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Whose idea was it to multiply armies for missed turns?

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Postby Hrvat on Mon Sep 17, 2007 3:20 am

AAFitz wrote:just plan for it...or skip a turn...there is no real advantage to skipping...it usually is a disadvantage....its set up for those who get tied up unexpectedly...and is perfectly reasonable..and easy to plan for...if you assume they are deadbeating, and they dont...its on you...not them


It makes a huge difference if your opponent misses a turn and you are facing 40 armies instead of 20.
And it is impossible to tell if your opponent who missed 2 turns is deadbeating or you will face 2X his armies in the next turn.
This rule needs to be changed. It is grossly unfair to players who make their moves at least once in 24 hours :!: :!: :!:
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Postby hulmey on Mon Sep 17, 2007 4:43 am

thats why he game is called Risk. If you have seen someone deadbeating then you adjust to that...If you arent able to then what kind of player are you!!!

I was recently in hospital for 2 days and with 20 games on the go i deadbeated in most games once if not twice. Should i be penalised for that??
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Postby Hrvat on Mon Sep 17, 2007 6:18 am

hulmey wrote:thats why he game is called Risk. If you have seen someone deadbeating then you adjust to that...If you arent able to then what kind of player are you!!!

I was recently in hospital for 2 days and with 20 games on the go i deadbeated in most games once if not twice. Should i be penalised for that??


Player should not be able to keep missing turns during the game, without a penalty. You miss your turn, you lose your armies or that turn.
You do not take a turn, you do not receive any armies for that turn.
Tactics that I can use to 'adjust to' are different/opposite for player who will miss turn or two and than turn up with double/triple armies, compared to a player who missed two turns and will miss third turn.
I had players in my games who have missed more than 3 turns, and are still playing, and quite happily missing another turn or two when it suits them.
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Postby yukio on Mon Sep 17, 2007 9:49 am

I am seeing it happen more and more frequently.... typically among the lower ranked players. The abuse appears to be becoming more widespread and my ignore list is growing at an alarming rate. I really hope something positive comes out of all of this. I don't mind losing a game if I get OUTPLAYED (which is infrequent :wink: ). But for somebody to miss turns and then be able to drop something like 12 guys all of the sudden in one spot is just disappointing. I just can't respect that "tactic".

While I agree that if you see someone missing turns you should try to prepare yourself for the probability of facing multiplied armies, but more often then not, you are having to spend your time worrying about the up to 4 other ACTIVE players who are making moves and playing every round. You don't really have the luxury of focusing your attention against the person who IMO is abusing the game, disrespecting other players, and substituting a flawed policy for sound strategy. I think that if you miss turns you should lose your troops for that round... why punish the people who take the time to actually show up? If somebody has a legititmate reason for missing turns, well, that's all good and fine, I'm sorry you lost those troops for those rounds - better luck next time. I've also heard the argument that giving those troops to people who've missed turns will keep them coming back so they don't give up.... really, what's the difference... they are still MISSING TURNS.... BOOT THEM! Three strikes and you're outta there! We are still waiting the same amount of time for them to play but the active players are the ones who are being penalized! Boot the players who aren't playing and let the real competitors get back to doing what they do best - slugging it out! But that's just my two cents.... I love CC and will keep playing anyway.
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Postby jiminski on Mon Sep 17, 2007 9:58 am

I suggested an Attendance % to be included in our profile!

It got some but not much support.

I think that it would get around the abuse of the existing system without changing it's essence. (multiplying troops is necessary for those times when you can't avoid missing)
If you were to see a percentage rating of less than 50% i would not play the begger as it would imply that they were either unreliable or that they used missed turns as a tactic.
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Postby bob72 on Mon Sep 17, 2007 10:19 am

The problem is that missing turns at the start of the game can really give and advantage.

Missing turns during a game less so.

For instance it allows you to see where others have placed their armies and so set up a counter attack.

For instance someone gains oceania and you have 3 on india. Turn 3 comes and you plant 9 armies on india. and attack. Now how can the other player predict this and would you have built up a 9 army attack force on India over 4 turns, had you done so then perhaps the owner of oceania would have attacked you before you got to 12 armies. It really is an unfair system.

