popcorn,


Neutrino wrote:It does, now what you mention it. Maybe making it a less red and separate then individual particles a bit will stop that effect. Or maybe it will make it worse. Test.

I agree that the belt looks a little funny. I tried a more cloud-like version but it was roundly hated so I reverted. I'll try a more "particulated" version. added to the list.

AndyDufresne wrote:As a standard, it's usually good to put a game play note on a map that has something unique, like a jump gate (Similar to how helipads were described in the KotM map.)

There has been a little debate about this. It certainly is traditional and good practice to add such information. The issue has been space. I'll reexamine possibilities. This probably ties into the font discussion I'm about ready to comment on. ...added to the list
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Postby maxdetjens on Fri Sep 14, 2007 4:10 pm

Gilligan wrote:Will you be working on it?

Already Am. Lets think Sunday Monday Tuesday for the next update.
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Postby maxdetjens on Fri Sep 14, 2007 4:16 pm

ClessAlvein wrote: 1) The "&" in this font looks like a "6", and I was trying to figure out what it meant Razz - I would use "+" instead


oaktown wrote:The font is ugly,


Neutrino wrote:The font is ugly - I think it's more plain than ugly


I'll look for a new font. But at this point I don't know if i cant change the base font. I selected it for its readability and mild spacy-ness. Considering how very pretty but disturbingly illegible some of the other map fonts i felt i did a good job selecting one.

What I can do is tweek text alignments, sizes, photoshop effects, and avoid the worst characters like the ampersand. I'll give that a go.
.... added to list

If you have suggestions I'm all eyes.
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Postby maxdetjens on Fri Sep 14, 2007 4:20 pm

ClessAlvein wrote:2) It seemed to me that "Great Red Spot" doesn't sound very poetic compared with the other names in the region - consider using its alternate name "Eye of Jupiter"?

This was discussed earlier. I don't remember when. probably between pages 8 and 16. Both names are acceptable but Great Red Spot fits the physical space of the map better and seemed to be the preferred name on the forum. And to my mind I think it says the word "Jupiter" on the map enough times already.

EDIT: I lied its on the 1st and 2nd page.
Last edited by maxdetjens on Fri Sep 14, 2007 9:50 pm, edited 1 time in total.
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Postby maxdetjens on Fri Sep 14, 2007 4:45 pm

unriggable wrote:For the record, Saturn and Jupiter don't have surfaces.

True enough. if you have a more correct term I'm open to ideas.
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Postby maxdetjens on Fri Sep 14, 2007 5:09 pm

oaktown wrote:-That said... there is so much that bothers me about this map that I am at a loss as to where to begin. The font is ugly,

The Font isn't flashily but its legible and works with the map. If you have a specific concern about the font let me know.

the Earth is the closest planet to the sun, the Earth is closer to Uranus both visually and via attack routes than to Saturn

While I attempted to keep accurate relative positions consesions have to be made for space and playability. And while it doesn't explain the surreal alignment of the inner planets a lot of the seemingly confused relative positioning can be explained away buy saying that the planets aren't in perfect alignment (which they almost never are) and that some are actually on the other side of the sun from one another.

A proposal was made early on that it should be more like one those solar system charts we all had in grade school. that idea was rejected because the map would consist of mostly dead space with a few tiny spots representing planets.

, the neon stripes on the planets make for bad territory borders, I can't tell which territories go with which bonus regions,
This map is different than most in that its primary mode is along attack lines. Such movement has always been secondary or rare. (like the few ocean routes in the classic map) Further there is a mix between traditional "territory border" movement and attack line movement. The only other map like it in that regard is The Perl Harbor map. (which is pretty freaking awesome). Like these maps it can be a little tough to see the continent right off but I think I've done a good job of highlighting what goes with what. I'm open to ideas on how i can improve.

there are obvious choke points which will limit game play,

Which is a religious issue here in CC land. Some love a wide open undependable map and others like choke points. I like a blend. I like choke points but there should be some inconvenience in holding them or taking them. on this map the quirk is the jumpgates that can make holding a choke point a detriment. Its a device to ensure a little action instead of a protracted stalemate.

the asteroid belt looks like popcorn,
How do you know it doesn't really look like red popcorn? have you seen it yourself? :) Yeah I'm not proud of that graphic myself, I'm going to try make an improvement in the next version.

and I don't know what the heck a jump gate is or what it does.
If i can I'll insert a description. In the mean time go watch some Babylon 5.
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