I think it should be limited to 1 turn, after that you get no extra armies.
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Postby jiminski on Mon Sep 17, 2007 11:18 am

I don't completely agree. Although this tactic is one of the most annoying to me not everyone can be here all the time.
this game does enslave you a little and you need to be able to go away for an inpromtu 48 hours once in while without being put at a complete disadvantage.
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Postby Robinette on Mon Sep 17, 2007 8:15 pm

War is hell...

it is not always fair
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Postby zeroster on Mon Sep 17, 2007 10:22 pm

Robinette wrote:War is hell...

it is not always fair


No war isn't fair, but games usually are and last time I checked this was a game not a war. It bears as much resemblance to a war as a goat does to a tractor.
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Postby honestjohn on Mon Sep 17, 2007 11:54 pm

It's a topic that seems to come up often and usually has the same comments regarding whether the rule should be left in or taken out. I don't know if it's even possible to arrive at a conclusion that will satisfy everyone.
We are all subject to those times when we might not be able to meet our committment to the games, because of illness, jobs or family situations, so the chances are good that we might be the one looking for a little understanding and patience.
I've had a few games where someone has missed turns and been granted the extra armies. If there was a satisfactory explanation given, no problem.. If there was not even an offer of explanation given, I have asked for one..
If it happens more than once in a game, chances are, I will just push the 'ignore' button.
I have said this other places but will repeat it here because I've found it's what works best for me..
Mostly, I play games from the 'private games' section.
Before joining any games with players already committed, (that I am not familiar with), I will review first, their 'feedback', then the actual games they have played to see if they habitually 'miss' turns, then the 'game chat' to see how they treat other players.
For the most part, I won't join games in the 'open' section unless I'm the last player to join and I can review everyones games.
I have been called a 'snob', (among other things), because of this, and this may be true.. but that, as they say, is 'like water off the ducks back'.

My point is that by doing my own 'police work', I think I miss a lot of the frustrations that lead to threads like this one.
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Postby jiminski on Tue Sep 18, 2007 6:27 am

zeroster wrote:
Robinette wrote:War is hell...

it is not always fair


No war isn't fair, but games usually are and last time I checked this was a game not a war. It bears as much resemblance to a war as a goat does to a tractor.



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Re: Who's idea was it to multiply armies for missed turns?

Postby Cronus on Tue Sep 18, 2007 4:26 pm

3seven1 wrote:Who's idea was it to multiply armies for missed turns?


It's "Whose" not "who's" assclown.
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Re: Who's idea was it to multiply armies for missed turns?

Postby zeroster on Tue Sep 18, 2007 4:38 pm

Cronus wrote:
3seven1 wrote:Who's idea was it to multiply armies for missed turns?


It's "Whose" not "who's" assclown.


Whoa, I thought this was Conquer Club. It looks like I've logged into "Needlessly Abusive Pedants on-line" by mistake.
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Postby Elwar on Tue Sep 18, 2007 9:33 pm

Frankly, if I missed one turn by accident and didn't get the armies multiplied, I'd probably purposefully deadbeat from that game.
May as well make it miss a turn and be eliminated if your going to start crippling peoples positions.
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Postby Johnny Rockets on Sun Nov 11, 2007 12:01 am

No war isn't fair, but games usually are and last time I checked this was a game not a war. It bears as much resemblance to a war as a goat does to a tractor.


Then why do you play it? The game is a war emulator. Random factors tip the scales, so no....it's not fair. The mods should cut out the double armies factor period. You missed a turn? Tough. You had to work? Tough. You were in the hospital? To bad. That shits going to happen to everybody at some time or another.

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Postby zeroster on Sun Nov 11, 2007 5:21 pm

Johnny Rockets wrote:No war isn't fair, but games usually are and last time I checked this was a game not a war. It bears as much resemblance to a war as a goat does to a tractor.


Then why do you play it? The game is a war emulator. Random factors tip the scales, so no....it's not fair. The mods should cut out the double armies factor period. You missed a turn? Tough. You had to work? Tough. You were in the hospital? To bad. That shits going to happen to everybody at some time or another.

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I play it because it's fun.

No it isn't a war emulator it's a dice game, as close to being a simulation of war as monopoly is to a simulation of business or ludo is to running a marathon.

I just don't like people comparing a board game to a war. That's just bullshit, no-one gets killed and no-one gets hurt. Moreover the tactics and strategies involved aren't even remotely similar.
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Postby wacicha on Sun Nov 11, 2007 5:36 pm

Sigh, OK cupcakes, this is the way it is. As of now it has not changed. Will it? We shall see. But we play and we play and we play.

This thread is like a dead horse, beat it and beat it . It ain't going anywhere.

Is it fair? Depends on which player you are. Sometimes yes sometimes no!!!

Let's play!!
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Postby Seto_Roth on Sun Nov 11, 2007 6:38 pm

In the vast majority of situations missing turns is detrimental. You'll miss out on getting a card and or get your bonuses broken resulting in overall less armies than if you had made the turn. The chance for tactical advantage, which isn't always available, most definitely does not outweigh the damage that missed turns should cause. If someone misses a turn and is in a position to threaten you, you should damage them so when they get their armies next turn they will have an overall disadvantage on troop numbers, and possibly end up in a worse tactical position despite their ability to place more armies simultaneously. After two turns missed you should probably ignore them, but don't remove your defenses from their borders until they miss their third turn.

Taking away the army multiplier will often put people who have to miss turns in such a bad situation that there is no realistic chance of winning and encourages them to simply deadbeat out of the game instead of re-joining.

Removing this feature is a terrible idea.
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Postby lucky_topher on Mon Nov 12, 2007 1:54 pm

How about setting multiplier to subtract one from missed turns by default...

NOW:
Miss no turns = 3 armies
Miss 1 turns = 3 armies * 2
Miss 2 turns = 3 armies * 3

MY IDEA:
Miss no turns = 3 armies
Miss 1 turns = 3 armies (turns missed - 1)
Miss 2 turns = 3 armies * 2 (turns missed - 1)


This would mean if you wait two full turns, you only benefit with 3 extra armies, and if you LAST two turns you only get 6 instead of 9... you are not helping yourself by waiting because you are delayed an extra missed turn before you start receiving back-armies and even then they're smaller because it's longer to start accruing...
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Re: Who's idea was it to multiply armies for missed turns?

Postby Rocketry on Mon Nov 12, 2007 1:55 pm

3seven1 wrote:Who's idea was it to multiply armies for missed turns?


me, it was mine, my idea.
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Re: Who's idea was it to multiply armies for missed turns?

Postby 3seven1 on Mon Nov 12, 2007 2:06 pm

Cronus wrote:
3seven1 wrote:Who's idea was it to multiply armies for missed turns?


It's "Whose" not "who's" assclown.


Assclown? Was that really needed? Did I offend you so bad that you need to resort to name calling? Here, let me fix it for you.

Hey, can I take english lessons from you sometime? You're so good and apparently you never make mistakes. I'd be honored to learn from you.

Rocketry wrote:
3seven1 wrote:Who's idea was it to multiply armies for missed turns?


me, it was mine, my idea.


IMO it is a horrible idea.
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Postby Seto_Roth on Mon Nov 12, 2007 2:11 pm

Your opinion is ill-formed.
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Postby 3seven1 on Mon Nov 12, 2007 2:18 pm

Seto_Roth wrote:Your opinion is ill-formed.


That's ok. It's just an opinion. It shouldn't matter to anyone else but me.

Oh, and the English teacher we have in this thread. (psst, be careful how you spell words)
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Postby -ShadySoul- on Mon Nov 12, 2007 2:23 pm

misterman10 wrote:They don't even get extra armies
they get the armies that they would have gotten if they took their turn

Anyone who cries about this goes on my ignore list


even me ?
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Postby FlyingDust on Mon Nov 12, 2007 3:20 pm

the japanese's idea =.=
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